Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
BigMariB
Ra
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 47L
1,387 Elo+
Party 1
Medusa
Medusa
Pointless360
Medusa
Level 29
God Stats
1W - 1L
1,318 SR
Queue Stats
123W - 110L
1,565 Elo+
Party 1
Team Averages
Level 85
1,439 SR
1,484 Elo+

VS

Team Averages
Level 75
1,535 SR
1,562 Elo+
Merlin
Merlin
AMurren21
Merlin
Level 88
God Stats
17W - 13L
1,661 SR
Queue Stats
153W - 141L
1,595 Elo+
Party 2
Tyr
Tyr
PriestOfKeef
Tyr
Level 125
God Stats
5W - 11L
1,455 SR
Queue Stats
401W - 290L
1,630 Elo+
Party 2
Cerberus
Cerberus
YSL Spidey
Cerberus
Level 13
God Stats
3W - 4L
1,489 SR
Queue Stats
15W - 11L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
5 / 3 / 8
9,518
793
8,017
13,213
15,401
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
7 / 3 / 7
10,152
846
7,398
9,169
2,840
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
15
3 / 3 / 10
9,464
789
15,542
9,974
3,190
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AMurren21
Merlin
13
3 / 7 / 2
8,874
740
9,278
10,773
3,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 6 / 2
8,677
723
7,282
16,045
12,082
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
YSL Spidey
Cerberus
12
2 / 2 / 4
8,233
686
7,104
12,775
10,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
15
Kills
9
9
Deaths
15
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
5
3
8
3
L
Merlin
AMurren21
Merlin
3
7
2
0.57
W
7
3
7
3.5
W
Medusa
3
3
10
2.67
L
4
6
2
0.83
L
Cerberus
YSL Spidey
Cerberus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,957
Damage
23,664
32,356
Taken
39,593
21,431
Mitigated
26,433
8,792
Healing
4,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
8,017
1,861
0
2,149
13,213
15,401
0
6,215
6,510
24,819
0
L
Merlin
AMurren21
Merlin
9,278
228
0
1,090
10,773
3,888
0
6,063
4,710
39,742
0
W
7,398
1,133
2,555
2,584
9,169
2,840
920
3,923
4,720
44,995
0
W
Medusa
15,542
7,170
0
1,504
9,974
3,190
1,427
4,850
4,744
0
42,686
L
7,282
413
0
1,274
16,045
12,082
0
4,682
11,363
0
24,266
L
Cerberus
YSL Spidey
Cerberus
7,104
181
0
1,717
12,775
10,463
0
4,670
8,105
18,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,134
Gold Earned
25,784
159
Minions Killed
137
0
Camps Cleared
0
699,110
Distance Traveled
620,446
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,518
793
24
2
0
231,357
4
L
Merlin
8,874
740
62
5
0
181,336
2
W
Ra
10,152
846
69
6
0
226,473
0
W
Medusa
9,464
789
66
6
0
241,280
4
L
Tyr
8,677
723
27
2
0
215,891
1
L
Cerberus
8,233
686
48
4
0
223,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role