Player Matchup

Sol
Sol
Hanzo23
Sol
Level 8
God Stats
4W - 4L
1,500 SR
Queue Stats
54W - 56L
1,527 Elo+
Solo
Agni
Agni
MDMUFF
Agni
Level 18
God Stats
2W - 3L
1,377 SR
Queue Stats
51W - 56L
1,474 Elo+
Solo
Ganesha
Ganesha
SabreTewth
Ganesha
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 25L
1,557 Elo+
Solo
Aphrodite
Aphrodite
Shiin21
Aphrodite
Level 28
God Stats
6W - 1L
1,798 SR
Queue Stats
206W - 173L
1,687 Elo+
Solo
Arachne
Arachne
cameronisachad
Arachne
Level 20
God Stats
6W - 2L
1,762 SR
Queue Stats
156W - 143L
1,559 Elo+
Solo
Team Averages
Level 19
1,587 SR
1,561 Elo+

VS

Team Averages
Level 18
1,557 SR
1,603 Elo+
Nemesis
Nemesis
OtherTeamSIx
Nemesis
Level 17
God Stats
14W - 10L
1,555 SR
Queue Stats
66W - 60L
1,414 Elo+
Solo
Danzaburou
Danzaburou
Ramonology
Danzaburou
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Solo
Merlin
Merlin
Sugma4Ligma2
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 10L
1,959 Elo+
Solo
Geb
Geb
WarmRawBeaver
Geb
Level 14
God Stats
19W - 17L
1,729 SR
Queue Stats
200W - 229L
1,607 Elo+
Solo
King Arthur
King Arthur
Zenwy
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
11 / 0 / 0
7,261
726
7,627
4,134
1,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Agni
MDMUFF
Agni
10
1 / 1 / 1
5,620
562
1,980
4,988
1,464
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
SabreTewth
Ganesha
8
0 / 2 / 10
5,955
596
2,161
6,874
5,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Aphrodite
Shiin21
Aphrodite
11
1 / 0 / 3
6,245
625
4,113
3,981
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 2 / 1
5,511
551
3,400
5,848
2,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
OtherTeamSIx
Nemesis
6
1 / 4 / 1
4,516
452
1,646
6,692
1,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Ramonology
Danzaburou
4
0 / 5 / 2
3,823
382
1,941
3,970
1,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
11
2 / 0 / 1
5,882
588
5,445
3,020
780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
2 / 4 / 1
4,990
499
2,569
8,433
3,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Zenwy
King Arthur
8
0 / 3 / 0
4,404
440
1,945
7,014
2,597
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
16
Kills
5
5
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
11
0
0
11
W
Agni
MDMUFF
Agni
1
1
1
1.5
L
Nemesis
OtherTeamSIx
Nemesis
1
4
1
0.38
L
Danzaburou
Ramonology
Danzaburou
0
5
2
0.2
W
Ganesha
SabreTewth
Ganesha
0
2
10
2.5
W
Aphrodite
Shiin21
Aphrodite
1
0
3
2.5
L
Merlin
2
0
1
2.5
L
2
4
1
0.63
L
King Arthur
Zenwy
King Arthur
0
3
0
0
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,281
Damage
13,546
25,825
Taken
29,129
12,666
Mitigated
8,980
11,826
Healing
5,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
7,627
3,329
0
2,801
4,134
1,056
1,819
624
3,510
44,245
0
W
Agni
MDMUFF
Agni
1,980
194
0
1,783
4,988
1,464
523
2,738
2,250
26,380
0
L
Nemesis
OtherTeamSIx
Nemesis
1,646
620
0
2,346
6,692
1,544
0
3,736
2,940
0
14,960
L
Danzaburou
Ramonology
Danzaburou
1,941
1,172
0
102
3,970
1,013
148
3,683
221
0
5,463
W
Ganesha
SabreTewth
Ganesha
2,161
514
0
1,160
6,874
5,141
504
1,343
5,531
8,519
0
W
Aphrodite
Shiin21
Aphrodite
4,113
676
1,206
2,761
3,981
2,831
1,000
487
3,411
36,436
0
L
Merlin
5,445
664
0
597
3,020
780
0
618
2,281
39,391
0
L
2,569
319
0
760
8,433
3,046
0
5,265
3,151
12,594
0
L
King Arthur
Zenwy
King Arthur
1,945
147
0
1,346
7,014
2,597
0
2,359
4,655
0
16,222
W
3,400
1,991
0
2,115
5,848
2,174
160
2,871
2,836
0
20,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,592
Gold Earned
23,615
272
Minions Killed
169
0
Camps Cleared
0
954,642
Distance Traveled
863,778
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,261
726
86
9
0
186,435
3
W
Agni
5,620
562
59
6
0
200,701
5
L
Nemesis
4,516
452
33
3
0
214,470
3
L
Danzaburou
3,823
382
11
1
0
113,763
0
W
Ganesha
5,955
596
0
0
0
192,373
0
W
Aphrodite
6,245
625
82
8
0
166,140
4
L
Merlin
5,882
588
74
7
0
189,112
2
L
Geb
4,990
499
16
2
0
185,060
2
L
King Arthur
4,404
440
35
4
0
161,373
0
W
Arachne
5,511
551
45
5
0
208,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role