Player Matchup

Yemoja
Yemoja
BelzebobCZ2061
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Neith
Neith
Eleadorka
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
TML43
Hun Batz
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,160 Elo+
Party 1
Sun Wukong
Sun Wukong
benjivinilos
Sun Wukong
Level 19
God Stats
105W - 131L
1,352 SR
Queue Stats
141W - 168L
1,356 Elo+
Solo
Cerberus
Cerberus
bighardgay6pack
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,148 Elo+
Party 1
Team Averages
Level 7
1,470 SR
1,333 Elo+

VS

Team Averages
Level 19
1,485 SR
1,420 Elo+
Izanami
Izanami
Chapupu
Izanami
Level 18
God Stats
3W - 0L
1,443 SR
Queue Stats
10W - 5L
1,445 Elo+
Solo
Da Ji
Da Ji
ChickFiIASauce
Da Ji
Level 18
God Stats
3W - 2L
1,347 SR
Queue Stats
21W - 23L
1,360 Elo+
Solo
Ares
Ares
Onic45
Ares
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Guan Yu
Guan Yu
SweatieMeats
Guan Yu
Level 29
God Stats
9W - 8L
1,525 SR
Queue Stats
326W - 363L
1,358 Elo+
Party 3
Nu Wa
Nu Wa
not2goodatsmite
Nu Wa
Level 29
God Stats
108W - 74L
1,609 SR
Queue Stats
261W - 289L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 4
6,672
371
2,253
16,698
10,212
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Neith
Eleadorka
Neith
10
0 / 7 / 0
7,662
426
3,586
15,583
5,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
TML43
Hun Batz
11
2 / 6 / 0
7,239
402
6,326
12,451
3,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
benjivinilos
Sun Wukong
14
5 / 3 / 0
8,960
498
7,244
10,912
6,519
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
12
0 / 8 / 1
6,943
386
3,446
18,233
11,308
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chapupu
Izanami
15
9 / 2 / 6
9,782
543
16,310
9,196
2,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
13 / 2 / 5
10,815
601
14,598
13,329
5,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
Onic45
Ares
13
3 / 2 / 5
9,475
526
3,643
8,732
5,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
SweatieMeats
Guan Yu
13
2 / 2 / 10
8,090
449
5,071
8,371
5,071
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
5 / 0 / 14
9,687
538
18,478
5,322
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
72
7
Kills
32
32
Deaths
8
5
Assists
40
Player
Kills
Deaths
Assists
KDA
L
0
8
4
0.25
W
Izanami
Chapupu
Izanami
9
2
6
6
W
13
2
5
7.75
L
Neith
Eleadorka
Neith
0
7
0
0
W
Ares
Onic45
Ares
3
2
5
2.75
W
Guan Yu
SweatieMeats
Guan Yu
2
2
10
3.5
L
Hun Batz
TML43
Hun Batz
2
6
0
0.33
L
Sun Wukong
benjivinilos
Sun Wukong
5
3
0
1.67
L
Cerberus
0
8
1
0.06
W
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,855
Damage
58,100
73,877
Taken
44,950
36,587
Mitigated
20,180
9,695
Healing
9,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,253
636
1,465
2,204
16,698
10,212
386
2,918
13,650
15,451
0
W
Izanami
Chapupu
Izanami
16,310
13,092
0
3,124
9,196
2,988
597
704
8,492
0
75,277
W
14,598
5,207
0
1,507
13,329
5,372
612
1,295
12,034
0
71,833
L
Neith
Eleadorka
Neith
3,586
1,770
0
1,069
15,583
5,360
140
3,917
11,516
0
29,886
W
Ares
Onic45
Ares
3,643
264
0
1,893
8,732
5,038
756
1,140
7,592
19,828
0
W
Guan Yu
SweatieMeats
Guan Yu
5,071
917
198
1,690
8,371
5,071
630
1,191
7,180
0
27,896
L
Hun Batz
TML43
Hun Batz
6,326
1,616
0
1,071
12,451
3,188
582
1,801
10,576
0
29,869
L
Sun Wukong
benjivinilos
Sun Wukong
7,244
2,188
0
886
10,912
6,519
1,598
3,652
7,104
0
47,408
L
Cerberus
3,446
550
634
2,366
18,233
11,308
267
8,889
8,910
28,678
0
W
18,478
6,052
0
1,197
5,322
1,711
2,835
1,578
3,744
64,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,476
Gold Earned
47,849
280
Minions Killed
383
0
Camps Cleared
0
1,418,932
Distance Traveled
1,695,424
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,672
371
23
1
0
249,322
1
W
Izanami
9,782
543
121
7
0
309,887
1
W
Da Ji
10,815
601
96
5
0
379,524
0
L
Neith
7,662
426
52
3
0
277,974
5
W
Ares
9,475
526
25
1
0
325,681
1
W
Guan Yu
8,090
449
57
3
0
393,726
2
L
Hun Batz
7,239
402
53
3
0
293,367
3
L
Sun Wukong
8,960
498
89
5
0
316,649
0
L
Cerberus
6,943
386
63
4
0
281,620
0
W
Nu Wa
9,687
538
84
5
0
286,606
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role