Player Matchup

Achilles
Achilles
CaptainLongDeck
Achilles
Level 80
God Stats
16W - 19L
1,351 SR
Queue Stats
286W - 306L
1,430 Elo+
Party 3
Athena
Athena
Clarkbonk
Athena
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 134L
1,436 Elo+
Party 3
Loki
Loki
EarthwormJum
Loki
Level 29
God Stats
5W - 6L
1,220 SR
Queue Stats
94W - 126L
1,327 Elo+
Party 1
Hades
Hades
HarriGnutz
Hades
Level 77
God Stats
21W - 21L
1,561 SR
Queue Stats
664W - 716L
1,429 Elo+
Party 1
Cupid
Cupid
WilmaTipFit
Cupid
Level 56
God Stats
44W - 39L
1,456 SR
Queue Stats
278W - 299L
1,398 Elo+
Party 1
Team Averages
Level 58
1,418 SR
1,404 Elo+

VS

Team Averages
Level 43
1,449 SR
1,383 Elo+
Osiris
Osiris
 
Osiris
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
JuicyThndrCack
Athena
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,364 Elo+
Party 2
Neith
Neith
STRIK3RCR4ZY
Neith
Level 64
God Stats
0W - 2L
1,228 SR
Queue Stats
17W - 29L
1,337 Elo+
Party 2
Merlin
Merlin
TravyHD
Merlin
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,341 Elo+
Party 2
Da Ji
Da Ji
rexamis1
Da Ji
Level 69
God Stats
2W - 2L
1,517 SR
Queue Stats
88W - 103L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
3 / 1 / 3
8,947
526
9,192
12,844
14,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
Clarkbonk
Athena
12
5 / 4 / 6
8,751
515
5,301
14,615
9,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 2 / 6
8,739
514
5,395
9,648
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hades
18
2 / 0 / 2
10,216
601
3,476
7,374
3,288
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
7 / 0 / 5
9,174
540
12,097
9,213
3,620
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
2 / 6 / 0
8,275
487
9,360
15,345
11,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 7 / 4
6,989
411
2,748
14,325
8,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 5 / 5
6,865
404
12,140
9,975
3,190
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
TravyHD
Merlin
15
1 / 1 / 1
8,649
509
3,542
4,899
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
rexamis1
Da Ji
13
4 / 2 / 2
8,190
482
5,981
9,741
3,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
21
Kills
7
7
Deaths
21
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
6
0
0.33
W
Achilles
3
1
3
4.5
W
Athena
Clarkbonk
Athena
5
4
6
2
W
4
2
6
3.5
W
Hades
2
0
2
3
L
0
7
4
0.29
L
0
5
5
0.5
L
Merlin
TravyHD
Merlin
1
1
1
1.5
W
7
0
5
9.5
L
Da Ji
rexamis1
Da Ji
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,461
Damage
33,771
53,694
Taken
54,285
34,904
Mitigated
28,987
22,584
Healing
13,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,360
3,899
0
4,875
15,345
11,847
0
961
13,342
1,805
48,666
W
Achilles
9,192
3,677
0
5,440
12,844
14,851
342
340
12,504
377
46,756
W
Athena
Clarkbonk
Athena
5,301
1,484
0
1,013
14,615
9,796
0
2,341
12,240
18,858
0
W
5,395
1,256
0
4,256
9,648
3,349
73
268
9,340
0
52,190
W
Hades
3,476
387
31
5,779
7,374
3,288
117
2,382
4,683
81,386
0
L
2,748
1,364
0
2,780
14,325
8,649
46
2,489
11,444
15,687
0
L
12,140
3,758
0
1,981
9,975
3,190
258
2,096
7,810
0
53,777
L
Merlin
TravyHD
Merlin
3,542
95
0
2,079
4,899
1,613
0
1,514
3,336
52,251
0
W
12,097
5,187
564
5,501
9,213
3,620
1,778
985
8,188
0
61,041
L
Da Ji
rexamis1
Da Ji
5,981
1,708
477
1,240
9,741
3,688
0
1,712
7,981
0
46,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,827
Gold Earned
38,968
514
Minions Killed
420
0
Camps Cleared
0
1,612,528
Distance Traveled
1,469,313
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,275
487
105
6
0
264,421
7
W
Achilles
8,947
526
107
6
0
305,984
3
W
Athena
8,751
515
15
1
0
298,450
6
W
Loki
8,739
514
98
6
0
349,205
2
W
Hades
10,216
601
174
10
0
337,645
5
L
Athena
6,989
411
32
2
0
280,808
3
L
Neith
6,865
404
98
6
0
295,494
3
L
Merlin
8,649
509
113
7
0
307,129
2
W
Cupid
9,174
540
120
7
0
321,244
4
L
Da Ji
8,190
482
72
4
0
321,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role