Player Matchup

Horus
Horus
 
Horus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
II_OVER_LORD_II_
Ao Kuang
Level 107
God Stats
24W - 30L
1,405 SR
Queue Stats
311W - 319L
1,436 Elo+
Party 1
Bacchus
Bacchus
Rynramo
Bacchus
Level 106
God Stats
10W - 10L
1,539 SR
Queue Stats
398W - 396L
1,554 Elo+
Solo
Zhong Kui
Zhong Kui
WalrusBasado
Zhong Kui
Level 134
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 93L
1,121 Elo+
Solo
Neith
Neith
sou seu3209
Neith
Level 109
God Stats
7W - 1L
1,593 SR
Queue Stats
421W - 437L
1,505 Elo+
Solo
Team Averages
Level 119
1,507 SR
1,423 Elo+

VS

Team Averages
Level 123
1,402 SR
1,485 Elo+
Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
arthurmf1232
Scylla
Level 82
God Stats
6W - 9L
1,473 SR
Queue Stats
467W - 479L
1,464 Elo+
Solo
Cupid
Cupid
daffero
Cupid
Level 133
God Stats
0W - 2L
1,308 SR
Queue Stats
74W - 68L
1,462 Elo+
Solo
Sobek
Sobek
skull6black6
Sobek
Level 85
God Stats
2W - 3L
1,228 SR
Queue Stats
132W - 126L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
5
0 / 0 / 1
3,332
666
584
2,079
658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 0 / 1
3,308
662
999
2,104
640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Rynramo
Bacchus
6
1 / 0 / 0
3,879
776
648
2,094
1,185
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
WalrusBasado
Zhong Kui
6
1 / 0 / 0
3,600
720
1,328
1,857
1,181
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
0 / 0 / 0
3,335
667
906
815
188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
5
0 / 0 / 0
3,300
660
1,081
2,903
758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
 
Ares
4
0 / 1 / 0
2,740
548
1,098
1,236
629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
5
0 / 1 / 0
3,280
656
1,072
1,803
465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
daffero
Cupid
1
0 / 0 / 0
966
193
0
0
0
6
0 / 0 / 0
3,035
607
249
1,946
862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
1
0.5
L
Nemesis
 
Nemesis
0
0
0
0
L
Ares
 
Ares
0
1
0
0
W
0
0
1
0.5
W
Bacchus
Rynramo
Bacchus
1
0
0
1
W
Zhong Kui
WalrusBasado
Zhong Kui
1
0
0
1
L
Scylla
0
1
0
0
L
Cupid
daffero
Cupid
0
0
0
0
L
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,465
Damage
3,500
8,949
Taken
7,888
3,852
Mitigated
2,714
5,014
Healing
2,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
584
216
138
754
2,079
658
0
150
1,889
0
7,255
L
Nemesis
 
Nemesis
1,081
636
0
815
2,903
758
0
878
2,025
0
13,511
L
Ares
 
Ares
1,098
0
0
0
1,236
629
0
851
385
2,085
0
W
999
181
0
1,257
2,104
640
0
546
1,518
8,423
2,727
W
Bacchus
Rynramo
Bacchus
648
83
0
982
2,094
1,185
0
737
1,213
12,164
0
W
Zhong Kui
WalrusBasado
Zhong Kui
1,328
189
0
1,286
1,857
1,181
0
572
1,285
15,424
0
L
Scylla
1,072
32
0
750
1,803
465
0
1,130
673
12,183
0
L
Cupid
daffero
Cupid
0
0
0
0
0
0
0
0
0
0
0
L
249
0
0
985
1,946
862
0
0
1,946
6,866
0
W
906
410
0
597
815
188
364
190
625
0
12,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,454
Gold Earned
13,321
138
Minions Killed
77
0
Camps Cleared
0
499,774
Distance Traveled
350,181
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,332
666
10
2
0
103,979
0
L
Nemesis
3,300
660
36
7
0
100,200
0
L
Ares
2,740
548
3
1
0
56,599
0
W
Ao Kuang
3,308
662
31
6
0
110,800
1
W
Bacchus
3,879
776
29
6
0
98,514
1
W
Zhong Kui
3,600
720
37
7
0
89,734
0
L
Scylla
3,280
656
29
6
0
94,248
1
L
Cupid
966
193
0
0
0
0
0
L
Sobek
3,035
607
9
2
0
99,134
1
W
Neith
3,335
667
31
6
0
96,747
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role