Player Matchup

King Arthur
King Arthur
Borbonico
King Arthur
Level 27
God Stats
8W - 6L
1,623 SR
Queue Stats
78W - 84L
1,504 Elo+
Solo
Athena
Athena
Gianzin157
Athena
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 82L
1,505 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Lukinha288
Ah Muzen Cab
Level 14
God Stats
2W - 4L
1,500 SR
Queue Stats
159W - 165L
1,474 Elo+
Party 1
Zeus
Zeus
Veronezi7825
Zeus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,457 Elo+
Party 2
Loki
Loki
theTilápia
Loki
Level 7
God Stats
9W - 4L
1,713 SR
Queue Stats
15W - 10L
1,458 Elo+
Party 2
Team Averages
Level 16
1,567 SR
1,480 Elo+

VS

Team Averages
Level 17
1,499 SR
1,405 Elo+
Morgan Le Fay
Morgan Le Fay
DarkMaster9797
Morgan Le Fay
Level 25
God Stats
11W - 9L
1,573 SR
Queue Stats
69W - 61L
1,452 Elo+
Solo
Cerberus
Cerberus
Dimitrhi
Cerberus
Level 8
God Stats
0W - 3L
1,199 SR
Queue Stats
77W - 79L
1,352 Elo+
Party 3
Anhur
Anhur
GustaDRodri
Anhur
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
76W - 67L
1,509 Elo+
Solo
Odin
Odin
Trancapeoo
Odin
Level 11
God Stats
2W - 2L
1,684 SR
Queue Stats
348W - 349L
1,337 Elo+
Party 3
Loki
Loki
WagPadilha_
Loki
Level 18
God Stats
6W - 9L
1,537 SR
Queue Stats
17W - 29L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Borbonico
King Arthur
16
8 / 1 / 7
10,246
539
11,991
19,325
13,632
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Athena
Gianzin157
Athena
13
3 / 3 / 9
9,235
486
5,631
15,079
14,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
Lukinha288
Ah Muzen Cab
14
8 / 5 / 8
9,493
500
14,397
13,624
4,174
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
7 / 4 / 5
9,620
506
7,647
8,631
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 2 / 12
10,017
527
13,045
12,683
4,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DarkMaster9797
Morgan Le Fay
14
8 / 4 / 2
9,440
497
18,915
12,988
5,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Dimitrhi
Cerberus
11
1 / 4 / 8
8,045
423
8,646
16,275
14,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

15
4 / 9 / 2
9,197
484
13,612
15,953
4,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 6 / 3
7,128
375
4,038
13,038
15,078
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 7 / 4
8,190
431
3,830
12,785
3,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
34
30
Kills
15
15
Deaths
30
41
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Borbonico
King Arthur
8
1
7
11.5
L
Morgan Le Fay
DarkMaster9797
Morgan Le Fay
8
4
2
2.25
L
Cerberus
Dimitrhi
Cerberus
1
4
8
1.25
W
Athena
Gianzin157
Athena
3
3
9
2.5
L
4
9
2
0.56
W
Ah Muzen Cab
Lukinha288
Ah Muzen Cab
8
5
8
2.4
L
0
6
3
0.25
W
7
4
5
2.38
L
2
7
4
0.57
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,711
Damage
49,041
69,342
Taken
71,039
38,237
Mitigated
43,553
16,863
Healing
8,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Borbonico
King Arthur
11,991
1,447
51
5,929
19,325
13,632
1,043
7,570
11,416
0
53,642
L
Morgan Le Fay
DarkMaster9797
Morgan Le Fay
18,915
1,043
0
2,827
12,988
5,020
502
1,861
10,963
54,295
0
L
Cerberus
Dimitrhi
Cerberus
8,646
696
0
1,934
16,275
14,810
0
5,969
10,158
18,079
0
W
Athena
Gianzin157
Athena
5,631
896
0
1,941
15,079
14,259
387
7,484
7,340
22,383
0
L
13,612
6,109
0
430
15,953
4,806
0
1,520
14,433
0
73,873
W
Ah Muzen Cab
Lukinha288
Ah Muzen Cab
14,397
6,187
0
3,579
13,624
4,174
1,794
2,690
10,810
0
48,347
L
4,038
846
0
0
13,038
15,078
0
1,945
10,947
0
20,903
W
7,647
1,418
0
1,413
8,631
2,060
635
5,315
2,914
38,828
0
L
3,830
633
0
3,170
12,785
3,839
0
1,656
11,027
0
36,723
W
13,045
3,798
0
3,950
12,683
4,112
0
3,198
9,301
0
76,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,611
Gold Earned
42,000
403
Minions Killed
371
0
Camps Cleared
0
1,787,433
Distance Traveled
1,668,566
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,246
539
99
5
0
353,695
1
L
Morgan Le Fay
9,440
497
87
5
0
374,035
6
L
Cerberus
8,045
423
45
2
0
369,438
0
W
Athena
9,235
486
32
2
0
401,518
1
L
Anhur
9,197
484
136
7
0
269,707
4
W
Ah Muzen Cab
9,493
500
70
4
0
348,739
0
L
Odin
7,128
375
33
2
0
333,834
2
W
Zeus
9,620
506
89
5
0
301,419
1
L
Loki
8,190
431
70
4
0
321,552
1
W
Loki
10,017
527
113
6
0
382,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role