Player Matchup

Mercury
Mercury
Garethden
Mercury
Level 86
God Stats
0W - 2L
1,252 SR
Queue Stats
24W - 40L
1,382 Elo+
Party 1
Horus
Horus
Kimo156
Horus
Level 140
God Stats
0W - 1L
1,570 SR
Queue Stats
38W - 56L
1,392 Elo+
Party 1
Merlin
Merlin
LoneWo1f
Merlin
Level 67
God Stats
9W - 18L
1,380 SR
Queue Stats
53W - 98L
1,344 Elo+
Solo
Team Averages
Level 98
1,401 SR
1,373 Elo+

VS

Team Averages
Level 77
1,603 SR
1,514 Elo+
Susano
Susano
SecoBeco
Susano
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Zombiefool101
Ymir
Level 83
God Stats
12W - 9L
1,603 SR
Queue Stats
238W - 267L
1,561 Elo+
Party 2
Persephone
Persephone
david47
Persephone
Level 123
God Stats
5W - 3L
1,706 SR
Queue Stats
225W - 249L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Garethden
Mercury
9
1 / 7 / 3
6,954
580
4,689
9,747
3,481
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
Kimo156
Horus
11
1 / 2 / 3
7,134
595
4,967
9,676
10,601
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
LoneWo1f
Merlin
12
2 / 6 / 2
7,991
666
9,334
10,788
4,609
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
SecoBeco
Susano
8
0 / 3 / 5
7,164
597
1,455
7,432
3,070
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Talisman

Talisman

+75
Health
+15
Magical Protection

14
10 / 0 / 4
10,270
856
9,140
12,287
12,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Persephone
david47
Persephone
15
5 / 1 / 9
10,162
847
11,978
7,768
3,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
4
Kills
15
15
Deaths
4
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
Garethden
Mercury
1
7
3
0.36
L
Horus
Kimo156
Horus
1
2
3
1.25
L
Merlin
LoneWo1f
Merlin
2
6
2
0.5
W
Susano
SecoBeco
Susano
0
3
5
0.83
W
10
0
4
12
W
Persephone
david47
Persephone
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,990
Damage
22,573
30,211
Taken
27,487
18,691
Mitigated
18,230
7,608
Healing
4,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Garethden
Mercury
4,689
1,421
0
785
9,747
3,481
0
7,561
2,186
0
9,144
L
Horus
Kimo156
Horus
4,967
2,446
1,464
3,129
9,676
10,601
0
6,095
3,581
0
18,443
L
Merlin
LoneWo1f
Merlin
9,334
807
0
2,230
10,788
4,609
0
7,462
3,326
40,522
0
W
Susano
SecoBeco
Susano
1,455
195
0
0
7,432
3,070
118
2,963
4,469
0
6,894
W
9,140
2,281
0
1,291
12,287
12,149
92
4,879
7,408
17,475
0
W
Persephone
david47
Persephone
11,978
727
0
3,080
7,768
3,011
818
1,491
6,276
55,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,079
Gold Earned
27,596
101
Minions Killed
124
0
Camps Cleared
0
637,719
Distance Traveled
651,708
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,954
580
11
1
0
219,733
0
L
Horus
7,134
595
21
2
0
231,131
4
L
Merlin
7,991
666
69
6
0
186,855
1
W
Susano
7,164
597
12
1
0
198,188
0
W
Ymir
10,270
856
21
2
0
237,227
2
W
Persephone
10,162
847
91
8
0
216,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role