Player Matchup

Kuzenbo
Kuzenbo
AyoShee
Kuzenbo
Level 97
God Stats
1W - 1L
1,638 SR
Queue Stats
220W - 223L
1,531 Elo+
Solo
Yemoja
Yemoja
CoinGecko1
Yemoja
Level 129
God Stats
27W - 22L
1,663 SR
Queue Stats
303W - 252L
1,555 Elo+
Solo
Ne Zha
Ne Zha
Lifty lotus
Ne Zha
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
323W - 308L
1,521 Elo+
Solo
Hades
Hades
VolcanicBow4667
Hades
Level 141
God Stats
6W - 5L
1,371 SR
Queue Stats
37W - 30L
1,541 Elo+
Solo
Chronos
Chronos
WarriorWithin17
Chronos
Level 156
God Stats
8W - 4L
1,637 SR
Queue Stats
336W - 317L
1,538 Elo+
Solo
Team Averages
Level 124
1,562 SR
1,537 Elo+

VS

Team Averages
Level 111
1,643 SR
1,480 Elo+
Ra
Ra
Bloodiedbabies
Ra
Level 102
God Stats
8W - 10L
1,527 SR
Queue Stats
288W - 266L
1,570 Elo+
Solo
Cthulhu
Cthulhu
Da_CupHolder
Cthulhu
Level 64
God Stats
5W - 4L
1,717 SR
Queue Stats
30W - 37L
1,413 Elo+
Party 1
Arachne
Arachne
Da_Traplord
Arachne
Level 104
God Stats
3W - 3L
1,797 SR
Queue Stats
42W - 53L
1,430 Elo+
Party 1
Rama
Rama
King_of_FireOP
Rama
Level 157
God Stats
1W - 0L
1,586 SR
Queue Stats
46W - 51L
1,467 Elo+
Solo
Raijin
Raijin
KyleGGames
Raijin
Level 128
God Stats
3W - 4L
1,586 SR
Queue Stats
50W - 49L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AyoShee
Kuzenbo
16
0 / 5 / 2
9,587
457
9,090
17,972
22,297
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yemoja
CoinGecko1
Yemoja
14
2 / 3 / 2
8,520
406
8,913
12,517
8,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
16
5 / 5 / 0
10,181
485
10,293
16,421
5,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 7 / 0
8,443
402
8,035
17,466
7,438
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
1 / 0 / 5
10,872
518
8,148
11,952
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 6
11,168
532
10,977
16,644
11,909
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
Da_CupHolder
Cthulhu
15
1 / 2 / 12
10,540
502
8,287
15,113
15,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Da_Traplord
Arachne
18
9 / 4 / 5
11,744
559
11,245
18,521
9,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 1 / 3
10,549
502
7,737
11,354
4,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
KyleGGames
Raijin
18
8 / 0 / 7
11,488
547
17,829
10,589
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
9
Kills
20
20
Deaths
9
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AyoShee
Kuzenbo
0
5
2
0.2
W
1
2
6
2
L
Yemoja
CoinGecko1
Yemoja
2
3
2
1
W
Cthulhu
Da_CupHolder
Cthulhu
1
2
12
3.5
W
Arachne
Da_Traplord
Arachne
9
4
5
2.88
W
1
1
3
2.5
W
Raijin
KyleGGames
Raijin
8
0
7
11.5
L
Ne Zha
5
5
0
1
L
1
7
0
0.14
L
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,479
Damage
56,075
76,328
Taken
72,221
48,265
Mitigated
44,649
24,909
Healing
29,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AyoShee
Kuzenbo
9,090
2,801
0
3,944
17,972
22,297
66
9,329
8,483
63,506
0
W
10,977
1,268
1,389
8,086
16,644
11,909
236
6,944
9,150
90,988
0
L
Yemoja
CoinGecko1
Yemoja
8,913
424
1,931
3,740
12,517
8,969
0
9,127
3,143
34,602
0
W
Cthulhu
Da_CupHolder
Cthulhu
8,287
350
1,128
1,805
15,113
15,282
16
8,146
6,373
29,689
0
W
Arachne
Da_Traplord
Arachne
11,245
7,153
0
7,861
18,521
9,309
763
7,138
11,292
0
85,423
W
7,737
6,396
0
5,862
11,354
4,067
2,008
4,567
6,470
0
82,733
W
Raijin
KyleGGames
Raijin
17,829
2,709
157
3,048
10,589
4,082
810
6,006
4,583
76,060
0
L
Ne Zha
10,293
2,285
0
3,653
16,421
5,301
0
4,938
11,287
0
52,131
L
8,035
364
145
5,726
17,466
7,438
0
9,021
8,014
54,062
0
L
8,148
3,008
0
5,770
11,952
4,260
1,300
3,909
8,043
94,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,603
Gold Earned
55,489
564
Minions Killed
599
0
Camps Cleared
0
1,891,090
Distance Traveled
2,032,643
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,587
457
127
6
0
372,591
1
W
Ra
11,168
532
162
8
0
429,928
1
L
Yemoja
8,520
406
60
3
0
364,191
5
W
Cthulhu
10,540
502
41
2
0
393,369
9
W
Arachne
11,744
559
121
6
0
435,629
4
W
Rama
10,549
502
164
8
0
360,908
6
W
Raijin
11,488
547
111
5
0
412,809
6
L
Ne Zha
10,181
485
91
4
0
389,545
4
L
Hades
8,443
402
113
5
0
361,373
12
L
Chronos
10,872
518
173
8
0
403,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role