Player Matchup

Gilgamesh
Gilgamesh
Gold IV
BlazeArcticP
Gilgamesh
Gold IV
Level 130
God Stats
2W - 9L
1,284 SR
Queue Stats
380W - 406L
1,417 MMR
Solo
Neith
Neith
Gold V
BliceIceKing
Neith
Gold V
Level 122
God Stats
42W - 45L
1,600 SR
Queue Stats
126W - 129L
1,350 MMR
Solo
Geb
Geb
Silver I
IIAineII
Geb
Silver I
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 62L
1,338 MMR
Party 2
Janus
Janus
Gold V
Medicinalized
Janus
Gold V
Level 109
God Stats
1W - 1L
1,704 SR
Queue Stats
18W - 23L
1,522 MMR
Party 2
Arachne
Arachne
Bronze III
YT__Haz3__
Arachne
Bronze III
Level 105
God Stats
4W - 2L
1,534 SR
Queue Stats
6W - 6L
1,478 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,524 SR
1,421 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,319 SR
1,419 MMR
Ra
Ra
Bronze III
Rikka Senpai
Ra
Bronze III
Level 113
God Stats
1W - 1L
1,304 SR
Queue Stats
11W - 7L
1,495 MMR
Solo
Cthulhu
Cthulhu
Bronze III
oP Lionhart
Cthulhu
Bronze III
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 84L
1,451 MMR
Party 1
Cupid
Cupid
Bronze III
opkillerbee
Cupid
Bronze III
Level 148
God Stats
3W - 4L
1,500 SR
Queue Stats
138W - 116L
1,451 MMR
Party 1
Kali
Kali
Gold I
v93santos
Kali
Gold I
Level 159
God Stats
8W - 10L
1,195 SR
Queue Stats
191W - 193L
1,387 MMR
Solo
Mulan
Mulan
Gold V
xQNDx PHEX
Mulan
Gold V
Level 117
God Stats
11W - 9L
1,096 SR
Queue Stats
328W - 325L
1,312 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlazeArcticP
Gilgamesh
12
0 / 2 / 0
6,723
480
3,117
9,387
6,184
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 4 / 2
6,989
499
6,453
7,353
2,165
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 4
6,617
473
4,050
13,027
9,404
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 5 / 2
7,957
568
5,825
7,112
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
YT__Haz3__
Arachne
12
2 / 3 / 3
7,220
516
5,444
10,153
4,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Morgan Le FayTiamatAthenaRatatoskrPele

VS

Bans
FreyaIzanamiKumbhakarnaAh Muzen CabYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 4
8,289
592
7,928
6,125
2,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
oP Lionhart
Cthulhu
12
4 / 2 / 4
7,865
562
6,211
10,806
7,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 1 / 2
7,825
559
4,515
7,799
2,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kali
12
1 / 2 / 6
7,471
534
4,275
9,933
3,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
14
3 / 0 / 1
8,296
593
5,646
6,321
4,735
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
6
Kills
16
17
Deaths
6
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BlazeArcticP
Gilgamesh
0
2
0
0
L
1
4
2
0.5
L
0
3
4
0.67
L
3
5
2
0.8
W
5
1
4
7
L
Arachne
YT__Haz3__
Arachne
2
3
3
1.17
W
Cthulhu
oP Lionhart
Cthulhu
4
2
4
3
W
3
1
2
4
W
Kali
1
2
6
2
W
Mulan
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,889
Damage
28,575
47,032
Taken
40,984
24,374
Mitigated
20,492
6,917
Healing
13,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BlazeArcticP
Gilgamesh
3,117
836
0
437
9,387
6,184
786
0
9,387
0
37,845
L
6,453
2,231
0
1,437
7,353
2,165
0
1,804
5,549
0
43,468
L
4,050
809
0
838
13,027
9,404
146
4,880
8,047
19,719
0
L
5,825
437
0
330
7,112
2,439
0
3,547
3,494
55,006
0
W
7,928
1,211
1,306
2,310
6,125
2,537
360
3,172
2,953
51,400
0
L
Arachne
YT__Haz3__
Arachne
5,444
3,105
0
3,875
10,153
4,182
0
3,737
6,416
0
44,935
W
Cthulhu
oP Lionhart
Cthulhu
6,211
755
131
1,473
10,806
7,066
214
2,991
7,691
24,015
0
W
4,515
2,902
520
4,601
7,799
2,652
770
1,026
6,773
0
54,254
W
Kali
4,275
1,530
0
1,835
9,933
3,502
1,462
2,093
7,690
0
49,278
W
Mulan
5,646
1,013
0
1,253
6,321
4,735
0
319
6,002
0
40,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,506
Gold Earned
39,746
377
Minions Killed
421
0
Camps Cleared
0
1,316,013
Distance Traveled
1,289,190
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,723
480
92
7
0
253,036
0
L
Neith
6,989
499
88
6
0
224,872
2
L
Geb
6,617
473
16
1
0
265,142
0
L
Janus
7,957
568
96
7
0
255,527
2
W
Ra
8,289
592
100
7
0
267,835
3
L
Arachne
7,220
516
85
6
0
317,436
1
W
Cthulhu
7,865
562
26
2
0
255,869
6
W
Cupid
7,825
559
108
8
0
222,145
5
W
Kali
7,471
534
95
7
0
279,515
4
W
Mulan
8,296
593
92
7
0
263,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role