Player Matchup

Sylvanus
Sylvanus
Krypt SCOPES
Sylvanus
Level 108
God Stats
1W - 0L
1,608 SR
Queue Stats
70W - 74L
1,526 Elo+
Solo
Sol
Sol
ParanoicBRblood
Sol
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 40L
1,481 Elo+
Solo
Bellona
Bellona
girlgamer953555
Bellona
Level 54
God Stats
7W - 3L
1,573 SR
Queue Stats
14W - 22L
1,459 Elo+
Solo
Team Averages
Level 107
1,561 SR
1,489 Elo+

VS

Team Averages
Level 94
1,623 SR
1,510 Elo+
Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BrotherGoldFish
Neith
Level 106
God Stats
1W - 1L
1,668 SR
Queue Stats
6W - 9L
1,488 Elo+
Solo
Bacchus
Bacchus
Juan007Gamer
Bacchus
Level 86
God Stats
8W - 4L
1,702 SR
Queue Stats
232W - 259L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Krypt SCOPES
Sylvanus
12
5 / 0 / 6
7,796
780
5,456
6,851
4,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
3 / 1 / 6
7,254
725
6,547
7,543
3,041
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 2 / 6
7,633
763
5,572
10,527
8,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 4 / 2
6,348
635
7,421
6,761
2,250
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 4 / 1
6,320
632
5,264
6,282
2,061
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Juan007Gamer
Bacchus
10
1 / 3 / 2
6,740
674
4,977
8,302
8,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
11
Kills
3
3
Deaths
11
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
2
0.5
L
1
4
1
0.38
L
Bacchus
Juan007Gamer
Bacchus
1
3
2
0.67
W
Sylvanus
Krypt SCOPES
Sylvanus
5
0
6
8
W
3
1
6
6
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,575
Damage
17,662
24,921
Taken
21,345
15,967
Mitigated
13,128
11,930
Healing
4,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,421
494
462
1,517
6,761
2,250
0
3,913
2,848
20,553
0
L
5,264
1,827
0
620
6,282
2,061
0
3,719
2,563
0
14,999
L
Bacchus
Juan007Gamer
Bacchus
4,977
465
0
1,772
8,302
8,817
0
4,371
3,931
17,757
0
W
Sylvanus
Krypt SCOPES
Sylvanus
5,456
985
2,631
3,268
6,851
4,587
489
3,938
2,913
16,756
0
W
6,547
2,018
0
3,062
7,543
3,041
1,050
3,675
3,868
25,718
0
W
5,572
1,851
0
2,969
10,527
8,339
191
4,785
5,742
0
27,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,683
Gold Earned
19,408
126
Minions Killed
81
0
Camps Cleared
0
532,450
Distance Traveled
519,087
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,348
635
33
3
0
162,722
2
L
Neith
6,320
632
21
2
0
160,546
3
L
Bacchus
6,740
674
27
3
0
195,819
1
W
Sylvanus
7,796
780
36
4
0
165,517
2
W
Sol
7,254
725
44
4
0
171,801
1
W
Bellona
7,633
763
46
5
0
195,132
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role