Player Matchup

Artemis
Artemis
 
Artemis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
KoryoSaram
Pele
Level 115
God Stats
7W - 6L
1,382 SR
Queue Stats
134W - 143L
1,534 Elo+
Party 4
Zhong Kui
Zhong Kui
Loki15100
Zhong Kui
Level 27
God Stats
1W - 2L
1,629 SR
Queue Stats
37W - 25L
1,613 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Ogsukki
Morgan Le Fay
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 37L
1,624 Elo+
Party 4
Ymir
Ymir
Saec
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,680 Elo+
Party 3
Team Averages
Level 53
1,502 SR
1,590 Elo+

VS

Team Averages
Level 17
1,468 SR
1,485 Elo+
Arachne
Arachne
Kjellu
Arachne
Level 9
God Stats
2W - 3L
1,500 SR
Queue Stats
7W - 11L
1,383 Elo+
Party 1
Raijin
Raijin
MarcosZgZ
Raijin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,515 Elo+
Party 2
Ymir
Ymir
cowkiller999911
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,380 Elo+
Party 1
Heimdallr
Heimdallr
fjustkiller
Heimdallr
Level 25
God Stats
2W - 4L
1,341 SR
Queue Stats
29W - 29L
1,367 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
llTHK
Morgan Le Fay
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,781 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
10 / 0 / 4
7,405
741
9,918
4,536
1,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
9 / 0 / 1
7,136
714
5,118
6,984
2,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Loki15100
Zhong Kui
11
3 / 0 / 2
6,159
616
4,458
4,715
3,335
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
Ogsukki
Morgan Le Fay
11
6 / 0 / 3
6,713
671
4,745
4,645
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Saec
Ymir
10
5 / 0 / 10
6,969
697
3,528
6,867
3,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Kjellu
Arachne
6
0 / 5 / 0
4,611
461
1,233
7,055
2,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
MarcosZgZ
Raijin
6
0 / 8 / 0
4,083
408
2,916
6,660
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 8 / 0
4,257
426
2,058
9,668
3,854
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
fjustkiller
Heimdallr
7
0 / 6 / 0
4,538
454
4,440
6,489
1,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
llTHK
Morgan Le Fay
8
0 / 6 / 0
4,704
470
4,068
7,516
2,242
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
0
33
Kills
0
0
Deaths
33
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
10
0
4
12
L
Arachne
Kjellu
Arachne
0
5
0
0
W
9
0
1
9.5
W
Zhong Kui
Loki15100
Zhong Kui
3
0
2
4
L
Raijin
MarcosZgZ
Raijin
0
8
0
0
W
Morgan Le Fay
Ogsukki
Morgan Le Fay
6
0
3
7.5
W
Ymir
Saec
Ymir
5
0
10
10
L
0
8
0
0
L
Heimdallr
fjustkiller
Heimdallr
0
6
0
0
L
Morgan Le Fay
llTHK
Morgan Le Fay
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,767
Damage
14,715
27,747
Taken
37,388
11,831
Mitigated
11,778
8,784
Healing
3,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,918
4,764
0
1,177
4,536
1,578
0
827
3,709
0
38,987
L
Arachne
Kjellu
Arachne
1,233
626
0
1,535
7,055
2,436
0
3,035
4,020
0
21,289
W
5,118
1,626
0
2,950
6,984
2,082
1,061
2,272
4,712
0
36,883
W
Zhong Kui
Loki15100
Zhong Kui
4,458
560
0
3,165
4,715
3,335
967
1,811
2,904
28,347
0
L
Raijin
MarcosZgZ
Raijin
2,916
673
0
126
6,660
1,742
0
3,062
3,598
12,796
0
W
Morgan Le Fay
Ogsukki
Morgan Le Fay
4,745
488
0
612
4,645
1,498
1,452
2,473
2,172
30,249
0
W
Ymir
Saec
Ymir
3,528
1,155
0
880
6,867
3,338
0
1,710
5,157
9,076
0
L
2,058
485
0
1,126
9,668
3,854
24
1,652
8,016
8,872
0
L
Heimdallr
fjustkiller
Heimdallr
4,440
2,330
0
0
6,489
1,504
243
1,134
5,355
0
19,501
L
Morgan Le Fay
llTHK
Morgan Le Fay
4,068
559
0
1,040
7,516
2,242
0
3,848
3,668
17,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,382
Gold Earned
22,193
267
Minions Killed
144
0
Camps Cleared
0
986,317
Distance Traveled
907,215
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,405
741
66
7
0
173,166
3
L
Arachne
4,611
461
49
5
0
215,241
1
W
Pele
7,136
714
68
7
0
227,439
3
W
Zhong Kui
6,159
616
57
6
0
196,601
1
L
Raijin
4,083
408
10
1
0
166,520
0
W
Morgan Le Fay
6,713
671
59
6
0
185,604
3
W
Ymir
6,969
697
17
2
0
203,507
1
L
Ymir
4,257
426
14
1
0
173,504
2
L
Heimdallr
4,538
454
35
4
0
179,650
1
L
Morgan Le Fay
4,704
470
36
4
0
172,300
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role