Player Matchup

Danzaburou
Danzaburou
Bronze III
Mudk1pGam3r
Danzaburou
Bronze III
Level 46
God Stats
0W - 2L
1,359 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Jormungandr
Jormungandr
Bronze III
Sun Drago
Jormungandr
Bronze III
Level 31
God Stats
0W - 1L
1,637 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Sol
Sol
Gold V
ooSoulReaper
Sol
Gold V
Level 118
God Stats
21W - 19L
1,576 SR
Queue Stats
79W - 95L
1,331 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 65
1,524 SR
1,377 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 90
1,585 SR
1,089 MMR
Ah Puch
Ah Puch
Gold IV
ThugPanda21
Ah Puch
Gold IV
Level 144
God Stats
15W - 10L
1,682 SR
Queue Stats
126W - 149L
1,446 MMR
Solo
Cthulhu
Cthulhu
Silver I
edpool08
Cthulhu
Silver I
Level 60
God Stats
5W - 6L
1,575 SR
Queue Stats
15W - 23L
1,411 MMR
Solo
Neith
Neith
Bronze I
united_byboozzz
Neith
Bronze I
Level 65
God Stats
9W - 17L
1,499 SR
Queue Stats
42W - 80L
411 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Mudk1pGam3r
Danzaburou
11
0 / 5 / 0
8,211
547
7,173
12,389
3,624
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Sun Drago
Jormungandr
12
1 / 6 / 0
8,739
583
6,898
14,569
4,733
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 1 / 0
8,930
595
11,536
8,503
2,697
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ScyllaMorgan Le FayAphroditeGilgameshAgni

VS

Bans
SobekAmaterasuMerlinKing ArthurGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ThugPanda21
Ah Puch
16
5 / 1 / 6
10,700
713
17,971
15,363
5,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
edpool08
Cthulhu
14
3 / 1 / 7
10,972
731
9,239
10,381
11,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 0 / 6
10,374
692
3,577
7,295
2,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
2
Kills
12
12
Deaths
2
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Mudk1pGam3r
Danzaburou
0
5
0
0
L
Jormungandr
Sun Drago
Jormungandr
1
6
0
0.17
W
Ah Puch
ThugPanda21
Ah Puch
5
1
6
8
W
Cthulhu
edpool08
Cthulhu
3
1
7
6.5
L
1
1
0
1
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,607
Damage
30,787
35,461
Taken
33,039
11,054
Mitigated
19,190
3,534
Healing
14,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Mudk1pGam3r
Danzaburou
7,173
1,885
0
732
12,389
3,624
0
9,525
2,864
0
20,858
L
Jormungandr
Sun Drago
Jormungandr
6,898
731
177
607
14,569
4,733
242
10,986
3,583
24,201
0
W
Ah Puch
ThugPanda21
Ah Puch
17,971
275
0
7,916
15,363
5,492
26
9,635
5,728
59,472
0
W
Cthulhu
edpool08
Cthulhu
9,239
298
1,415
3,111
10,381
11,309
112
5,024
5,357
33,437
0
L
11,536
487
0
2,018
8,503
2,697
0
6,699
1,804
45,143
0
W
3,577
1,282
0
1,664
7,295
2,389
1,164
3,775
3,520
0
28,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,880
Gold Earned
32,046
169
Minions Killed
198
0
Camps Cleared
0
781,491
Distance Traveled
866,801
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,211
547
43
3
0
236,025
3
L
Jormungandr
8,739
583
39
3
0
256,804
1
W
Ah Puch
10,700
713
101
7
0
292,234
2
W
Cthulhu
10,972
731
50
3
0
302,240
5
L
Sol
8,930
595
87
6
0
288,662
4
W
Neith
10,374
692
47
3
0
272,327
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role