Player Matchup

Xing Tian
Xing Tian
ACTii0Nz
Xing Tian
Level 156
God Stats
2W - 0L
1,668 SR
Queue Stats
194W - 158L
1,471 Elo+
Party 1
Rama
Rama
DoubleDose3206
Rama
Level 96
God Stats
2W - 3L
1,632 SR
Queue Stats
215W - 205L
1,420 Elo+
Party 1
Vamana
Vamana
Ninja Pro 20885
Vamana
Level 34
God Stats
2W - 1L
1,496 SR
Queue Stats
105W - 174L
1,272 Elo+
Solo
Gilgamesh
Gilgamesh
TRUExSTUNNA
Gilgamesh
Level 141
God Stats
5W - 0L
1,548 SR
Queue Stats
210W - 197L
1,424 Elo+
Party 1
Bacchus
Bacchus
iMiinselL
Bacchus
Level 41
God Stats
2W - 2L
1,462 SR
Queue Stats
80W - 80L
1,375 Elo+
Party 1
Team Averages
Level 94
1,561 SR
1,393 Elo+

VS

Team Averages
Level 100
1,529 SR
1,301 Elo+
Ravana
Ravana
NATIONWIDE HD
Ravana
Level 157
God Stats
7W - 5L
1,461 SR
Queue Stats
574W - 613L
1,407 Elo+
Solo
Tyr
Tyr
TheRagingBull35
Tyr
Level 29
God Stats
0W - 3L
1,248 SR
Queue Stats
72W - 95L
1,257 Elo+
Party 2
Anhur
Anhur
VALLONE95
Anhur
Level 59
God Stats
1W - 2L
1,484 SR
Queue Stats
105W - 119L
1,322 Elo+
Party 2
Hera
Hera
quad_2006
Hera
Level 129
God Stats
5W - 2L
1,852 SR
Queue Stats
175W - 180L
1,312 Elo+
Solo
Chaac
Chaac
that guy hybrid
Chaac
Level 128
God Stats
0W - 2L
1,602 SR
Queue Stats
18W - 24L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ACTii0Nz
Xing Tian
19
10 / 3 / 12
13,258
780
19,521
22,720
38,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
2 / 4 / 15
11,512
677
18,430
13,870
6,651
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
4 / 3 / 11
11,653
685
9,272
14,316
13,319
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
TRUExSTUNNA
Gilgamesh
20
3 / 1 / 15
12,909
759
18,274
27,523
20,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
iMiinselL
Bacchus
20
7 / 3 / 16
13,819
813
25,532
31,283
45,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 4
10,359
609
11,014
16,618
14,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
1 / 3 / 5
9,954
586
11,514
26,672
27,916
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
VALLONE95
Anhur
18
4 / 7 / 6
10,864
639
14,140
14,639
7,148
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
19
2 / 6 / 8
10,805
636
21,601
15,582
7,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 6 / 4
11,535
679
25,692
26,543
30,457
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
41
26
Kills
14
14
Deaths
26
69
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
ACTii0Nz
Xing Tian
10
3
12
5.33
W
2
4
15
2.38
L
2
4
4
1
W
4
3
11
3.17
W
Gilgamesh
TRUExSTUNNA
Gilgamesh
3
1
15
10.5
L
1
3
5
1.17
L
Anhur
VALLONE95
Anhur
4
7
6
1
W
Bacchus
iMiinselL
Bacchus
7
3
16
5
L
Hera
2
6
8
1
L
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,029
Damage
83,961
109,712
Taken
100,054
125,074
Mitigated
87,040
48,367
Healing
38,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
ACTii0Nz
Xing Tian
19,521
1,237
2,405
3,925
22,720
38,815
96
3,343
18,327
27,650
0
W
18,430
12,278
896
2,613
13,870
6,651
3,505
3,165
10,705
0
56,929
L
11,014
1,867
1,320
6,133
16,618
14,482
0
8,684
7,934
0
17,261
W
9,272
1,808
1,150
4,686
14,316
13,319
247
2,453
11,582
0
23,700
W
Gilgamesh
TRUExSTUNNA
Gilgamesh
18,274
2,262
2,655
13,981
27,523
20,494
844
3,546
23,654
0
44,128
L
11,514
1,310
1,315
10,686
26,672
27,916
0
8,788
17,884
0
19,173
L
Anhur
VALLONE95
Anhur
14,140
8,613
553
1,274
14,639
7,148
0
5,698
8,941
0
24,695
W
Bacchus
iMiinselL
Bacchus
25,532
1,972
1,875
14,181
31,283
45,795
428
9,094
21,176
41,374
0
L
Hera
21,601
4,803
1,104
4,247
15,582
7,037
0
8,731
6,851
41,958
0
L
25,692
3,534
580
11,487
26,543
30,457
0
13,152
13,391
0
49,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,151
Gold Earned
53,517
171
Minions Killed
146
0
Camps Cleared
0
1,675,606
Distance Traveled
1,531,755
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
13,258
780
13
1
0
331,463
0
W
Rama
11,512
677
55
3
0
275,535
0
L
Ravana
10,359
609
22
1
0
346,558
0
W
Vamana
11,653
685
34
2
0
331,729
4
W
Gilgamesh
12,909
759
55
3
0
382,401
4
L
Tyr
9,954
586
11
1
0
342,757
0
L
Anhur
10,864
639
26
2
0
259,997
1
W
Bacchus
13,819
813
14
1
0
354,478
0
L
Hera
10,805
636
42
2
0
299,796
0
L
Chaac
11,535
679
45
3
0
282,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role