Player Matchup

Bellona
Bellona
NumerousWig17
Bellona
Level 93
God Stats
4W - 7L
1,391 SR
Queue Stats
36W - 45L
1,408 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
T1nk The Tank66
Ah Muzen Cab
Level 28
God Stats
2W - 3L
1,660 SR
Queue Stats
114W - 163L
1,271 Elo+
Solo
Raijin
Raijin
Xxalphad4vexX
Raijin
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 112L
1,413 Elo+
Solo
Team Averages
Level 58
1,517 SR
1,364 Elo+

VS

Team Averages
Level 31
1,379 SR
1,393 Elo+
Sun Wukong
Sun Wukong
Polar_1102
Sun Wukong
Level 28
God Stats
6W - 6L
1,320 SR
Queue Stats
836W - 829L
1,421 Elo+
Party 1
Hera
Hera
Ragnar7801
Hera
Level 61
God Stats
24W - 15L
1,638 SR
Queue Stats
638W - 668L
1,465 Elo+
Party 1
Thoth
Thoth
XxenosX1594
Thoth
Level 4
God Stats
1W - 7L
1,180 SR
Queue Stats
1W - 8L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
16
1 / 6 / 5
11,979
570
6,949
19,151
23,976
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Muzen Cab
T1nk The Tank66
Ah Muzen Cab
16
3 / 5 / 2
12,777
608
10,761
17,496
5,805
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
3 / 6 / 3
12,897
614
10,276
13,248
4,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Polar_1102
Sun Wukong
19
6 / 1 / 10
13,865
660
10,832
15,869
12,323
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
6 / 3 / 9
13,863
660
18,230
10,719
3,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 3 / 9
14,087
671
8,708
9,656
4,014
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
7
Kills
17
17
Deaths
7
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bellona
1
6
5
0.58
W
Sun Wukong
Polar_1102
Sun Wukong
6
1
10
11
W
6
3
9
3.5
L
Ah Muzen Cab
T1nk The Tank66
Ah Muzen Cab
3
5
2
0.8
L
3
6
3
0.75
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,986
Damage
37,770
49,895
Taken
36,244
34,416
Mitigated
20,010
10,291
Healing
9,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
6,949
640
0
3,046
19,151
23,976
0
7,969
11,182
409
42,398
W
Sun Wukong
Polar_1102
Sun Wukong
10,832
1,396
0
4,910
15,869
12,323
335
2,709
12,906
0
34,344
W
18,230
4,373
0
3,768
10,719
3,673
1,156
3,486
6,889
78,126
0
L
Ah Muzen Cab
T1nk The Tank66
Ah Muzen Cab
10,761
4,004
1,233
3,794
17,496
5,805
685
11,010
6,486
0
49,173
L
10,276
0
0
2,218
13,248
4,635
450
7,959
5,289
69,786
0
W
8,708
813
0
887
9,656
4,014
281
3,400
5,854
46,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,653
Gold Earned
41,815
233
Minions Killed
270
0
Camps Cleared
0
1,073,208
Distance Traveled
1,152,356
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,979
570
60
3
0
381,993
2
W
Sun Wukong
13,865
660
57
3
0
412,857
3
W
Hera
13,863
660
112
5
0
391,136
6
L
Ah Muzen Cab
12,777
608
65
3
0
362,924
0
L
Raijin
12,897
614
108
5
0
328,291
1
W
Thoth
14,087
671
101
5
0
348,363
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role