Player Matchup

Vamana
Vamana
 
Vamana
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Sage6272
Medusa
Level 16
God Stats
0W - 3L
1,142 SR
Queue Stats
2W - 14L
1,045 Elo+
Party 2
Chronos
Chronos
Takuache
Chronos
Level 29
God Stats
4W - 3L
1,728 SR
Queue Stats
272W - 114L
1,805 Elo+
Solo
Team Averages
Level 43
1,457 SR
1,450 Elo+

VS

Team Averages
Level 159
1,607 SR
1,538 Elo+
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
XRinNeGanX
Danzaburou
Level 160
God Stats
15W - 10L
1,603 SR
Queue Stats
354W - 356L
1,525 Elo+
Party 1
Sol
Sol
kihsnu
Sol
Level 156
God Stats
10W - 3L
1,719 SR
Queue Stats
509W - 473L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
8
1 / 3 / 2
6,368
637
4,456
9,495
4,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Sage6272
Medusa
8
1 / 5 / 1
6,022
602
880
5,529
2,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chronos
Takuache
Chronos
12
2 / 2 / 1
7,143
714
7,054
7,641
3,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
2 / 3 / 2
6,868
687
5,401
5,956
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
XRinNeGanX
Danzaburou
11
4 / 1 / 4
7,880
788
4,734
6,885
2,486
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
kihsnu
Sol
12
4 / 0 / 5
7,757
776
7,419
4,535
1,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
10
10
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
3
2
0.67
W
Agni
 
Agni
2
3
2
1
L
Medusa
Sage6272
Medusa
1
5
1
0.3
L
Chronos
Takuache
Chronos
2
2
1
1.25
W
Danzaburou
XRinNeGanX
Danzaburou
4
1
4
6
W
Sol
kihsnu
Sol
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,390
Damage
17,554
22,665
Taken
17,376
10,193
Mitigated
6,153
5,364
Healing
7,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,456
1,754
0
1,690
9,495
4,956
0
5,402
3,730
0
9,880
W
Agni
 
Agni
5,401
416
0
858
5,956
1,930
334
2,390
3,566
14,775
0
L
Medusa
Sage6272
Medusa
880
205
0
0
5,529
2,219
0
3,333
2,028
0
5,857
L
Chronos
Takuache
Chronos
7,054
3,129
0
3,674
7,641
3,018
0
2,850
4,495
32,749
3,998
W
Danzaburou
XRinNeGanX
Danzaburou
4,734
1,836
0
3,985
6,885
2,486
332
2,205
4,680
0
20,913
W
Sol
kihsnu
Sol
7,419
1,804
0
2,664
4,535
1,737
905
1,592
2,943
27,310
2,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,533
Gold Earned
22,505
91
Minions Killed
117
0
Camps Cleared
0
512,907
Distance Traveled
565,315
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,368
637
14
1
0
212,312
1
W
Agni
6,868
687
25
3
0
181,243
1
L
Medusa
6,022
602
10
1
0
109,083
0
L
Chronos
7,143
714
67
7
0
191,512
2
W
Danzaburou
7,880
788
38
4
0
197,061
2
W
Sol
7,757
776
54
5
0
187,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role