Player Matchup

Bakasura
Bakasura
Ddakk
Bakasura
Level 22
God Stats
7W - 4L
1,735 SR
Queue Stats
38W - 46L
1,531 Elo+
Solo
Jormungandr
Jormungandr
Devilking1900
Jormungandr
Level 8
God Stats
16W - 12L
1,790 SR
Queue Stats
55W - 54L
1,595 Elo+
Solo
Neith
Neith
MoleyUwUr
Neith
Level 10
God Stats
0W - 1L
1,253 SR
Queue Stats
4W - 11L
1,362 Elo+
Solo
Ra
Ra
The8BitGuard
Ra
Level 29
God Stats
2W - 6L
1,359 SR
Queue Stats
118W - 92L
1,511 Elo+
Solo
King Arthur
King Arthur
waxcornet13
King Arthur
Level 14
God Stats
2W - 3L
1,361 SR
Queue Stats
149W - 138L
1,599 Elo+
Solo
Team Averages
Level 17
1,500 SR
1,520 Elo+

VS

Team Averages
Level 30
1,555 SR
1,556 Elo+
Athena
Athena
JazzMontana
Athena
Level 7
God Stats
8W - 2L
1,830 SR
Queue Stats
103W - 84L
1,684 Elo+
Party 1
Amaterasu
Amaterasu
Moderateactor59
Amaterasu
Level 26
God Stats
8W - 4L
1,738 SR
Queue Stats
68W - 34L
1,630 Elo+
Solo
Neith
Neith
Mortalsnap
Neith
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 25L
1,839 Elo+
Party 1
Hel
Hel
impe72
Hel
Level 20
God Stats
1W - 2L
1,339 SR
Queue Stats
3W - 6L
1,361 Elo+
Party 2
Bastet
Bastet
thetryhart756
Bastet
Level 28
God Stats
1W - 0L
1,370 SR
Queue Stats
4W - 8L
1,268 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Ddakk
Bakasura
7
1 / 2 / 2
7,459
311
2,076
7,039
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jormungandr
Devilking1900
Jormungandr
16
5 / 3 / 3
12,053
502
12,868
23,899
23,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
MoleyUwUr
Neith
14
0 / 10 / 4
8,792
366
4,495
15,677
6,145
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
7 / 1 / 5
13,605
567
22,175
18,985
8,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
waxcornet13
King Arthur
15
1 / 7 / 1
10,246
427
7,244
20,317
15,236
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
17
3 / 5 / 11
13,056
544
14,147
26,975
32,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Amaterasu
Moderateactor59
Amaterasu
18
3 / 1 / 4
12,169
507
13,293
16,622
16,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
19
10 / 2 / 4
12,840
535
24,620
13,082
5,708
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hel
impe72
Hel
18
2 / 4 / 3
12,077
503
7,729
13,677
5,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
5 / 2 / 1
12,139
506
9,661
16,944
7,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
46
14
Kills
23
23
Deaths
14
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Ddakk
Bakasura
1
2
2
1
L
Jormungandr
Devilking1900
Jormungandr
5
3
3
2.17
W
Athena
3
5
11
1.7
W
Amaterasu
Moderateactor59
Amaterasu
3
1
4
5
L
Neith
MoleyUwUr
Neith
0
10
4
0.2
W
Neith
10
2
4
6
L
7
1
5
9.5
W
Hel
impe72
Hel
2
4
3
0.88
W
5
2
1
2.75
L
King Arthur
waxcornet13
King Arthur
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,858
Damage
69,450
85,917
Taken
87,300
55,976
Mitigated
67,964
18,731
Healing
30,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Ddakk
Bakasura
2,076
1,221
0
3,245
7,039
2,068
0
2,319
4,675
0
13,165
L
Jormungandr
Devilking1900
Jormungandr
12,868
2,808
0
2,880
23,899
23,736
0
6,430
17,444
42,148
0
W
Athena
14,147
3,619
0
2,082
26,975
32,117
179
13,546
13,020
50,966
0
W
Amaterasu
Moderateactor59
Amaterasu
13,293
6,822
0
8,658
16,622
16,938
1,030
4,151
12,387
0
68,922
L
Neith
MoleyUwUr
Neith
4,495
1,957
0
1,694
15,677
6,145
257
4,338
11,339
0
37,404
W
Neith
24,620
9,628
0
2,865
13,082
5,708
2,691
7,029
5,915
0
107,588
L
22,175
3,280
2,039
6,812
18,985
8,791
705
6,746
12,239
121,154
0
W
Hel
impe72
Hel
7,729
340
5,106
6,848
13,677
5,712
974
6,849
6,556
90,931
0
W
9,661
3,404
0
5,246
16,944
7,489
1,095
3,249
13,611
0
101,106
L
King Arthur
waxcornet13
King Arthur
7,244
548
0
2,061
20,317
15,236
344
1,749
18,344
295
56,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,155
Gold Earned
62,281
537
Minions Killed
646
0
Camps Cleared
0
1,776,502
Distance Traveled
2,191,741
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,459
311
40
2
0
165,822
3
L
Jormungandr
12,053
502
53
2
0
432,118
4
W
Athena
13,056
544
70
3
0
450,089
2
W
Amaterasu
12,169
507
130
5
0
402,830
3
L
Neith
8,792
366
70
3
0
326,662
1
W
Neith
12,840
535
145
6
0
393,774
1
L
Ra
13,605
567
228
10
0
502,702
3
W
Hel
12,077
503
170
7
0
459,813
4
W
Bastet
12,139
506
131
5
0
485,235
0
L
King Arthur
10,246
427
146
6
0
349,198
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role