Player Matchup

Raijin
Raijin
GodSzekun
Raijin
Level 160
God Stats
33W - 6L
1,831 SR
Queue Stats
1,348W - 356L
2,055 Elo+
Solo
Hun Batz
Hun Batz
LoidHaro
Hun Batz
Level 89
God Stats
12W - 6L
1,549 SR
Queue Stats
98W - 94L
1,575 Elo+
Party 2
Geb
Geb
SwaggySteve25
Geb
Level 107
God Stats
8W - 10L
1,498 SR
Queue Stats
192W - 214L
1,476 Elo+
Party 2
Team Averages
Level 119
1,626 SR
1,702 Elo+

VS

Team Averages
Level 142
1,478 SR
1,611 Elo+
Neith
Neith
RODEx0620
Neith
Level 153
God Stats
3W - 6L
1,284 SR
Queue Stats
176W - 134L
1,601 Elo+
Party 1
Chang'e
Chang'e
Roronoa_Escanor
Chang'e
Level 157
God Stats
6W - 5L
1,472 SR
Queue Stats
230W - 199L
1,636 Elo+
Party 1
Sylvanus
Sylvanus
The_Goat_of_3000
Sylvanus
Level 117
God Stats
7W - 7L
1,677 SR
Queue Stats
139W - 113L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
GodSzekun
Raijin
14
7 / 0 / 6
9,435
858
12,225
5,810
2,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
LoidHaro
Hun Batz
12
5 / 4 / 5
8,416
765
8,192
7,893
2,859
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 3 / 8
7,564
688
4,052
6,880
4,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
RODEx0620
Neith
11
2 / 3 / 3
7,207
655
4,870
8,503
2,310
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
1 / 5 / 5
7,316
665
2,756
8,877
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 5 / 2
7,869
715
3,068
13,208
7,831
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
13
Kills
7
7
Deaths
13
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Raijin
GodSzekun
Raijin
7
0
6
10
W
Hun Batz
LoidHaro
Hun Batz
5
4
5
1.88
L
Neith
RODEx0620
Neith
2
3
3
1.17
L
1
5
5
0.7
W
1
3
8
1.67
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,469
Damage
10,694
20,583
Taken
30,588
9,902
Mitigated
12,330
2,951
Healing
8,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
GodSzekun
Raijin
12,225
365
0
1,118
5,810
2,870
1,288
2,118
3,692
46,661
0
W
Hun Batz
LoidHaro
Hun Batz
8,192
1,091
0
1,412
7,893
2,859
922
1,930
5,963
0
21,153
L
Neith
RODEx0620
Neith
4,870
890
0
1,409
8,503
2,310
406
3,673
4,596
0
32,985
L
2,756
480
2,071
1,720
8,877
2,189
84
4,599
3,993
8,469
0
W
4,052
252
0
421
6,880
4,173
634
1,776
5,104
9,248
0
L
3,068
743
1,380
1,878
13,208
7,831
417
7,113
5,722
11,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,415
Gold Earned
22,392
117
Minions Killed
92
0
Camps Cleared
0
603,891
Distance Traveled
526,737
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,435
858
87
8
0
207,434
4
W
Hun Batz
8,416
765
17
2
0
202,382
2
L
Neith
7,207
655
62
6
0
186,548
1
L
Chang'e
7,316
665
9
1
0
177,073
1
W
Geb
7,564
688
13
1
0
194,075
3
L
Sylvanus
7,869
715
21
2
0
163,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role