Player Matchup

Scylla
Scylla
UncleCheeky
Scylla
Level 137
God Stats
39W - 17L
1,776 SR
Queue Stats
153W - 95L
1,692 Elo+
Party 1
Gilgamesh
Gilgamesh
UncleDrowsy
Gilgamesh
Level 132
God Stats
7W - 4L
1,660 SR
Queue Stats
155W - 103L
1,682 Elo+
Party 1
Danzaburou
Danzaburou
UncleMuggy
Danzaburou
Level 108
God Stats
96W - 37L
1,758 SR
Queue Stats
101W - 46L
1,764 Elo+
Party 1
Team Averages
Level 126
1,731 SR
1,713 Elo+

VS

Team Averages
Level 95
1,531 SR
1,481 Elo+
Sobek
Sobek
Henryx1986
Sobek
Level 65
God Stats
14W - 20L
1,562 SR
Queue Stats
75W - 92L
1,504 Elo+
Solo
Jing Wei
Jing Wei
Monopolize
Jing Wei
Level 156
God Stats
4W - 7L
1,530 SR
Queue Stats
324W - 378L
1,735 Elo+
Solo
Merlin
Merlin
Shazam7001
Merlin
Level 65
God Stats
1W - 2L
1,501 SR
Queue Stats
17W - 16L
1,203 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
7 / 3 / 7
12,540
697
17,490
9,698
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
UncleDrowsy
Gilgamesh
16
5 / 2 / 10
11,947
664
14,500
24,644
18,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
UncleMuggy
Danzaburou
19
6 / 2 / 11
13,641
758
21,180
11,029
4,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
0 / 6 / 6
9,801
545
8,854
24,818
31,232
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
Monopolize
Jing Wei
15
3 / 4 / 3
11,400
633
12,114
18,799
6,282
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Shazam7001
Merlin
16
3 / 8 / 3
11,458
637
11,762
15,369
5,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
18
Kills
6
7
Deaths
18
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sobek
0
6
6
0.5
L
Jing Wei
Monopolize
Jing Wei
3
4
3
1.13
L
Merlin
Shazam7001
Merlin
3
8
3
0.56
W
Scylla
7
3
7
3.5
W
Gilgamesh
UncleDrowsy
Gilgamesh
5
2
10
5
W
Danzaburou
UncleMuggy
Danzaburou
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,170
Damage
32,730
45,371
Taken
58,986
26,211
Mitigated
42,702
14,027
Healing
10,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
8,854
331
244
6,162
24,818
31,232
0
6,334
17,582
20,016
0
L
Jing Wei
Monopolize
Jing Wei
12,114
7,908
0
3,135
18,799
6,282
0
4,381
13,657
0
49,431
L
Merlin
Shazam7001
Merlin
11,762
1,096
0
1,188
15,369
5,188
0
5,849
8,777
52,117
0
W
Scylla
17,490
1,784
0
2,810
9,698
3,239
843
5,502
3,916
62,573
0
W
Gilgamesh
UncleDrowsy
Gilgamesh
14,500
3,060
0
7,471
24,644
18,449
0
9,811
14,365
0
29,033
W
Danzaburou
UncleMuggy
Danzaburou
21,180
9,660
0
3,746
11,029
4,523
1,890
4,435
6,474
0
76,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,128
Gold Earned
32,659
224
Minions Killed
193
0
Camps Cleared
0
1,010,349
Distance Traveled
963,538
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,801
545
17
1
0
330,565
0
L
Jing Wei
11,400
633
82
5
0
365,636
1
L
Merlin
11,458
637
94
5
0
267,337
5
W
Scylla
12,540
697
87
5
0
321,871
2
W
Gilgamesh
11,947
664
32
2
0
372,809
0
W
Danzaburou
13,641
758
105
6
0
315,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role