Player Matchup

Amaterasu
Amaterasu
Callmefadedgod
Amaterasu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 220L
1,421 Elo+
Party 2
Scylla
Scylla
ForeverNyx121
Scylla
Level 46
God Stats
35W - 55L
1,248 SR
Queue Stats
108W - 141L
1,251 Elo+
Party 4
Da Ji
Da Ji
Kooties-_-
Da Ji
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 204L
1,427 Elo+
Party 2
Sobek
Sobek
PaulWoodstock
Sobek
Level 69
God Stats
6W - 10L
1,446 SR
Queue Stats
235W - 277L
1,419 Elo+
Solo
Xbalanque
Xbalanque
ThatTwistedDj
Xbalanque
Level 87
God Stats
15W - 21L
1,565 SR
Queue Stats
437W - 465L
1,525 Elo+
Party 4
Team Averages
Level 60
1,452 SR
1,409 Elo+

VS

Team Averages
Level 49
1,464 SR
1,378 Elo+
Sol
Sol
GothGirlPainal
Sol
Level 93
God Stats
23W - 25L
1,578 SR
Queue Stats
37W - 46L
1,389 Elo+
Party 1
Ares
Ares
KtDolos
Ares
Level 29
God Stats
6W - 3L
1,715 SR
Queue Stats
33W - 39L
1,410 Elo+
Party 1
Rama
Rama
Quinta556
Rama
Level 39
God Stats
9W - 12L
1,302 SR
Queue Stats
144W - 200L
1,409 Elo+
Solo
Arachne
Arachne
figgyboyo
Arachne
Level 39
God Stats
15W - 26L
1,367 SR
Queue Stats
150W - 224L
1,356 Elo+
Party 3
Chaac
Chaac
ionskunk
Chaac
Level 44
God Stats
46W - 62L
1,356 SR
Queue Stats
160W - 222L
1,327 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Callmefadedgod
Amaterasu
11
0 / 6 / 2
6,924
364
4,525
11,533
6,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 7 / 3
7,105
374
4,820
9,617
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
12
6 / 6 / 1
8,598
453
9,343
16,035
5,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 5 / 9
10,332
544
9,833
27,735
33,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xbalanque
ThatTwistedDj
Xbalanque
17
12 / 6 / 6
11,104
584
24,738
20,502
7,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 5 / 5
12,586
662
24,247
21,697
9,927
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ares
KtDolos
Ares
16
4 / 5 / 6
11,479
604
10,177
13,346
12,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
15
1 / 7 / 5
9,424
496
7,280
13,259
4,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
figgyboyo
Arachne
18
8 / 2 / 6
11,832
623
8,512
13,093
6,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
ionskunk
Chaac
18
5 / 3 / 4
11,723
617
12,507
18,325
18,760
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
56
22
Kills
30
30
Deaths
22
21
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Callmefadedgod
Amaterasu
0
6
2
0.17
L
0
7
3
0.21
W
12
5
5
2.9
L
Da Ji
6
6
1
1.08
W
Ares
KtDolos
Ares
4
5
6
1.4
L
4
5
9
1.7
W
Rama
1
7
5
0.5
L
Xbalanque
ThatTwistedDj
Xbalanque
12
6
6
2.5
W
Arachne
figgyboyo
Arachne
8
2
6
5.5
W
Chaac
ionskunk
Chaac
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,259
Damage
62,723
85,422
Taken
79,720
55,890
Mitigated
51,740
19,700
Healing
26,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Callmefadedgod
Amaterasu
4,525
2,145
0
2,880
11,533
6,182
0
987
10,546
0
20,641
L
4,820
264
102
1,736
9,617
2,781
0
5,135
4,482
28,825
0
W
24,247
10,392
0
9,434
21,697
9,927
6,357
3,615
18,082
88,438
0
L
Da Ji
9,343
1,916
0
1,485
16,035
5,871
0
6,043
9,992
0
29,864
W
Ares
KtDolos
Ares
10,177
881
0
0
13,346
12,006
1,012
3,986
8,991
21,287
0
L
9,833
1,203
0
7,601
27,735
33,952
199
11,556
15,880
34,193
0
W
Rama
7,280
5,609
0
3,964
13,259
4,305
4,399
1,995
11,264
0
47,535
L
Xbalanque
ThatTwistedDj
Xbalanque
24,738
14,379
0
5,896
20,502
7,104
757
12,389
8,057
0
70,723
W
Arachne
figgyboyo
Arachne
8,512
6,518
0
4,835
13,093
6,742
2,199
1,274
11,605
0
73,084
W
Chaac
ionskunk
Chaac
12,507
2,833
226
7,697
18,325
18,760
1,194
3,316
14,769
11,833
60,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,063
Gold Earned
57,044
280
Minions Killed
505
0
Camps Cleared
0
1,530,229
Distance Traveled
1,835,303
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,924
364
30
2
0
298,332
2
L
Scylla
7,105
374
55
3
0
212,767
0
W
Sol
12,586
662
136
7
0
348,894
1
L
Da Ji
8,598
453
52
3
0
363,003
2
W
Ares
11,479
604
15
1
0
380,017
4
L
Sobek
10,332
544
42
2
0
355,229
5
W
Rama
9,424
496
96
5
0
300,092
1
L
Xbalanque
11,104
584
101
5
0
300,898
1
W
Arachne
11,832
623
115
6
0
438,046
2
W
Chaac
11,723
617
143
8
0
368,254
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role