Player Matchup

Bakasura
Bakasura
FenderMark
Bakasura
Level 68
God Stats
4W - 5L
1,489 SR
Queue Stats
85W - 51L
1,667 Elo+
Party 1
Baron Samedi
Baron Samedi
Klemay
Baron Samedi
Level 65
God Stats
35W - 12L
1,658 SR
Queue Stats
81W - 48L
1,673 Elo+
Party 1
Sylvanus
Sylvanus
TheSirKyle
Sylvanus
Level 95
God Stats
23W - 15L
1,271 SR
Queue Stats
89W - 53L
1,660 Elo+
Party 1
Team Averages
Level 76
1,473 SR
1,667 Elo+

VS

Team Averages
Level 31
1,471 SR
1,380 Elo+
Da Ji
Da Ji
SmartSpeck
Da Ji
Level 69
God Stats
0W - 2L
1,414 SR
Queue Stats
1W - 6L
1,141 Elo+
Party 2
Jing Wei
Jing Wei
WildToeFu
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artio
Artio
silvercapybara
Artio
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FenderMark
Bakasura
12
9 / 2 / 6
8,601
860
8,554
7,545
3,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Klemay
Baron Samedi
12
5 / 1 / 10
8,072
807
6,867
5,280
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
TheSirKyle
Sylvanus
11
2 / 0 / 14
7,584
758
6,386
7,274
5,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
9
2 / 4 / 0
6,599
660
6,572
8,216
3,770
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jing Wei
WildToeFu
Jing Wei
9
1 / 6 / 2
6,424
642
4,704
8,754
2,641
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 6 / 0
5,567
557
1,716
10,829
4,300
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
16
Kills
3
3
Deaths
16
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
FenderMark
Bakasura
9
2
6
6
W
Baron Samedi
Klemay
Baron Samedi
5
1
10
10
L
Da Ji
2
4
0
0.5
W
Sylvanus
TheSirKyle
Sylvanus
2
0
14
9
L
Jing Wei
WildToeFu
Jing Wei
1
6
2
0.33
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,807
Damage
12,992
20,099
Taken
27,799
12,169
Mitigated
10,711
9,053
Healing
3,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
FenderMark
Bakasura
8,554
5,347
0
1,887
7,545
3,829
1,434
234
7,311
0
16,524
W
Baron Samedi
Klemay
Baron Samedi
6,867
616
919
1,877
5,280
2,385
459
653
4,627
20,632
0
L
Da Ji
6,572
1,495
0
1,120
8,216
3,770
0
3,719
4,092
0
17,912
W
Sylvanus
TheSirKyle
Sylvanus
6,386
2,838
1,473
2,897
7,274
5,955
583
829
6,445
17,968
5,478
L
Jing Wei
WildToeFu
Jing Wei
4,704
3,790
0
1,454
8,754
2,641
168
4,080
4,129
0
16,617
L
1,716
148
76
1,005
10,829
4,300
0
4,022
5,646
6,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,257
Gold Earned
18,590
104
Minions Killed
64
0
Camps Cleared
0
565,484
Distance Traveled
489,522
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,601
860
36
4
0
219,236
2
W
Baron Samedi
8,072
807
29
3
0
184,592
2
L
Da Ji
6,599
660
20
2
0
188,419
0
W
Sylvanus
7,584
758
39
4
0
161,656
2
L
Jing Wei
6,424
642
33
3
0
141,023
1
L
Artio
5,567
557
11
1
0
160,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role