Player Matchup

Skadi
Skadi
ClasssyButNasty
Skadi
Level 156
God Stats
8W - 2L
1,541 SR
Queue Stats
206W - 207L
1,555 Elo+
Party 2
Nemesis
Nemesis
PugsNotDrugs24
Nemesis
Level 123
God Stats
9W - 6L
1,570 SR
Queue Stats
293W - 270L
1,556 Elo+
Party 2
Ymir
Ymir
Rjazz15
Ymir
Level 29
God Stats
3W - 5L
1,428 SR
Queue Stats
12W - 14L
1,393 Elo+
Party 2
Sol
Sol
br0nc0fanatic24
Sol
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,378 Elo+
Party 2
Discordia
Discordia
isaiahxps
Discordia
Level 103
God Stats
2W - 2L
1,618 SR
Queue Stats
4W - 4L
1,457 Elo+
Party 2
Team Averages
Level 104
1,531 SR
1,468 Elo+

VS

Team Averages
Level 82
1,455 SR
1,434 Elo+
Zeus
Zeus
BENEDICTO__
Zeus
Level 74
God Stats
38W - 24L
1,500 SR
Queue Stats
442W - 420L
1,466 Elo+
Solo
Hou Yi
Hou Yi
Colin0607
Hou Yi
Level 20
God Stats
8W - 9L
1,516 SR
Queue Stats
9W - 9L
1,467 Elo+
Party 1
Guan Yu
Guan Yu
Giornochrome
Guan Yu
Level 104
God Stats
1W - 5L
1,492 SR
Queue Stats
325W - 366L
1,463 Elo+
Party 1
Xing Tian
Xing Tian
MR MESEEKS8332
Xing Tian
Level 124
God Stats
31W - 41L
1,468 SR
Queue Stats
685W - 744L
1,443 Elo+
Party 1
Hun Batz
Hun Batz
cyber pandas
Hun Batz
Level 88
God Stats
0W - 1L
1,298 SR
Queue Stats
40W - 47L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 3
10,693
594
14,750
10,550
3,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 1 / 7
10,539
586
12,201
14,765
6,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
Rjazz15
Ymir
11
1 / 3 / 6
8,516
473
5,879
16,155
12,521
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 6 / 5
8,721
485
7,777
11,612
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
isaiahxps
Discordia
15
5 / 4 / 4
9,406
523
11,212
10,039
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 4
10,387
577
16,588
10,206
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
Colin0607
Hou Yi
12
1 / 5 / 4
7,510
417
4,323
8,528
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Guan Yu
Giornochrome
Guan Yu
15
5 / 6 / 5
9,348
519
8,613
19,567
13,259
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Xing Tian
MR MESEEKS8332
Xing Tian
12
1 / 4 / 5
8,175
454
5,331
19,402
6,753
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
cyber pandas
Hun Batz
13
0 / 4 / 6
7,765
431
5,459
13,422
4,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
40
22
Kills
16
16
Deaths
22
25
Assists
24
Player
Kills
Deaths
Assists
KDA
L
9
3
4
3.67
W
10
2
3
5.75
L
Hou Yi
Colin0607
Hou Yi
1
5
4
0.6
L
Guan Yu
Giornochrome
Guan Yu
5
6
5
1.25
L
Xing Tian
MR MESEEKS8332
Xing Tian
1
4
5
0.88
W
5
1
7
8.5
W
Ymir
Rjazz15
Ymir
1
3
6
1.33
W
1
6
5
0.58
L
Hun Batz
cyber pandas
Hun Batz
0
4
6
0.75
W
Discordia
isaiahxps
Discordia
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,819
Damage
40,314
63,121
Taken
71,125
29,164
Mitigated
29,822
15,344
Healing
19,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,588
1,130
0
2,240
10,206
2,835
92
3,803
5,948
62,165
0
W
14,750
6,387
670
5,044
10,550
3,920
2,418
3,212
7,338
0
65,117
L
Hou Yi
Colin0607
Hou Yi
4,323
1,096
0
954
8,528
2,691
1,458
1,299
7,142
0
32,358
L
Guan Yu
Giornochrome
Guan Yu
8,613
1,349
1,196
7,115
19,567
13,259
153
8,487
10,129
0
46,454
L
Xing Tian
MR MESEEKS8332
Xing Tian
5,331
427
0
3,643
19,402
6,753
0
6,778
12,102
26,439
0
W
12,201
7,671
0
3,195
14,765
6,275
0
2,106
12,624
0
96,643
W
Ymir
Rjazz15
Ymir
5,879
976
0
920
16,155
12,521
231
7,886
8,151
19,266
0
W
7,777
1,198
220
3,387
11,612
3,311
662
5,247
6,365
45,526
0
L
Hun Batz
cyber pandas
Hun Batz
5,459
951
0
4,188
13,422
4,284
0
2,310
10,936
0
49,799
W
Discordia
isaiahxps
Discordia
11,212
764
370
1,538
10,039
3,137
993
3,468
6,571
52,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,875
Gold Earned
43,185
458
Minions Killed
390
0
Camps Cleared
0
1,530,868
Distance Traveled
1,492,527
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,387
577
110
6
0
300,826
3
W
Skadi
10,693
594
110
6
0
288,220
0
L
Hou Yi
7,510
417
63
4
0
248,495
0
L
Guan Yu
9,348
519
88
5
0
337,971
4
L
Xing Tian
8,175
454
39
2
0
284,252
0
W
Nemesis
10,539
586
139
8
0
374,310
2
W
Ymir
8,516
473
28
2
0
270,243
5
W
Sol
8,721
485
87
5
0
289,638
1
L
Hun Batz
7,765
431
90
5
0
320,983
0
W
Discordia
9,406
523
94
5
0
308,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role