Player Matchup

Rama
Rama
B00GIExW00GIE
Rama
Level 129
God Stats
3W - 1L
1,490 SR
Queue Stats
161W - 150L
1,497 Elo+
Party 1
Sylvanus
Sylvanus
forestmike
Sylvanus
Level 137
God Stats
6W - 4L
1,558 SR
Queue Stats
114W - 85L
1,581 Elo+
Party 1
Ganesha
Ganesha
scotmelee44
Ganesha
Level 117
God Stats
14W - 9L
1,603 SR
Queue Stats
95W - 76L
1,479 Elo+
Party 1
Team Averages
Level 128
1,550 SR
1,519 Elo+

VS

Team Averages
Level 62
1,395 SR
1,322 Elo+
Tyr
Tyr
IncomingWizard4
Tyr
Level 94
God Stats
0W - 1L
1,139 SR
Queue Stats
197W - 316L
1,345 Elo+
Party 2
Guan Yu
Guan Yu
Rickenbacker9370
Guan Yu
Level 84
God Stats
2W - 1L
1,588 SR
Queue Stats
46W - 110L
1,278 Elo+
Party 2
Janus
Janus
vFaid-
Janus
Level 7
God Stats
5W - 9L
1,458 SR
Queue Stats
8W - 15L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 8
9,745
750
13,016
9,435
4,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
forestmike
Sylvanus
14
8 / 0 / 7
10,025
771
9,202
12,544
13,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ganesha
scotmelee44
Ganesha
12
0 / 0 / 15
9,351
719
6,493
14,083
15,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
7,200
554
5,795
13,980
10,544
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 6 / 0
7,402
569
5,126
13,193
8,739
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
vFaid-
Janus
13
0 / 3 / 0
7,911
609
13,266
9,070
2,348
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
0
15
Kills
0
0
Deaths
15
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
7
0
8
11
L
0
6
0
0
L
0
6
0
0
W
Sylvanus
forestmike
Sylvanus
8
0
7
11.5
W
Ganesha
scotmelee44
Ganesha
0
0
15
7.5
L
Janus
vFaid-
Janus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,711
Damage
24,187
36,062
Taken
36,243
33,726
Mitigated
21,631
16,283
Healing
9,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,016
10,654
0
2,631
9,435
4,152
1,107
2,989
6,446
0
29,787
L
5,795
1,160
149
1,714
13,980
10,544
0
4,926
9,054
0
15,401
L
5,126
930
1,236
3,127
13,193
8,739
72
5,600
7,593
1,785
11,738
W
Sylvanus
forestmike
Sylvanus
9,202
3,351
3,631
4,504
12,544
13,669
1,127
4,666
7,878
30,816
7,182
W
Ganesha
scotmelee44
Ganesha
6,493
722
917
4,600
14,083
15,905
154
5,857
8,226
18,624
0
L
Janus
vFaid-
Janus
13,266
646
206
3,022
9,070
2,348
155
3,990
5,080
59,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,121
Gold Earned
22,513
122
Minions Killed
143
0
Camps Cleared
0
625,730
Distance Traveled
702,404
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,745
750
50
4
0
232,506
2
L
Tyr
7,200
554
21
2
0
224,132
0
L
Guan Yu
7,402
569
36
3
0
250,544
0
W
Sylvanus
10,025
771
69
5
0
192,289
1
W
Ganesha
9,351
719
3
0
0
200,935
2
L
Janus
7,911
609
86
7
0
227,728
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role