Player Matchup

Danzaburou
Danzaburou
MOmanON16
Danzaburou
Level 29
God Stats
16W - 19L
1,593 SR
Queue Stats
61W - 51L
1,543 Elo+
Party 1
Freya
Freya
RabidFlamez
Freya
Level 116
God Stats
5W - 4L
1,462 SR
Queue Stats
378W - 275L
1,604 Elo+
Party 1
Ne Zha
Ne Zha
Rabidlung
Ne Zha
Level 109
God Stats
2W - 3L
1,388 SR
Queue Stats
190W - 146L
1,595 Elo+
Party 1
Kali
Kali
ThemFatKidz
Kali
Level 89
God Stats
2W - 1L
1,632 SR
Queue Stats
376W - 281L
1,604 Elo+
Party 1
Yemoja
Yemoja
swegdrew
Yemoja
Level 119
God Stats
11W - 14L
1,377 SR
Queue Stats
510W - 381L
1,602 Elo+
Party 1
Team Averages
Level 92
1,491 SR
1,590 Elo+

VS

Team Averages
Level 81
1,608 SR
1,500 Elo+
Danzaburou
Danzaburou
Chazzy_D1
Danzaburou
Level 20
God Stats
1W - 5L
1,400 SR
Queue Stats
18W - 23L
1,336 Elo+
Party 2
Tiamat
Tiamat
Playboii G22
Tiamat
Level 80
God Stats
6W - 5L
1,496 SR
Queue Stats
132W - 136L
1,512 Elo+
Party 2
Ares
Ares
TwistedTeddy11
Ares
Level 103
God Stats
70W - 43L
1,614 SR
Queue Stats
243W - 221L
1,502 Elo+
Party 2
Sun Wukong
Sun Wukong
zPerc
Sun Wukong
Level 86
God Stats
37W - 23L
1,707 SR
Queue Stats
294W - 241L
1,562 Elo+
Party 2
Amaterasu
Amaterasu
zTramadol
Amaterasu
Level 118
God Stats
8W - 3L
1,824 SR
Queue Stats
259W - 226L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MOmanON16
Danzaburou
17
7 / 1 / 2
11,751
588
9,483
12,496
5,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
12 / 2 / 3
11,639
582
15,635
12,730
4,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Rabidlung
Ne Zha
14
3 / 2 / 8
10,667
533
8,664
14,162
9,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
1 / 5 / 5
10,122
506
7,323
15,959
7,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
swegdrew
Yemoja
17
2 / 0 / 5
10,954
548
8,402
10,156
9,637
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chazzy_D1
Danzaburou
13
0 / 6 / 1
8,487
424
1,794
9,589
3,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
13
2 / 11 / 0
9,011
451
3,517
12,709
6,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 3 / 4
8,012
401
4,913
13,556
12,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
zPerc
Sun Wukong
16
2 / 4 / 0
10,129
506
5,702
15,310
9,321
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
zTramadol
Amaterasu
17
6 / 1 / 4
10,758
538
14,414
17,925
9,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
25
Kills
10
10
Deaths
25
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Chazzy_D1
Danzaburou
0
6
1
0.08
W
Danzaburou
MOmanON16
Danzaburou
7
1
2
8
L
Tiamat
2
11
0
0.18
W
12
2
3
6.75
W
Ne Zha
Rabidlung
Ne Zha
3
2
8
3.5
W
1
5
5
0.7
L
0
3
4
0.67
W
Yemoja
swegdrew
Yemoja
2
0
5
4.5
L
Sun Wukong
zPerc
Sun Wukong
2
4
0
0.5
L
Amaterasu
zTramadol
Amaterasu
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,507
Damage
30,340
65,503
Taken
69,089
36,678
Mitigated
41,288
25,668
Healing
15,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Chazzy_D1
Danzaburou
1,794
565
0
904
9,589
3,320
0
153
9,436
0
35,956
W
Danzaburou
MOmanON16
Danzaburou
9,483
3,967
0
7,789
12,496
5,578
1,197
1,322
11,174
0
83,491
L
Tiamat
3,517
342
0
745
12,709
6,418
67
7,190
5,519
40,461
0
W
15,635
4,561
0
5,548
12,730
4,406
30
2,058
10,376
58,931
0
W
Ne Zha
Rabidlung
Ne Zha
8,664
2,600
0
1,826
14,162
9,958
864
3,102
10,948
569
39,384
W
7,323
4,443
0
1,850
15,959
7,099
0
684
15,221
0
75,528
L
4,913
111
0
1,463
13,556
12,939
0
4,439
9,117
21,081
0
W
Yemoja
swegdrew
Yemoja
8,402
1,633
3,590
5,065
10,156
9,637
825
1,028
9,072
74,141
0
L
Sun Wukong
zPerc
Sun Wukong
5,702
1,040
0
5,401
15,310
9,321
1,323
5,399
9,911
0
67,583
L
Amaterasu
zTramadol
Amaterasu
14,414
6,715
0
6,847
17,925
9,290
0
7,105
10,820
0
92,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,133
Gold Earned
46,397
507
Minions Killed
455
0
Camps Cleared
0
1,935,585
Distance Traveled
1,801,397
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,487
424
76
4
0
312,433
0
W
Danzaburou
11,751
588
130
7
0
354,321
0
L
Tiamat
9,011
451
91
5
0
283,186
2
W
Freya
11,639
582
78
4
0
371,868
4
W
Ne Zha
10,667
533
42
2
0
415,652
1
W
Kali
10,122
506
114
6
0
428,407
0
L
Ares
8,012
401
27
1
0
388,609
2
W
Yemoja
10,954
548
143
7
0
365,337
5
L
Sun Wukong
10,129
506
135
7
0
368,281
3
L
Amaterasu
10,758
538
126
6
0
448,888
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role