Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Trueblue3602273
Nu Wa
Level 51
God Stats
6W - 7L
1,445 SR
Queue Stats
173W - 183L
1,385 Elo+
Solo
Jing Wei
Jing Wei
Vinlash
Jing Wei
Level 49
God Stats
27W - 24L
1,557 SR
Queue Stats
126W - 129L
1,471 Elo+
Solo
Hel
Hel
XI CxM IX
Hel
Level 57
God Stats
36W - 30L
1,550 SR
Queue Stats
236W - 233L
1,437 Elo+
Party 1
Artemis
Artemis
jakers1107
Artemis
Level 84
God Stats
4W - 3L
1,579 SR
Queue Stats
414W - 490L
1,402 Elo+
Party 1
Team Averages
Level 65
1,526 SR
1,439 Elo+

VS

Team Averages
Level 56
1,560 SR
1,397 Elo+
Thor
Thor
HighLordDynamite
Thor
Level 20
God Stats
2W - 6L
1,263 SR
Queue Stats
20W - 31L
1,360 Elo+
Party 2
Ymir
Ymir
Leadoctopus1
Ymir
Level 58
God Stats
4W - 3L
1,607 SR
Queue Stats
151W - 153L
1,424 Elo+
Party 3
Ah Puch
Ah Puch
Wikky_98
Ah Puch
Level 72
God Stats
7W - 11L
1,543 SR
Queue Stats
123W - 177L
1,358 Elo+
Party 2
Olorun
Olorun
antonybtr
Olorun
Level 50
God Stats
6W - 3L
1,626 SR
Queue Stats
167W - 162L
1,425 Elo+
Party 3
Cupid
Cupid
oscar_garcia97
Cupid
Level 79
God Stats
0W - 1L
1,762 SR
Queue Stats
197W - 228L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
5 / 1 / 2
7,365
614
4,434
5,777
1,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 0 / 2
6,495
541
4,852
3,803
1,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
Vinlash
Jing Wei
9
0 / 1 / 3
5,698
475
3,838
5,935
1,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 0 / 3
5,791
483
4,957
4,887
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
jakers1107
Artemis
12
2 / 0 / 3
6,931
578
5,393
6,124
1,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,958
413
1,921
6,183
1,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 2 / 2
5,332
444
1,823
8,628
2,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
Wikky_98
Ah Puch
10
0 / 1 / 1
5,568
464
4,566
5,979
2,146
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
antonybtr
Olorun
10
0 / 1 / 0
5,582
465
999
6,485
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
2 / 3 / 0
5,761
480
3,995
6,258
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
9
Kills
2
2
Deaths
9
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
1
2
6
L
0
2
1
0.25
L
0
2
2
0.5
W
1
0
2
2
W
Jing Wei
Vinlash
Jing Wei
0
1
3
1.5
L
Ah Puch
Wikky_98
Ah Puch
0
1
1
0.5
W
1
0
3
2.5
L
Olorun
antonybtr
Olorun
0
1
0
0
W
Artemis
jakers1107
Artemis
2
0
3
3.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,474
Damage
13,304
26,526
Taken
33,533
7,385
Mitigated
9,998
9,711
Healing
11,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,434
2,170
0
860
5,777
1,848
115
1,476
4,301
0
41,386
L
1,921
259
0
1,800
6,183
1,530
0
1,190
4,921
0
22,530
L
1,823
244
270
2,167
8,628
2,922
182
2,939
5,565
10,147
0
W
4,852
1,457
0
363
3,803
1,051
0
1,788
2,015
33,114
0
W
Jing Wei
Vinlash
Jing Wei
3,838
2,891
280
433
5,935
1,487
162
548
5,387
0
26,237
L
Ah Puch
Wikky_98
Ah Puch
4,566
165
0
2,291
5,979
2,146
0
2,003
3,796
32,783
0
W
4,957
0
2,226
3,271
4,887
1,153
149
1,302
3,585
30,861
0
L
Olorun
antonybtr
Olorun
999
280
235
2,892
6,485
1,666
0
921
5,480
29,638
0
W
Artemis
jakers1107
Artemis
5,393
2,162
0
2,278
6,124
1,846
970
2,274
3,850
0
37,975
L
3,995
1,344
393
1,902
6,258
1,734
0
2,250
3,962
0
29,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,280
Gold Earned
27,201
339
Minions Killed
247
0
Camps Cleared
0
1,124,446
Distance Traveled
1,049,677
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,365
614
89
7
0
246,950
3
L
Thor
4,958
413
48
4
0
204,981
0
L
Ymir
5,332
444
17
1
0
210,706
0
W
Nu Wa
6,495
541
81
7
0
214,311
3
W
Jing Wei
5,698
475
40
3
0
228,729
1
L
Ah Puch
5,568
464
65
5
0
219,997
2
W
Hel
5,791
483
60
5
0
238,522
3
L
Olorun
5,582
465
64
5
0
218,173
0
W
Artemis
6,931
578
69
6
0
195,934
2
L
Cupid
5,761
480
53
4
0
195,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role