Player Matchup

Sol
Sol
FestivePillowV2
Sol
Level 100
God Stats
38W - 35L
1,561 SR
Queue Stats
485W - 422L
1,548 Elo+
Party 1
King Arthur
King Arthur
PesoV2
King Arthur
Level 159
God Stats
6W - 6L
1,811 SR
Queue Stats
424W - 359L
1,688 Elo+
Party 1
Rama
Rama
TweezyThaGod
Rama
Level 43
God Stats
1W - 1L
1,608 SR
Queue Stats
122W - 102L
1,695 Elo+
Party 2
Tsukuyomi
Tsukuyomi
V4LKYR13
Tsukuyomi
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 8L
1,624 Elo+
Party 2
Sobek
Sobek
Zoddisaur
Sobek
Level 28
God Stats
16W - 3L
2,044 SR
Queue Stats
50W - 28L
1,670 Elo+
Party 1
Team Averages
Level 73
1,705 SR
1,645 Elo+

VS

Team Averages
Level 67
1,505 SR
1,517 Elo+
Hercules
Hercules
CompletelyInept
Hercules
Level 49
God Stats
10W - 9L
1,551 SR
Queue Stats
187W - 223L
1,467 Elo+
Solo
Loki
Loki
GoodLuckHF
Loki
Level 15
God Stats
8W - 3L
1,734 SR
Queue Stats
22W - 15L
1,620 Elo+
Party 4
Apollo
Apollo
HOOGAR66
Apollo
Level 129
God Stats
1W - 2L
1,324 SR
Queue Stats
168W - 174L
1,499 Elo+
Party 3
Ra
Ra
WeekndWarrior12
Ra
Level 107
God Stats
19W - 22L
1,417 SR
Queue Stats
513W - 547L
1,506 Elo+
Party 4
Artio
Artio
jodisaster
Artio
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 148L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 2 / 6
10,894
573
20,867
16,026
5,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
PesoV2
King Arthur
18
6 / 4 / 5
11,718
617
18,331
20,469
18,072
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
7 / 0 / 5
11,378
599
14,640
9,076
3,256
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
V4LKYR13
Tsukuyomi
14
2 / 5 / 8
9,591
505
8,168
13,920
4,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Zoddisaur
Sobek
13
2 / 4 / 16
9,167
482
7,190
19,876
22,608
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
6 / 5 / 3
10,093
531
16,997
20,467
12,181
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 5 / 4
8,730
459
8,705
15,999
5,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
HOOGAR66
Apollo
13
1 / 8 / 1
8,572
451
8,828
13,960
5,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
2 / 5 / 1
10,128
533
7,109
14,412
6,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Artio
14
4 / 6 / 5
10,226
538
4,933
21,546
19,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
28
29
Kills
14
15
Deaths
29
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
6
5
3
1.5
W
12
2
6
7.5
L
1
5
4
0.6
L
Apollo
HOOGAR66
Apollo
1
8
1
0.19
W
King Arthur
PesoV2
King Arthur
6
4
5
2.13
W
7
0
5
9.5
W
Tsukuyomi
V4LKYR13
Tsukuyomi
2
5
8
1.2
L
2
5
1
0.5
W
Sobek
Zoddisaur
Sobek
2
4
16
2.5
L
Artio
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,196
Damage
46,572
79,367
Taken
86,384
53,969
Mitigated
48,406
30,998
Healing
18,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
16,997
5,285
0
3,314
20,467
12,181
424
2,951
17,516
485
51,985
W
20,867
8,799
0
11,223
16,026
5,134
5,043
1,951
13,966
79,020
0
L
8,705
2,072
0
2,513
15,999
5,622
0
5,168
10,831
0
61,043
L
Apollo
HOOGAR66
Apollo
8,828
5,026
0
1,552
13,960
5,066
354
7,998
5,962
0
47,779
W
King Arthur
PesoV2
King Arthur
18,331
2,420
0
6,522
20,469
18,072
1,171
463
19,988
0
72,717
W
14,640
12,286
0
4,300
9,076
3,256
2,163
1,772
7,098
0
84,338
W
Tsukuyomi
V4LKYR13
Tsukuyomi
8,168
3,017
0
3,910
13,920
4,899
235
3,176
10,583
0
55,023
L
7,109
486
1,851
4,373
14,412
6,376
204
2,810
11,602
79,103
0
W
Sobek
Zoddisaur
Sobek
7,190
640
375
4,668
19,876
22,608
1,200
4,072
15,333
18,764
0
L
Artio
4,933
295
1,178
3,878
21,546
19,161
0
9,130
12,416
25,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,748
Gold Earned
47,749
493
Minions Killed
481
0
Camps Cleared
0
1,839,565
Distance Traveled
1,750,575
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,093
531
94
5
0
283,997
1
W
Sol
10,894
573
106
6
0
351,978
3
L
Loki
8,730
459
103
5
0
379,560
6
L
Apollo
8,572
451
92
5
0
339,408
6
W
King Arthur
11,718
617
140
7
0
343,593
0
W
Rama
11,378
599
137
7
0
381,680
4
W
Tsukuyomi
9,591
505
91
5
0
382,954
2
L
Ra
10,128
533
159
8
0
376,111
3
W
Sobek
9,167
482
19
1
0
379,360
6
L
Artio
10,226
538
33
2
0
371,499
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role