Player Matchup

Izanami
Izanami
Kitara120
Izanami
Level 15
God Stats
0W - 1L
1,628 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
MsQuinn2388
Neith
Level 55
God Stats
0W - 1L
1,193 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thor
Thor
Uchihans
Thor
Level 145
God Stats
1W - 1L
1,504 SR
Queue Stats
6W - 5L
1,606 Elo+
Party 1
Chaac
Chaac
iGetBucketz
Chaac
Level 107
God Stats
0W - 2L
1,686 SR
Queue Stats
1W - 2L
1,569 Elo+
Party 1
Kukulkan
Kukulkan
inuyuwolf
Kukulkan
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,348 Elo+
Party 1
Team Averages
Level 77
1,502 SR
1,505 Elo+

VS

Team Averages
Level 69
1,455 SR
1,521 Elo+
Sylvanus
Sylvanus
CrushTheTurt666
Sylvanus
Level 41
God Stats
3W - 2L
1,500 SR
Queue Stats
37W - 29L
1,593 Elo+
Party 2
Kali
Kali
Teramorphious
Kali
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 114L
1,456 Elo+
Party 3
Bacchus
Bacchus
Vermivorious
Bacchus
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 65L
1,448 Elo+
Party 3
Zeus
Zeus
kingable
Zeus
Level 34
God Stats
3W - 2L
1,500 SR
Queue Stats
186W - 164L
1,575 Elo+
Party 3
Hachiman
Hachiman
racket8604
Hachiman
Level 97
God Stats
10W - 5L
1,276 SR
Queue Stats
129W - 113L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kitara120
Izanami
5
0 / 6 / 0
3,977
398
1,536
5,353
1,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 3 / 0
4,547
455
1,085
5,966
1,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
6
1 / 6 / 0
4,210
421
3,022
6,932
1,725
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 2 / 0
5,832
583
4,780
9,476
3,587
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Kukulkan
inuyuwolf
Kukulkan
6
0 / 5 / 1
4,173
417
1,796
4,762
1,215
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
1 / 1 / 1
6,015
602
5,827
6,557
3,301
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
6 / 1 / 8
6,915
692
5,497
5,926
2,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bacchus
Vermivorious
Bacchus
9
3 / 0 / 7
5,938
594
2,673
4,856
3,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
12
8 / 0 / 5
7,059
706
5,852
3,824
1,605
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
racket8604
Hachiman
9
4 / 0 / 6
5,649
565
6,045
2,783
966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
2
Kills
22
22
Deaths
2
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
1
1
1
1.5
L
Izanami
Kitara120
Izanami
0
6
0
0
L
0
3
0
0
W
6
1
8
10
L
Thor
1
6
0
0.17
W
Bacchus
Vermivorious
Bacchus
3
0
7
6.5
L
1
2
0
0.5
L
Kukulkan
inuyuwolf
Kukulkan
0
5
1
0.1
W
Zeus
8
0
5
10.5
W
Hachiman
racket8604
Hachiman
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,219
Damage
25,894
32,489
Taken
23,946
9,139
Mitigated
12,152
4,032
Healing
10,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
5,827
2,616
0
3,461
6,557
3,301
0
0
6,557
29,038
3,276
L
Izanami
Kitara120
Izanami
1,536
817
0
193
5,353
1,233
0
2,125
3,228
0
8,493
L
1,085
403
0
406
5,966
1,379
0
1,534
4,432
0
12,539
W
5,497
2,449
0
2,539
5,926
2,537
0
512
5,414
0
33,242
L
Thor
3,022
696
0
0
6,932
1,725
0
2,890
4,042
0
13,318
W
Bacchus
Vermivorious
Bacchus
2,673
12
0
1,769
4,856
3,743
0
301
4,555
11,494
0
L
4,780
1,908
0
3,433
9,476
3,587
24
5,374
4,102
0
34,254
L
Kukulkan
inuyuwolf
Kukulkan
1,796
147
0
0
4,762
1,215
0
1,976
2,786
12,029
0
W
Zeus
5,852
1,306
0
2,134
3,824
1,605
357
876
2,948
45,343
0
W
Hachiman
racket8604
Hachiman
6,045
3,045
0
897
2,783
966
360
214
2,569
0
33,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,739
Gold Earned
31,576
164
Minions Killed
316
0
Camps Cleared
0
890,675
Distance Traveled
872,440
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,015
602
75
8
0
136,110
1
L
Izanami
3,977
398
17
2
0
168,602
3
L
Neith
4,547
455
22
2
0
182,307
0
W
Kali
6,915
692
72
7
0
220,613
0
L
Thor
4,210
421
20
2
0
178,057
2
W
Bacchus
5,938
594
20
2
0
180,098
0
L
Chaac
5,832
583
84
8
0
203,242
0
L
Kukulkan
4,173
417
21
2
0
158,467
2
W
Zeus
7,059
706
91
9
0
177,704
0
W
Hachiman
5,649
565
58
6
0
157,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role