Player Matchup

Discordia
Discordia
Gold IV
 
Discordia
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold II
Coolio-Monkey
Cthulhu
Gold II
Level 124
God Stats
70W - 61L
1,636 SR
Queue Stats
444W - 451L
1,452 MMR
Solo
Cupid
Cupid
Gold IV
ELDarkness666
Cupid
Gold IV
Level 140
God Stats
5W - 3L
1,589 SR
Queue Stats
217W - 232L
1,404 MMR
Solo
Fenrir
Fenrir
Silver III
YOURINFERIOR608
Fenrir
Silver III
Level 102
God Stats
1W - 0L
1,465 SR
Queue Stats
13W - 20L
1,430 MMR
Solo
Hades
Hades
Gold III
gripperthief
Hades
Gold III
Level 160
God Stats
18W - 10L
1,641 SR
Queue Stats
149W - 127L
1,494 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,566 SR
1,456 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,558 SR
1,458 MMR
Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold IV
Cardinals9811
Mercury
Gold IV
Level 123
God Stats
3W - 1L
1,794 SR
Queue Stats
45W - 47L
1,538 MMR
Solo
Ymir
Ymir
Silver I
NEWBERGTIGERS
Ymir
Silver I
Level 63
God Stats
14W - 11L
1,567 SR
Queue Stats
66W - 66L
1,314 MMR
Party 1
King Arthur
King Arthur
Bronze III
ShaClayClay
King Arthur
Bronze III
Level 103
God Stats
0W - 2L
1,467 SR
Queue Stats
72W - 62L
1,396 MMR
Solo
Jing Wei
Jing Wei
Gold III
T00QuiiK
Jing Wei
Gold III
Level 128
God Stats
0W - 2L
1,461 SR
Queue Stats
123W - 125L
1,544 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
3 / 2 / 3
10,714
536
8,734
11,091
5,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
16
6 / 1 / 8
10,119
506
15,670
14,906
13,103
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 6 / 3
10,321
516
6,821
14,573
4,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 4 / 4
11,289
564
9,783
15,429
6,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

19
4 / 1 / 6
11,849
592
15,891
12,678
11,843
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GilgameshMorgan Le FayAthenaArachneTiamat

VS

Bans
ApolloCerberusDanzaburouIzanamiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 5 / 0
7,658
383
3,388
6,791
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
18
3 / 4 / 0
10,355
518
7,351
16,375
6,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 5
9,585
479
7,210
17,061
16,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
ShaClayClay
King Arthur
16
1 / 4 / 0
9,506
475
5,678
21,742
17,902
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
T00QuiiK
Jing Wei
16
8 / 5 / 1
10,283
514
15,304
18,547
6,347
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
20
Kills
14
14
Deaths
20
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
2
3
2.25
L
Merlin
 
Merlin
1
5
0
0.2
L
Mercury
3
4
0
0.75
W
Cthulhu
6
1
8
10
W
2
6
3
0.58
L
1
2
5
1.75
L
King Arthur
ShaClayClay
King Arthur
1
4
0
0.25
L
Jing Wei
T00QuiiK
Jing Wei
8
5
1
1.7
W
5
4
4
1.75
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,899
Damage
38,931
68,677
Taken
80,516
41,690
Mitigated
49,385
22,076
Healing
24,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
8,734
427
0
3,953
11,091
5,231
570
3,370
7,721
66,976
0
L
Merlin
 
Merlin
3,388
178
0
770
6,791
2,174
0
3,552
3,239
33,132
0
L
Mercury
7,351
2,988
0
7,705
16,375
6,500
0
5,168
11,207
0
82,793
W
Cthulhu
15,670
862
660
3,992
14,906
13,103
0
3,030
11,876
38,006
0
W
6,821
3,569
255
4,408
14,573
4,938
1,751
1,626
12,947
0
60,420
L
7,210
1,303
0
1,708
17,061
16,462
0
10,958
6,103
50,475
0
L
King Arthur
ShaClayClay
King Arthur
5,678
773
0
6,118
21,742
17,902
397
11,759
9,983
0
58,591
L
Jing Wei
T00QuiiK
Jing Wei
15,304
10,947
0
8,102
18,547
6,347
0
9,048
9,499
0
68,747
W
9,783
1,814
0
1,695
15,429
6,575
769
1,445
13,984
0
85,455
W
15,891
1,963
745
6,368
12,678
11,843
1,830
1,299
11,379
82,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,292
Gold Earned
47,387
518
Minions Killed
546
0
Camps Cleared
0
1,873,163
Distance Traveled
1,698,782
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,714
536
113
6
0
392,405
2
L
Merlin
7,658
383
71
4
0
180,416
1
L
Mercury
10,355
518
157
8
0
446,533
2
W
Cthulhu
10,119
506
40
2
0
400,561
5
W
Cupid
10,321
516
95
5
0
345,524
4
L
Ymir
9,585
479
99
5
0
367,075
6
L
King Arthur
9,506
475
111
6
0
350,699
1
L
Jing Wei
10,283
514
108
5
0
354,059
7
W
Fenrir
11,289
564
109
5
0
391,642
1
W
Hades
11,849
592
161
8
0
343,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role