Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CallMeIshmael134
Anubis
Level 115
God Stats
7W - 3L
1,498 SR
Queue Stats
72W - 62L
1,503 Elo+
Party 1
Bellona
Bellona
dookieblossom
Bellona
Level 128
God Stats
12W - 11L
1,489 SR
Queue Stats
390W - 379L
1,501 Elo+
Party 1
Rama
Rama
ninjaman666TL
Rama
Level 66
God Stats
4W - 6L
1,587 SR
Queue Stats
340W - 336L
1,519 Elo+
Party 1
Team Averages
Level 109
1,515 SR
1,504 Elo+

VS

Team Averages
Level 80
1,480 SR
1,499 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
EmeraldAg3nt450
Kuzenbo
Level 64
God Stats
3W - 5L
1,519 SR
Queue Stats
199W - 207L
1,501 Elo+
Party 2
Bakasura
Bakasura
Wulfegaar
Bakasura
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,529 Elo+
Solo
Medusa
Medusa
XxSIOPAO1025xX
Medusa
Level 52
God Stats
16W - 11L
1,379 SR
Queue Stats
242W - 286L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 0 / 9
7,848
604
7,429
6,924
7,112
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ymir
 
Ymir
10
3 / 1 / 6
6,550
504
3,852
8,255
2,562
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 2 / 5
7,713
593
3,545
5,515
2,418
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
13
5 / 2 / 2
8,105
623
4,597
9,176
4,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
9 / 2 / 3
8,539
657
8,421
9,113
2,815
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 5 / 2
5,837
449
5,651
5,735
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
 
Achilles
8
0 / 5 / 4
5,550
427
3,643
10,374
6,354
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 4 / 4
6,345
488
5,129
10,523
8,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bakasura
Wulfegaar
Bakasura
11
3 / 4 / 1
6,792
522
3,692
8,178
2,658
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 7 / 1
6,131
472
3,040
8,958
2,695
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
24
Kills
7
7
Deaths
25
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
9
7.5
W
Ymir
 
Ymir
3
1
6
6
L
Nu Wa
 
Nu Wa
1
5
2
0.4
L
Achilles
 
Achilles
0
5
4
0.4
W
4
2
5
3.25
L
1
4
4
0.75
L
Bakasura
Wulfegaar
Bakasura
3
4
1
0.88
L
2
7
1
0.36
W
Bellona
5
2
2
3
W
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,844
Damage
21,155
38,983
Taken
43,768
19,793
Mitigated
21,699
11,934
Healing
8,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,429
806
96
2,801
6,924
7,112
54
1,254
5,369
42,993
0
W
Ymir
 
Ymir
3,852
778
0
2,232
8,255
2,562
0
3,858
4,298
21,828
0
L
Nu Wa
 
Nu Wa
5,651
2,240
0
350
5,735
1,305
9
3,563
2,027
24,787
0
L
Achilles
 
Achilles
3,643
1,440
290
1,647
10,374
6,354
0
3,319
6,326
0
20,052
W
3,545
46
0
1,980
5,515
2,418
520
2,301
3,035
34,712
0
L
5,129
1,176
0
2,491
10,523
8,687
0
3,057
7,299
18,335
0
L
Bakasura
Wulfegaar
Bakasura
3,692
2,790
0
1,991
8,178
2,658
0
2,297
5,798
0
29,050
L
3,040
1,280
199
1,118
8,958
2,695
87
1,466
7,492
0
31,152
W
Bellona
4,597
745
0
1,650
9,176
4,886
0
1,128
7,680
0
56,074
W
8,421
5,786
0
3,175
9,113
2,815
949
1,726
7,324
0
61,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,755
Gold Earned
30,655
403
Minions Killed
245
0
Camps Cleared
0
1,263,429
Distance Traveled
1,215,909
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,848
604
91
7
0
269,239
2
W
Ymir
6,550
504
29
2
0
247,991
0
L
Nu Wa
5,837
449
55
4
0
215,430
0
L
Achilles
5,550
427
36
3
0
238,129
0
W
Anubis
7,713
593
70
5
0
239,924
1
L
Kuzenbo
6,345
488
21
2
0
266,815
2
L
Bakasura
6,792
522
78
6
0
260,188
0
L
Medusa
6,131
472
55
4
0
235,347
1
W
Bellona
8,105
623
104
8
0
286,869
0
W
Rama
8,539
657
109
8
0
219,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role