Player Matchup

Sylvanus
Sylvanus
d3vlL-loKi
Sylvanus
Level 105
God Stats
3W - 3L
1,452 SR
Queue Stats
205W - 195L
1,540 Elo+
Solo
Merlin
Merlin
klassik_mor
Merlin
Level 41
God Stats
10W - 21L
1,298 SR
Queue Stats
77W - 104L
1,434 Elo+
Solo
Bakasura
Bakasura
sicarioo_666mini
Bakasura
Level 65
God Stats
1W - 5L
1,090 SR
Queue Stats
14W - 20L
1,340 Elo+
Solo
Team Averages
Level 70
1,280 SR
1,438 Elo+

VS

Team Averages
Level 95
1,502 SR
1,470 Elo+
Cthulhu
Cthulhu
Domnu_Dean
Cthulhu
Level 67
God Stats
128W - 128L
1,538 SR
Queue Stats
228W - 282L
1,469 Elo+
Solo
Skadi
Skadi
Huleple
Skadi
Level 93
God Stats
23W - 12L
1,530 SR
Queue Stats
219W - 208L
1,545 Elo+
Solo
Tiamat
Tiamat
PwinUltra
Tiamat
Level 125
God Stats
3W - 7L
1,438 SR
Queue Stats
217W - 253L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
d3vlL-loKi
Sylvanus
15
3 / 2 / 11
12,367
687
10,203
20,966
22,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
17
4 / 2 / 10
12,355
686
18,972
11,140
5,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
10 / 3 / 4
12,921
718
18,179
17,415
9,523
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Domnu_Dean
Cthulhu
15
1 / 7 / 4
11,076
615
8,474
26,574
21,841
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
Huleple
Skadi
17
6 / 4 / 1
12,966
720
18,407
13,891
4,411
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
PwinUltra
Tiamat
15
0 / 6 / 5
10,626
590
12,301
16,025
7,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
17
Kills
7
7
Deaths
17
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Domnu_Dean
Cthulhu
1
7
4
0.43
L
Skadi
Huleple
Skadi
6
4
1
1.63
L
Tiamat
PwinUltra
Tiamat
0
6
5
0.42
W
Sylvanus
d3vlL-loKi
Sylvanus
3
2
11
4.25
W
Merlin
4
2
10
4.5
W
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,354
Damage
39,182
49,521
Taken
56,490
36,854
Mitigated
33,983
22,944
Healing
10,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Domnu_Dean
Cthulhu
8,474
938
751
876
26,574
21,841
144
13,714
11,554
25,634
0
L
Skadi
Huleple
Skadi
18,407
6,413
0
2,101
13,891
4,411
1,604
8,365
5,224
0
62,067
L
Tiamat
PwinUltra
Tiamat
12,301
1,194
1,577
4,738
16,025
7,731
55
7,096
7,986
42,279
0
W
Sylvanus
d3vlL-loKi
Sylvanus
10,203
3,049
3,202
11,242
20,966
22,206
719
9,264
11,702
23,905
0
W
Merlin
18,972
1,033
341
2,640
11,140
5,125
0
5,737
5,403
70,412
0
W
18,179
15,089
0
5,519
17,415
9,523
957
5,774
11,641
0
48,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,643
Gold Earned
34,668
226
Minions Killed
191
0
Camps Cleared
0
973,534
Distance Traveled
988,663
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,076
615
34
2
0
319,790
3
L
Skadi
12,966
720
91
5
0
346,407
3
L
Tiamat
10,626
590
66
4
0
322,466
4
W
Sylvanus
12,367
687
29
2
0
300,239
2
W
Merlin
12,355
686
109
6
0
310,144
2
W
Bakasura
12,921
718
88
5
0
363,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role