Player Matchup

Pele
Pele
Is Seth Ok
Pele
Level 102
God Stats
24W - 17L
1,575 SR
Queue Stats
414W - 432L
1,543 Elo+
Party 3
Sun Wukong
Sun Wukong
JakeyPEE123
Sun Wukong
Level 107
God Stats
16W - 10L
1,627 SR
Queue Stats
188W - 202L
1,513 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
OSweetChristmas
Morgan Le Fay
Level 117
God Stats
1W - 0L
1,691 SR
Queue Stats
15W - 17L
1,384 Elo+
Party 1
Artemis
Artemis
QuarterWaters
Artemis
Level 137
God Stats
3W - 1L
1,804 SR
Queue Stats
104W - 104L
1,498 Elo+
Party 1
Ymir
Ymir
WOLF3826
Ymir
Level 147
God Stats
13W - 22L
1,626 SR
Queue Stats
206W - 195L
1,503 Elo+
Party 1
Team Averages
Level 122
1,665 SR
1,488 Elo+

VS

Team Averages
Level 91
1,477 SR
1,500 Elo+
Bastet
Bastet
 
Bastet
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Alpha-VTX
Danzaburou
Level 66
God Stats
6W - 6L
1,537 SR
Queue Stats
121W - 138L
1,509 Elo+
Party 2
King Arthur
King Arthur
Brabo-VTX
King Arthur
Level 106
God Stats
24W - 22L
1,569 SR
Queue Stats
682W - 640L
1,528 Elo+
Party 2
Ganesha
Ganesha
Feral269
Ganesha
Level 87
God Stats
0W - 1L
1,383 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Japa_Noia
Ra
Level 88
God Stats
15W - 24L
1,394 SR
Queue Stats
487W - 479L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 3 / 3
12,244
583
14,952
20,498
8,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
JakeyPEE123
Sun Wukong
19
0 / 2 / 7
11,836
564
7,442
16,114
15,027
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
OSweetChristmas
Morgan Le Fay
18
2 / 1 / 5
11,063
527
8,499
10,107
4,950
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
20
7 / 1 / 3
12,706
605
12,695
13,353
5,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
15
5 / 2 / 12
10,742
512
13,586
17,746
23,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
3 / 5 / 4
10,545
502
11,088
16,160
5,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
Alpha-VTX
Danzaburou
15
1 / 5 / 2
9,367
446
5,548
13,508
4,423
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Brabo-VTX
King Arthur
18
4 / 4 / 1
11,470
546
13,067
21,629
17,059
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

Ganesha
Feral269
Ganesha
14
0 / 5 / 3
8,662
412
3,349
14,838
11,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 5 / 1
9,832
468
12,338
10,671
4,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
24
Kills
9
9
Deaths
24
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
5
4
1
L
Danzaburou
Alpha-VTX
Danzaburou
1
5
2
0.4
L
King Arthur
Brabo-VTX
King Arthur
4
4
1
1.13
L
Ganesha
Feral269
Ganesha
0
5
3
0.3
W
10
3
3
3.83
W
Sun Wukong
JakeyPEE123
Sun Wukong
0
2
7
1.75
L
1
5
1
0.3
W
Morgan Le Fay
OSweetChristmas
Morgan Le Fay
2
1
5
4.5
W
Artemis
7
1
3
8.5
W
Ymir
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,174
Damage
45,390
77,818
Taken
76,806
57,546
Mitigated
42,360
33,688
Healing
24,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
11,088
2,444
0
5,154
16,160
5,167
0
1,807
14,353
0
73,578
L
Danzaburou
Alpha-VTX
Danzaburou
5,548
3,385
0
6,234
13,508
4,423
523
3,424
10,084
0
68,517
L
King Arthur
Brabo-VTX
King Arthur
13,067
1,986
0
7,659
21,629
17,059
0
5,236
16,393
407
77,062
L
Ganesha
Feral269
Ganesha
3,349
405
0
1,606
14,838
11,689
0
5,893
8,945
20,844
0
W
14,952
3,275
0
9,907
20,498
8,511
0
5,530
14,968
0
100,444
W
Sun Wukong
JakeyPEE123
Sun Wukong
7,442
1,310
0
6,437
16,114
15,027
0
1,626
14,488
0
87,276
L
12,338
223
1,075
2,924
10,671
4,022
0
5,963
4,708
73,538
0
W
Morgan Le Fay
OSweetChristmas
Morgan Le Fay
8,499
372
135
4,771
10,107
4,950
990
4,173
5,934
81,252
0
W
Artemis
12,695
5,225
0
7,910
13,353
5,579
2,034
2,906
10,447
0
103,361
W
Ymir
13,586
2,896
0
4,528
17,746
23,479
155
5,257
12,489
30,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,591
Gold Earned
49,876
664
Minions Killed
587
0
Camps Cleared
0
1,908,769
Distance Traveled
1,955,148
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,545
502
126
6
0
418,815
3
L
Danzaburou
9,367
446
138
7
0
372,113
5
L
King Arthur
11,470
546
178
8
0
402,259
5
L
Ganesha
8,662
412
9
0
0
374,249
1
W
Pele
12,244
583
141
7
0
421,523
2
W
Sun Wukong
11,836
564
186
9
0
372,624
1
L
Ra
9,832
468
136
6
0
387,712
5
W
Morgan Le Fay
11,063
527
138
7
0
388,345
7
W
Artemis
12,706
605
156
7
0
343,664
3
W
Ymir
10,742
512
43
2
0
382,613
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role