Player Matchup

Cupid
Cupid
Bermune
Cupid
Level 157
God Stats
14W - 14L
1,707 SR
Queue Stats
346W - 332L
1,542 Elo+
Solo
Yemoja
Yemoja
Chickn_Ysh
Yemoja
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 71L
1,637 Elo+
Party 2
Thor
Thor
Elmurky0
Thor
Level 108
God Stats
4W - 8L
1,466 SR
Queue Stats
471W - 448L
1,480 Elo+
Solo
Cabrakan
Cabrakan
LSU TIGER FAN94
Cabrakan
Level 127
God Stats
5W - 3L
1,595 SR
Queue Stats
48W - 61L
1,484 Elo+
Solo
Hades
Hades
SyKotic_Ysh
Hades
Level 106
God Stats
12W - 8L
1,654 SR
Queue Stats
198W - 168L
1,489 Elo+
Party 2
Team Averages
Level 125
1,584 SR
1,526 Elo+

VS

Team Averages
Level 151
1,594 SR
1,553 Elo+
Sun Wukong
Sun Wukong
KagetanexHiruko
Sun Wukong
Level 158
God Stats
10W - 13L
1,505 SR
Queue Stats
404W - 380L
1,530 Elo+
Party 1
He Bo
He Bo
Krispy Ice101
He Bo
Level 160
God Stats
5W - 11L
1,547 SR
Queue Stats
472W - 432L
1,580 Elo+
Party 1
Neith
Neith
OBEY_NATE
Neith
Level 122
God Stats
19W - 16L
1,838 SR
Queue Stats
500W - 448L
1,559 Elo+
Solo
Cthulhu
Cthulhu
alexlican
Cthulhu
Level 156
God Stats
8W - 5L
1,528 SR
Queue Stats
169W - 160L
1,526 Elo+
Party 3
Gilgamesh
Gilgamesh
devilmal5
Gilgamesh
Level 159
God Stats
8W - 10L
1,549 SR
Queue Stats
203W - 202L
1,571 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Bermune
Cupid
11
5 / 1 / 3
7,033
541
7,742
9,698
2,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
Chickn_Ysh
Yemoja
10
0 / 2 / 9
6,639
511
3,359
8,418
6,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
11
3 / 1 / 5
6,728
518
5,814
8,503
2,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cabrakan
13
4 / 0 / 0
7,744
596
6,229
5,760
3,074
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 2 / 2
7,264
559
9,352
10,532
5,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KagetanexHiruko
Sun Wukong
13
1 / 2 / 3
7,056
543
5,064
12,823
5,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

10
0 / 4 / 1
5,718
440
5,988
7,826
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
OBEY_NATE
Neith
11
1 / 3 / 3
6,416
494
5,049
6,652
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
alexlican
Cthulhu
10
3 / 5 / 1
5,881
452
7,948
13,175
8,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
devilmal5
Gilgamesh
13
1 / 2 / 0
6,982
537
3,524
10,747
6,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
16
Kills
6
6
Deaths
16
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cupid
Bermune
Cupid
5
1
3
6.5
W
Yemoja
Chickn_Ysh
Yemoja
0
2
9
2.25
W
Thor
3
1
5
5.5
L
Sun Wukong
KagetanexHiruko
Sun Wukong
1
2
3
1.25
L
0
4
1
0.13
W
Cabrakan
4
0
0
4
L
Neith
OBEY_NATE
Neith
1
3
3
0.83
W
4
2
2
2.5
L
Cthulhu
alexlican
Cthulhu
3
5
1
0.7
L
Gilgamesh
devilmal5
Gilgamesh
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,496
Damage
27,573
42,911
Taken
51,223
19,979
Mitigated
24,438
17,998
Healing
16,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Bermune
Cupid
7,742
4,573
451
5,179
9,698
2,908
533
2,980
6,110
0
34,836
W
Yemoja
Chickn_Ysh
Yemoja
3,359
1,147
1,192
1,531
8,418
6,077
0
2,942
5,087
17,112
0
W
Thor
5,814
1,260
0
2,266
8,503
2,761
0
1,034
7,349
0
37,831
L
Sun Wukong
KagetanexHiruko
Sun Wukong
5,064
1,638
0
6,228
12,823
5,524
0
4,395
8,428
0
45,955
L
5,988
227
0
2,120
7,826
2,157
0
4,654
3,172
30,225
0
W
Cabrakan
6,229
803
0
2,158
5,760
3,074
0
101
5,617
41,825
0
L
Neith
OBEY_NATE
Neith
5,049
1,640
0
1,569
6,652
1,656
1,132
608
6,044
0
34,003
W
9,352
1,145
679
4,542
10,532
5,159
715
5,223
4,812
45,910
0
L
Cthulhu
alexlican
Cthulhu
7,948
403
310
2,880
13,175
8,942
66
4,664
8,511
19,584
0
L
Gilgamesh
devilmal5
Gilgamesh
3,524
743
0
3,227
10,747
6,159
0
4,126
6,128
0
41,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,408
Gold Earned
32,053
345
Minions Killed
336
0
Camps Cleared
0
1,213,848
Distance Traveled
1,203,310
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,033
541
55
4
0
227,870
0
W
Yemoja
6,639
511
24
2
0
224,024
5
W
Thor
6,728
518
66
5
0
265,456
3
L
Sun Wukong
7,056
543
89
7
0
259,061
3
L
He Bo
5,718
440
51
4
0
232,681
3
W
Cabrakan
7,744
596
113
9
0
250,991
3
L
Neith
6,416
494
71
5
0
232,903
1
W
Hades
7,264
559
87
7
0
245,507
1
L
Cthulhu
5,881
452
33
3
0
238,043
1
L
Gilgamesh
6,982
537
92
7
0
240,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role