Player Matchup

Merlin
Merlin
AutomatonAuthor
Merlin
Level 16
God Stats
39W - 49L
1,305 SR
Queue Stats
43W - 62L
1,268 Elo+
Solo
Nemesis
Nemesis
Fangerz
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,234 Elo+
Party 2
Bakasura
Bakasura
Flaccidhotdog
Bakasura
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,240 Elo+
Party 2
Thor
Thor
LegazyPai
Thor
Level 22
God Stats
100W - 118L
1,453 SR
Queue Stats
101W - 120L
1,400 Elo+
Solo
Bacchus
Bacchus
LordLawnchair
Bacchus
Level 15
God Stats
24W - 17L
1,655 SR
Queue Stats
25W - 18L
1,615 Elo+
Solo
Team Averages
Level 14
1,483 SR
1,352 Elo+

VS

Team Averages
Level 23
1,524 SR
1,333 Elo+
Ymir
Ymir
Crisalito
Ymir
Level 25
God Stats
3W - 2L
1,573 SR
Queue Stats
83W - 67L
1,416 Elo+
Solo
Ra
Ra
ORONERGAMER
Ra
Level 28
God Stats
2W - 0L
1,390 SR
Queue Stats
5W - 3L
1,169 Elo+
Solo
Jing Wei
Jing Wei
Okamiblood
Jing Wei
Level 20
God Stats
13W - 6L
1,513 SR
Queue Stats
48W - 55L
1,406 Elo+
Party 1
Nox
Nox
laceybani
Nox
Level 29
God Stats
32W - 31L
1,427 SR
Queue Stats
33W - 36L
1,334 Elo+
Party 1
Sun Wukong
Sun Wukong
tross122
Sun Wukong
Level 13
God Stats
2W - 1L
1,720 SR
Queue Stats
62W - 35L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 11 / 7
11,392
949
14,190
20,591
18,982
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
Fangerz
Nemesis
17
1 / 7 / 3
10,731
894
6,279
14,545
5,991
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bakasura
Flaccidhotdog
Bakasura
17
3 / 10 / 4
11,665
972
8,079
25,624
11,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
18
4 / 6 / 5
11,814
985
12,983
14,932
5,718
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
18
2 / 4 / 6
11,461
955
11,499
21,673
30,958
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

0

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
7 / 5 / 23
13,127
1,094
20,033
17,500
24,024
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

20
7 / 3 / 23
12,521
1,043
14,127
7,834
3,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Okamiblood
Jing Wei
20
8 / 0 / 23
13,031
1,086
16,364
8,397
3,740
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
5 / 2 / 23
12,244
1,020
23,331
10,091
3,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
tross122
Sun Wukong
20
11 / 1 / 21
13,965
1,164
12,992
14,291
14,059
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
151
11
Kills
38
38
Deaths
11
25
Assists
113
Player
Kills
Deaths
Assists
KDA
L
1
11
7
0.41
W
Ymir
7
5
23
3.7
L
Nemesis
Fangerz
Nemesis
1
7
3
0.36
L
Bakasura
Flaccidhotdog
Bakasura
3
10
4
0.5
L
Thor
4
6
5
1.08
L
Bacchus
2
4
6
1.25
W
7
3
23
6.17
W
Jing Wei
Okamiblood
Jing Wei
8
0
23
19.5
W
5
2
23
8.25
W
Sun Wukong
tross122
Sun Wukong
11
1
21
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,030
Damage
86,847
97,365
Taken
58,113
73,343
Mitigated
49,050
3,118
Healing
11,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,190
798
0
0
20,591
18,982
0
11,082
9,509
51,062
0
W
Ymir
20,033
2,888
0
0
17,500
24,024
0
7,803
9,539
36,762
0
L
Nemesis
Fangerz
Nemesis
6,279
2,789
0
604
14,545
5,991
0
7,402
7,143
0
25,376
L
Bakasura
Flaccidhotdog
Bakasura
8,079
3,843
0
1,301
25,624
11,694
0
16,406
9,218
0
21,662
L
Thor
12,983
1,860
0
0
14,932
5,718
0
9,354
5,578
0
21,653
L
Bacchus
11,499
630
86
1,127
21,673
30,958
0
13,247
8,426
21,869
0
W
14,127
1,000
5,629
1,135
7,834
3,306
0
3,257
4,577
40,338
0
W
Jing Wei
Okamiblood
Jing Wei
16,364
12,739
0
3,417
8,397
3,740
0
3,894
4,503
0
32,722
W
23,331
1,415
0
50
10,091
3,921
0
4,141
5,950
38,970
0
W
Sun Wukong
tross122
Sun Wukong
12,992
2,173
0
1,364
14,291
14,059
0
6,594
7,137
0
34,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,063
Gold Earned
64,888
176
Minions Killed
229
7
Camps Cleared
5
1,017,469
Distance Traveled
1,156,022
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,392
949
53
4
0
188,273
0
W
Ymir
13,127
1,094
27
2
1
187,368
1
L
Nemesis
10,731
894
34
3
5
184,943
1
L
Bakasura
11,665
972
48
4
0
228,089
3
L
Thor
11,814
985
17
1
0
191,542
1
L
Bacchus
11,461
955
24
2
2
224,622
0
W
Ra
12,521
1,043
67
6
0
212,352
1
W
Jing Wei
13,031
1,086
46
4
1
255,614
0
W
Nox
12,244
1,020
43
4
0
251,356
0
W
Sun Wukong
13,965
1,164
46
4
3
249,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role