Player Matchup

Hel
Hel
 
Hel
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
BloodBart01
Kukulkan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,167 Elo+
Party 1
Cthulhu
Cthulhu
JeefyPrime
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 22
1,500 SR
1,389 Elo+

VS

Team Averages
Level 87
1,521 SR
1,511 Elo+
Set
Set
DaIey
Set
Level 118
God Stats
32W - 33L
1,441 SR
Queue Stats
337W - 361L
1,489 Elo+
Solo
Hercules
Hercules
Mcreto
Hercules
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Olorun
Olorun
Saltedjazza
Olorun
Level 128
God Stats
28W - 20L
1,620 SR
Queue Stats
392W - 358L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
3 / 7 / 1
8,128
739
4,861
11,194
8,777
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
BloodBart01
Kukulkan
9
0 / 10 / 3
7,013
638
5,335
11,606
3,316
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
JeefyPrime
Cthulhu
10
1 / 8 / 1
7,308
664
5,482
13,063
9,367
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
DaIey
Set
14
8 / 2 / 14
9,529
866
10,472
8,879
4,065
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hercules
Mcreto
Hercules
11
5 / 2 / 14
8,650
786
7,953
8,739
6,467
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
15
12 / 1 / 7
10,459
951
13,323
9,126
4,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
60
4
Kills
25
25
Deaths
5
5
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
7
1
0.5
L
Kukulkan
BloodBart01
Kukulkan
0
10
3
0.15
W
Set
DaIey
Set
8
2
14
7.5
L
Cthulhu
JeefyPrime
Cthulhu
1
8
1
0.19
W
Hercules
Mcreto
Hercules
5
2
14
6
W
Olorun
12
1
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,678
Damage
31,748
35,863
Taken
26,744
21,460
Mitigated
14,764
4,246
Healing
8,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,861
582
1,872
1,576
11,194
8,777
0
3,553
7,641
12,890
0
L
Kukulkan
BloodBart01
Kukulkan
5,335
1,043
0
277
11,606
3,316
0
3,849
7,757
20,285
0
W
Set
DaIey
Set
10,472
5,207
0
2,506
8,879
4,065
575
4,487
4,392
0
29,676
L
Cthulhu
JeefyPrime
Cthulhu
5,482
1,629
0
521
13,063
9,367
0
4,627
8,436
13,010
0
W
Hercules
Mcreto
Hercules
7,953
3,013
0
2,026
8,739
6,467
295
5,777
2,962
0
12,030
W
Olorun
13,323
6,983
142
4,148
9,126
4,232
1,933
5,414
3,712
57,296
6,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,449
Gold Earned
28,638
56
Minions Killed
137
0
Camps Cleared
0
547,313
Distance Traveled
665,648
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,128
739
16
1
0
187,821
0
L
Kukulkan
7,013
638
30
3
0
170,923
0
W
Set
9,529
866
41
4
0
244,349
0
L
Cthulhu
7,308
664
10
1
0
188,569
0
W
Hercules
8,650
786
9
1
0
227,114
1
W
Olorun
10,459
951
87
8
0
194,185
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role