Player Matchup

Danzaburou
Danzaburou
AlanField
Danzaburou
Level 29
God Stats
28W - 22L
1,401 SR
Queue Stats
293W - 275L
1,507 Elo+
Party 1
King Arthur
King Arthur
ArielSmellwani
King Arthur
Level 13
God Stats
13W - 16L
1,500 SR
Queue Stats
203W - 213L
1,431 Elo+
Party 1
Nu Wa
Nu Wa
BrokenPatch
Nu Wa
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
190W - 203L
1,656 Elo+
Solo
Horus
Horus
NikolayQWE
Horus
Level 29
God Stats
91W - 93L
1,173 SR
Queue Stats
422W - 467L
1,435 Elo+
Solo
Thor
Thor
pAnnEscito
Thor
Level 29
God Stats
6W - 8L
1,384 SR
Queue Stats
119W - 80L
1,679 Elo+
Solo
Team Averages
Level 23
1,392 SR
1,542 Elo+

VS

Team Averages
Level 20
1,457 SR
1,453 Elo+
Cabrakan
Cabrakan
IPreferBeans
Cabrakan
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 95L
1,690 Elo+
Solo
Ra
Ra
Ludzir
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
d1meks
Nemesis
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 46L
1,452 Elo+
Solo
Anhur
Anhur
huruburu
Anhur
Level 27
God Stats
15W - 13L
1,586 SR
Queue Stats
92W - 85L
1,505 Elo+
Solo
Bacchus
Bacchus
nilsdererste
Bacchus
Level 18
God Stats
1W - 6L
1,200 SR
Queue Stats
29W - 57L
1,118 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlanField
Danzaburou
15
5 / 5 / 10
9,930
523
12,233
13,809
4,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
ArielSmellwani
King Arthur
13
1 / 4 / 3
8,353
440
2,381
10,912
6,325
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
7 / 6 / 13
9,962
524
16,069
13,739
4,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
12
1 / 5 / 9
8,065
424
4,962
12,503
5,789
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
22 / 3 / 2
12,184
641
22,053
16,392
6,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
IPreferBeans
Cabrakan
18
11 / 5 / 3
12,022
633
18,115
19,282
20,068
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ra
12
4 / 9 / 5
8,541
450
5,179
11,751
3,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
d1meks
Nemesis
12
0 / 5 / 3
8,309
437
2,781
14,741
5,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
huruburu
Anhur
12
6 / 10 / 5
9,398
495
7,681
14,405
4,087
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
nilsdererste
Bacchus
12
2 / 7 / 8
8,449
445
7,438
15,105
14,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
47
36
Kills
23
23
Deaths
36
37
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AlanField
Danzaburou
5
5
10
2
W
King Arthur
ArielSmellwani
King Arthur
1
4
3
0.63
W
7
6
13
2.25
L
Cabrakan
IPreferBeans
Cabrakan
11
5
3
2.5
L
Ra
4
9
5
0.72
W
Horus
1
5
9
1.1
L
Nemesis
d1meks
Nemesis
0
5
3
0.3
L
Anhur
huruburu
Anhur
6
10
5
0.85
L
Bacchus
nilsdererste
Bacchus
2
7
8
0.86
W
22
3
2
7.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,698
Damage
41,194
67,355
Taken
75,284
27,938
Mitigated
47,295
15,609
Healing
19,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AlanField
Danzaburou
12,233
6,128
0
5,784
13,809
4,535
0
5,192
8,341
0
59,202
W
King Arthur
ArielSmellwani
King Arthur
2,381
1,155
0
1,034
10,912
6,325
0
4,142
6,726
0
33,204
W
16,069
3,678
0
3,172
13,739
4,798
129
7,009
6,557
57,066
0
L
Cabrakan
IPreferBeans
Cabrakan
18,115
2,215
0
8,273
19,282
20,068
0
3,793
15,267
74,042
0
L
Ra
5,179
511
812
740
11,751
3,936
0
3,739
7,794
24,116
0
W
Horus
4,962
2,314
954
3,790
12,503
5,789
70
5,690
6,552
0
32,531
L
Nemesis
d1meks
Nemesis
2,781
501
0
4,695
14,741
5,135
0
1,344
13,233
0
48,387
L
Anhur
huruburu
Anhur
7,681
3,917
0
1,562
14,405
4,087
726
2,502
11,800
0
33,747
L
Bacchus
nilsdererste
Bacchus
7,438
1,382
503
3,065
15,105
14,069
497
3,772
11,121
23,343
0
W
22,053
5,193
0
875
16,392
6,491
0
7,777
8,447
0
81,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,494
Gold Earned
46,719
394
Minions Killed
322
0
Camps Cleared
0
1,720,061
Distance Traveled
1,590,326
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,930
523
74
4
0
345,922
1
W
King Arthur
8,353
440
67
4
0
343,102
0
W
Nu Wa
9,962
524
87
5
0
306,344
1
L
Cabrakan
12,022
633
119
6
0
325,822
0
L
Ra
8,541
450
41
2
0
299,019
2
W
Horus
8,065
424
46
2
0
362,659
7
L
Nemesis
8,309
437
84
4
0
354,540
1
L
Anhur
9,398
495
48
3
0
277,313
2
L
Bacchus
8,449
445
30
2
0
333,632
3
W
Thor
12,184
641
120
6
0
362,034
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role