Player Matchup

Odin
Odin
Faxmeforme
Odin
Level 7
God Stats
2W - 2L
1,444 SR
Queue Stats
5W - 8L
1,385 Elo+
Solo
Artemis
Artemis
JazzMontana
Artemis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 84L
1,500 Elo+
Solo
Tiamat
Tiamat
Roddoxx
Tiamat
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,408 Elo+
Party 2
Da Ji
Da Ji
Tengentoppaio
Da Ji
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,421 Elo+
Party 2
Ymir
Ymir
elkchaviejas16
Ymir
Level 7
God Stats
3W - 2L
1,700 SR
Queue Stats
49W - 61L
1,540 Elo+
Solo
Team Averages
Level 11
1,529 SR
1,451 Elo+

VS

Team Averages
Level 18
1,625 SR
1,481 Elo+
Artemis
Artemis
Cuteguy420
Artemis
Level 8
God Stats
0W - 1L
1,683 SR
Queue Stats
1W - 2L
1,496 Elo+
Party 1
Bastet
Bastet
LEBLEC
Bastet
Level 22
God Stats
3W - 3L
1,714 SR
Queue Stats
25W - 20L
1,498 Elo+
Solo
Raijin
Raijin
OgTheMountainMan
Raijin
Level 11
God Stats
1W - 1L
1,532 SR
Queue Stats
3W - 2L
1,563 Elo+
Party 1
Skadi
Skadi
jeeemem
Skadi
Level 23
God Stats
1W - 4L
1,281 SR
Queue Stats
36W - 58L
1,282 Elo+
Solo
Bellona
Bellona
thehatedone6
Bellona
Level 24
God Stats
5W - 3L
1,915 SR
Queue Stats
69W - 74L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 0
7,893
439
4,469
9,757
4,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
JazzMontana
Artemis
17
5 / 2 / 1
10,412
578
6,410
8,190
2,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
Roddoxx
Tiamat
16
4 / 5 / 3
9,735
541
9,777
11,461
5,216
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 5 / 5
8,775
488
7,190
13,505
3,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 2 / 2
7,881
438
2,968
8,337
4,572
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cuteguy420
Artemis
12
1 / 4 / 4
7,968
443
5,329
9,390
2,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
LEBLEC
Bastet
15
11 / 1 / 1
9,977
554
10,198
13,302
4,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
4 / 5 / 2
8,662
481
9,156
12,475
4,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Skadi
jeeemem
Skadi
2
0 / 1 / 0
5,112
284
0
681
197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
thehatedone6
Bellona
14
4 / 4 / 4
9,042
502
8,039
12,015
8,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
31
15
Kills
20
20
Deaths
15
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
Cuteguy420
Artemis
1
4
4
0.75
W
2
6
0
0.33
W
Artemis
JazzMontana
Artemis
5
2
1
2.75
L
Bastet
LEBLEC
Bastet
11
1
1
11.5
L
4
5
2
1
W
Tiamat
Roddoxx
Tiamat
4
5
3
1.1
W
3
5
5
1.1
W
1
2
2
1
L
Skadi
jeeemem
Skadi
0
1
0
0
L
Bellona
thehatedone6
Bellona
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,814
Damage
32,722
51,250
Taken
47,863
20,814
Mitigated
20,446
7,850
Healing
9,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Cuteguy420
Artemis
5,329
2,715
0
1,182
9,390
2,819
333
662
8,712
0
32,862
W
4,469
2,487
0
339
9,757
4,685
574
784
8,973
0
21,960
W
Artemis
JazzMontana
Artemis
6,410
4,743
0
463
8,190
2,804
2,759
478
7,712
0
74,775
L
Bastet
LEBLEC
Bastet
10,198
3,888
0
4,216
13,302
4,672
0
3,392
9,712
0
53,233
L
9,156
1,113
0
801
12,475
4,133
467
5,104
7,037
47,854
0
W
Tiamat
Roddoxx
Tiamat
9,777
716
0
3,251
11,461
5,216
1,022
4,221
7,240
47,006
0
W
7,190
1,292
0
2,612
13,505
3,537
0
2,605
10,900
0
37,360
W
2,968
918
0
1,185
8,337
4,572
452
1,294
7,043
25,844
0
L
Skadi
jeeemem
Skadi
0
0
0
0
681
197
0
651
0
0
0
L
Bellona
thehatedone6
Bellona
8,039
3,641
0
2,892
12,015
8,625
202
2,302
9,142
0
44,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,696
Gold Earned
40,761
354
Minions Killed
334
0
Camps Cleared
0
1,490,047
Distance Traveled
1,210,477
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,968
443
59
3
0
298,012
1
W
Odin
7,893
439
39
2
0
269,067
2
W
Artemis
10,412
578
123
7
0
268,255
8
L
Bastet
9,977
554
102
6
0
326,258
1
L
Raijin
8,662
481
93
5
0
290,014
4
W
Tiamat
9,735
541
92
5
0
294,556
0
W
Da Ji
8,775
488
59
3
0
334,816
2
W
Ymir
7,881
438
41
2
0
323,353
6
L
Skadi
5,112
284
0
0
0
15,294
0
L
Bellona
9,042
502
80
4
0
280,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role