Player Matchup

Izanami
Izanami
EXQ-Ygorr
Izanami
Level 28
God Stats
4W - 3L
1,706 SR
Queue Stats
9W - 9L
1,389 Elo+
Party 1
Guan Yu
Guan Yu
MichaelNSJ
Guan Yu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,482 Elo+
Solo
Hel
Hel
Seauke Gamer
Hel
Level 25
God Stats
5W - 3L
1,473 SR
Queue Stats
8W - 7L
1,390 Elo+
Party 1
Sobek
Sobek
haberbeck
Sobek
Level 23
God Stats
9W - 6L
1,486 SR
Queue Stats
10W - 9L
1,412 Elo+
Party 1
Scylla
Scylla
lourencolindooo
Scylla
Level 4
God Stats
1W - 3L
1,303 SR
Queue Stats
67W - 79L
1,438 Elo+
Solo
Team Averages
Level 19
1,494 SR
1,422 Elo+

VS

Team Averages
Level 18
1,455 SR
1,512 Elo+
King Arthur
King Arthur
Dualwolf25415
King Arthur
Level 19
God Stats
2W - 3L
1,383 SR
Queue Stats
11W - 10L
1,473 Elo+
Solo
Raijin
Raijin
bantrax3452
Raijin
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 52L
1,407 Elo+
Solo
Discordia
Discordia
civilera
Discordia
Level 15
God Stats
15W - 14L
1,581 SR
Queue Stats
20W - 21L
1,434 Elo+
Party 2
Kukulkan
Kukulkan
jaHfaRm
Kukulkan
Level 29
God Stats
39W - 34L
1,523 SR
Queue Stats
142W - 144L
1,514 Elo+
Party 2
Arachne
Arachne
krauzzen2
Arachne
Level 15
God Stats
1W - 1L
1,290 SR
Queue Stats
52W - 15L
1,732 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EXQ-Ygorr
Izanami
16
3 / 7 / 4
10,265
933
8,806
17,759
7,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
MichaelNSJ
Guan Yu
16
2 / 4 / 4
10,019
911
6,673
20,622
25,412
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 7 / 3
9,560
869
7,599
20,694
15,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
haberbeck
Sobek
16
0 / 3 / 2
8,797
800
2,441
16,841
13,394
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
2 / 6 / 5
9,897
900
6,164
14,092
5,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

114

VS

Team 2 Tickets

304

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dualwolf25415
King Arthur
18
1 / 4 / 13
10,613
965
9,923
14,886
16,016
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Raijin
14
0 / 0 / 0
6,630
603
0
0
0
Discordia
civilera
Discordia
18
1 / 1 / 15
11,064
1,006
18,071
3,910
1,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
jaHfaRm
Kukulkan
18
6 / 1 / 12
12,055
1,096
24,190
6,502
2,913
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Arachne
krauzzen2
Arachne
19
19 / 2 / 5
14,646
1,331
31,413
10,214
5,082
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
72
8
Kills
27
27
Deaths
8
18
Assists
45
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Dualwolf25415
King Arthur
1
4
13
1.88
L
Izanami
EXQ-Ygorr
Izanami
3
7
4
0.71
L
Guan Yu
MichaelNSJ
Guan Yu
2
4
4
1
L
1
7
3
0.36
W
Raijin
0
0
0
0
W
Discordia
civilera
Discordia
1
1
15
8.5
L
Sobek
haberbeck
Sobek
0
3
2
0.33
W
Kukulkan
jaHfaRm
Kukulkan
6
1
12
12
W
Arachne
krauzzen2
Arachne
19
2
5
10.75
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,683
Damage
83,597
90,008
Taken
35,512
66,918
Mitigated
25,265
12,609
Healing
7,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Dualwolf25415
King Arthur
9,923
374
0
1,094
14,886
16,016
0
6,502
8,384
1,295
20,583
L
Izanami
EXQ-Ygorr
Izanami
8,806
5,674
0
1,023
17,759
7,347
0
8,213
9,546
0
26,990
L
Guan Yu
MichaelNSJ
Guan Yu
6,673
1,355
964
3,127
20,622
25,412
0
10,043
10,579
0
19,764
L
7,599
598
3,524
3,568
20,694
15,683
0
7,414
13,280
30,500
0
W
Raijin
0
0
0
0
0
0
0
0
0
0
0
W
Discordia
civilera
Discordia
18,071
741
0
0
3,910
1,254
0
1,433
2,389
41,930
0
L
Sobek
haberbeck
Sobek
2,441
132
0
403
16,841
13,394
0
9,275
7,566
11,317
0
W
Kukulkan
jaHfaRm
Kukulkan
24,190
2,527
0
736
6,502
2,913
0
3,644
2,858
53,021
0
W
Arachne
krauzzen2
Arachne
31,413
27,565
0
5,213
10,214
5,082
0
4,537
5,677
0
47,424
L
6,164
911
0
0
14,092
5,082
0
8,590
5,502
19,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,538
Gold Earned
55,008
148
Minions Killed
180
4
Camps Cleared
11
989,711
Distance Traveled
859,216
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,613
965
15
1
1
174,070
0
L
Izanami
10,265
933
34
3
1
203,454
0
L
Guan Yu
10,019
911
22
2
0
242,011
1
L
Hel
9,560
869
53
5
1
195,171
2
W
Raijin
6,630
603
0
0
0
0
0
W
Discordia
11,064
1,006
68
6
0
220,771
1
L
Sobek
8,797
800
12
1
2
155,268
1
W
Kukulkan
12,055
1,096
72
7
0
225,951
1
W
Arachne
14,646
1,331
25
2
10
238,424
1
L
Scylla
9,897
900
27
2
0
193,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role