Player Matchup

Tyr
Tyr
Garboose
Tyr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
JisatsuNoKami
Hou Yi
Level 29
God Stats
1W - 1L
1,651 SR
Queue Stats
1W - 3L
1,394 Elo+
Party 1
Cernunnos
Cernunnos
Shaffron
Cernunnos
Level 26
God Stats
0W - 1L
1,469 SR
Queue Stats
0W - 2L
1,292 Elo+
Party 1
Medusa
Medusa
Visakris
Medusa
Level 6
God Stats
0W - 1L
1,754 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
ÉlitePlayer
Ymir
Level 29
God Stats
0W - 1L
1,885 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 19
1,652 SR
1,437 Elo+

VS

Team Averages
Level 15
1,463 SR
1,421 Elo+
Thor
Thor
Elmaspro80kh
Thor
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 45L
1,500 Elo+
Solo
Rama
Rama
HY嘉伟
Rama
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ra
Ra
Viruca
Ra
Level 27
God Stats
7W - 7L
1,520 SR
Queue Stats
57W - 58L
1,470 Elo+
Solo
He Bo
He Bo
plustoskill
He Bo
Level 20
God Stats
8W - 8L
1,060 SR
Queue Stats
75W - 65L
1,303 Elo+
Party 2
Cerberus
Cerberus
skillzthtkillz
Cerberus
Level 23
God Stats
3W - 0L
1,735 SR
Queue Stats
100W - 123L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 1
3,778
420
479
3,141
1,163
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
0 / 1 / 1
4,152
461
892
4,173
999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cernunnos
Shaffron
Cernunnos
7
4 / 3 / 0
4,629
514
5,005
4,732
1,100
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Visakris
Medusa
8
3 / 3 / 1
4,638
515
3,511
4,458
1,233
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 2 / 3
4,649
517
1,532
7,098
3,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 1 / 2
5,516
613
2,545
4,677
1,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
6
1 / 3 / 1
4,451
495
2,791
3,381
933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
9
0 / 1 / 1
5,268
585
1,791
3,490
1,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
6 / 1 / 2
5,588
621
5,527
4,117
972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
7
0 / 3 / 2
4,539
504
1,740
6,016
3,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
8
Kills
11
12
Deaths
9
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
L
0
3
1
0.17
W
Rama
1
3
1
0.5
L
0
1
1
0.5
L
Cernunnos
Shaffron
Cernunnos
4
3
0
1.33
W
Ra
0
1
1
0.5
L
Medusa
Visakris
Medusa
3
3
1
1.17
W
6
1
2
7
W
Cerberus
0
3
2
0.33
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,419
Damage
14,394
23,602
Taken
21,681
7,723
Mitigated
8,187
4,827
Healing
6,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,545
564
0
1,747
4,677
1,348
22
64
4,613
0
18,280
L
479
186
0
779
3,141
1,163
0
1,674
1,301
0
4,297
W
Rama
2,791
2,355
0
315
3,381
933
867
605
2,776
0
12,993
L
892
487
0
250
4,173
999
0
883
3,256
0
11,906
L
Cernunnos
Shaffron
Cernunnos
5,005
2,546
0
1,284
4,732
1,100
0
2,214
2,446
0
15,524
W
Ra
1,791
292
2
1,003
3,490
1,055
414
37
3,453
29,341
0
L
Medusa
Visakris
Medusa
3,511
1,501
0
468
4,458
1,233
0
1,786
2,464
0
11,223
W
5,527
400
0
1,058
4,117
972
1,249
304
3,813
16,754
0
W
Cerberus
1,740
230
115
2,190
6,016
3,879
396
522
5,494
8,643
0
L
1,532
772
0
2,046
7,098
3,228
0
1,952
5,077
6,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,846
Gold Earned
25,362
80
Minions Killed
171
0
Camps Cleared
0
694,779
Distance Traveled
808,080
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,516
613
32
4
0
177,192
1
L
Tyr
3,778
420
7
1
0
85,574
0
W
Rama
4,451
495
30
3
0
133,846
0
L
Hou Yi
4,152
461
22
2
0
168,313
1
L
Cernunnos
4,629
514
21
2
0
143,166
0
W
Ra
5,268
585
70
8
0
179,889
2
L
Medusa
4,638
515
19
2
0
158,374
0
W
He Bo
5,588
621
26
3
0
162,950
0
W
Cerberus
4,539
504
13
1
0
154,203
0
L
Ymir
4,649
517
11
1
0
139,352
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role