Player Matchup

Cabrakan
Cabrakan
AktKatsu
Cabrakan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,387 Elo+
Solo
Skadi
Skadi
HeitoraP90
Skadi
Level 31
God Stats
3W - 8L
1,225 SR
Queue Stats
212W - 223L
1,386 Elo+
Solo
Bakasura
Bakasura
ProofYapper8071
Bakasura
Level 29
God Stats
8W - 15L
1,332 SR
Queue Stats
146W - 177L
1,372 Elo+
Solo
Izanami
Izanami
edspawn
Izanami
Level 17
God Stats
1W - 10L
1,246 SR
Queue Stats
4W - 11L
1,134 Elo+
Solo
King Arthur
King Arthur
flashblas
King Arthur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 17
1,361 SR
1,356 Elo+

VS

Team Averages
Level 7
1,586 SR
1,403 Elo+
Neith
Neith
TatunPapirrin
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,383 Elo+
Solo
Jing Wei
Jing Wei
WrSan
Jing Wei
Level 19
God Stats
4W - 2L
1,857 SR
Queue Stats
28W - 41L
1,343 Elo+
Solo
Bellona
Bellona
frejoja
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
marcquiplayer
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
noisvegnomo
Ymir
Level 6
God Stats
5W - 3L
1,575 SR
Queue Stats
18W - 15L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AktKatsu
Cabrakan
9
0 / 3 / 2
5,800
414
2,878
8,838
8,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Skadi
12
3 / 3 / 3
6,915
494
8,226
7,416
2,597
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
13
7 / 0 / 2
8,093
578
5,437
7,302
3,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
edspawn
Izanami
11
3 / 8 / 0
7,071
505
3,706
8,884
2,943
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
flashblas
King Arthur
5
0 / 7 / 1
4,712
337
636
5,934
2,091

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 4
7,333
524
7,645
6,237
1,698
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
WrSan
Jing Wei
13
3 / 1 / 1
7,840
560
3,386
8,142
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Bellona
frejoja
Bellona
12
1 / 4 / 0
7,359
526
1,874
7,531
5,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
10 / 5 / 2
8,789
628
8,651
8,243
3,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 2 / 3
7,160
511
3,457
6,405
3,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
13
Kills
20
21
Deaths
14
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
AktKatsu
Cabrakan
0
3
2
0.33
L
Skadi
3
3
3
1.5
L
Bakasura
7
0
2
8
W
4
2
4
3
W
Jing Wei
WrSan
Jing Wei
3
1
1
3.5
L
Izanami
edspawn
Izanami
3
8
0
0.38
L
King Arthur
flashblas
King Arthur
0
7
1
0.07
W
Bellona
frejoja
Bellona
1
4
0
0.25
W
10
5
2
2.2
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,883
Damage
25,013
38,374
Taken
36,558
18,934
Mitigated
16,138
6,034
Healing
10,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
AktKatsu
Cabrakan
2,878
473
0
1,707
8,838
8,110
252
1,710
7,128
16,192
0
L
Skadi
8,226
3,401
0
1,074
7,416
2,597
818
2,238
5,178
0
38,786
L
Bakasura
5,437
2,926
0
2,560
7,302
3,193
0
1,573
5,729
0
36,458
W
7,645
3,086
0
1,732
6,237
1,698
688
1,209
4,893
0
39,357
W
Jing Wei
WrSan
Jing Wei
3,386
2,783
0
2,685
8,142
2,325
1,635
283
7,859
0
47,642
L
Izanami
edspawn
Izanami
3,706
2,712
0
693
8,884
2,943
619
2,969
5,915
0
30,776
L
King Arthur
flashblas
King Arthur
636
387
0
0
5,934
2,091
12
2,502
3,432
0
5,638
W
Bellona
frejoja
Bellona
1,874
1,019
0
1,890
7,531
5,287
2,208
0
6,991
0
32,160
W
8,651
5,147
0
2,665
8,243
3,329
2,023
0
7,678
37,293
4,779
W
3,457
721
0
1,136
6,405
3,499
0
1,386
5,019
7,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,591
Gold Earned
38,481
231
Minions Killed
321
0
Camps Cleared
0
1,027,760
Distance Traveled
1,182,169
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,800
414
23
2
0
204,713
4
L
Skadi
6,915
494
57
4
0
199,150
5
L
Bakasura
8,093
578
83
6
0
278,119
1
W
Neith
7,333
524
69
5
0
241,590
5
W
Jing Wei
7,840
560
104
7
0
239,775
0
L
Izanami
7,071
505
59
4
0
203,795
0
L
King Arthur
4,712
337
9
1
0
141,983
0
W
Bellona
7,359
526
66
5
0
204,119
2
W
Olorun
8,789
628
77
6
0
224,226
1
W
Ymir
7,160
511
5
0
0
272,459
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role