Player Matchup

Heimdallr
Heimdallr
KaninByron
Heimdallr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 51L
1,343 Elo+
Solo
Scylla
Scylla
Lolyttamed
Scylla
Level 12
God Stats
11W - 19L
1,388 SR
Queue Stats
92W - 146L
1,263 Elo+
Party 1
Fenrir
Fenrir
RianMsX
Fenrir
Level 59
God Stats
5W - 5L
1,589 SR
Queue Stats
54W - 103L
1,312 Elo+
Party 1
Sun Wukong
Sun Wukong
VLP_RivittiBug
Sun Wukong
Level 5
God Stats
3W - 6L
1,595 SR
Queue Stats
11W - 24L
1,429 Elo+
Party 2
Bellona
Bellona
rocha-chan
Bellona
Level 5
God Stats
1W - 2L
1,472 SR
Queue Stats
16W - 35L
1,330 Elo+
Party 2
Team Averages
Level 19
1,509 SR
1,336 Elo+

VS

Team Averages
Level 17
1,498 SR
1,395 Elo+
Ra
Ra
BSCrazY
Ra
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,023 Elo+
Solo
Bellona
Bellona
Eonniie
Bellona
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Artemis
Artemis
Murilittlw
Artemis
Level 66
God Stats
13W - 12L
1,451 SR
Queue Stats
36W - 45L
1,302 Elo+
Party 3
Nemesis
Nemesis
felipefarina0912
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 3
Ymir
Ymir
sfc_marinho_11
Ymir
Level 5
God Stats
23W - 12L
1,539 SR
Queue Stats
56W - 53L
1,650 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
KaninByron
Heimdallr
12
2 / 11 / 4
8,469
353
10,569
16,755
5,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
Lolyttamed
Scylla
15
4 / 10 / 8
9,683
403
7,996
16,571
5,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
RianMsX
Fenrir
19
13 / 10 / 3
13,019
542
21,053
28,340
16,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
VLP_RivittiBug
Sun Wukong
13
0 / 12 / 9
8,613
359
7,617
25,265
23,163
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
rocha-chan
Bellona
15
2 / 5 / 5
9,124
380
4,121
19,504
13,250
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 7
11,539
481
10,045
14,596
6,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Eonniie
Bellona
20
24 / 3 / 8
15,318
638
30,721
20,723
25,621
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
Murilittlw
Artemis
18
7 / 3 / 12
13,264
553
22,384
17,212
7,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 7 / 9
10,048
419
4,641
14,785
6,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
11 / 1 / 18
14,568
607
18,515
17,472
19,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
102
21
Kills
48
48
Deaths
21
29
Assists
54
Player
Kills
Deaths
Assists
KDA
W
5
7
7
1.21
W
Bellona
Eonniie
Bellona
24
3
8
9.33
L
Heimdallr
KaninByron
Heimdallr
2
11
4
0.36
L
Scylla
Lolyttamed
Scylla
4
10
8
0.8
W
Artemis
Murilittlw
Artemis
7
3
12
4.33
L
Fenrir
RianMsX
Fenrir
13
10
3
1.45
L
Sun Wukong
VLP_RivittiBug
Sun Wukong
0
12
9
0.38
W
1
7
9
0.79
L
Bellona
rocha-chan
Bellona
2
5
5
0.9
W
11
1
18
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,356
Damage
86,306
106,435
Taken
84,788
64,393
Mitigated
64,452
9,878
Healing
14,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,045
1,293
980
1,498
14,596
6,007
1,379
2,365
11,979
59,290
0
W
Bellona
Eonniie
Bellona
30,721
9,751
0
1,136
20,723
25,621
3,684
1,044
19,575
0
84,410
L
Heimdallr
KaninByron
Heimdallr
10,569
6,985
0
460
16,755
5,979
0
4,974
11,671
0
32,478
L
Scylla
Lolyttamed
Scylla
7,996
297
0
905
16,571
5,434
0
3,880
12,427
39,057
0
W
Artemis
Murilittlw
Artemis
22,384
12,501
0
7,507
17,212
7,494
9,182
1,507
15,511
0
84,665
L
Fenrir
RianMsX
Fenrir
21,053
3,628
0
6,622
28,340
16,567
0
7,778
20,368
0
72,239
L
Sun Wukong
VLP_RivittiBug
Sun Wukong
7,617
1,747
0
1,329
25,265
23,163
0
5,698
19,469
0
36,645
W
4,641
1,781
0
2,600
14,785
6,171
556
394
14,359
0
31,219
L
Bellona
rocha-chan
Bellona
4,121
207
0
562
19,504
13,250
0
5,405
13,940
0
22,290
W
18,515
2,576
0
858
17,472
19,159
834
1,942
15,368
51,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,908
Gold Earned
64,737
286
Minions Killed
451
0
Camps Cleared
0
1,938,176
Distance Traveled
2,036,351
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,539
481
79
3
0
343,860
3
W
Bellona
15,318
638
119
5
0
446,660
1
L
Heimdallr
8,469
353
52
2
0
342,141
2
L
Scylla
9,683
403
59
2
0
363,861
1
W
Artemis
13,264
553
123
5
0
434,296
4
L
Fenrir
13,019
542
93
4
0
361,580
0
L
Sun Wukong
8,613
359
50
2
0
394,786
0
W
Nemesis
10,048
419
55
2
0
366,610
1
L
Bellona
9,124
380
32
1
0
475,808
0
W
Ymir
14,568
607
75
3
0
444,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role