Player Matchup

Olorun
Olorun
IPrettyBoyl
Olorun
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 21L
1,711 Elo+
Solo
Tiamat
Tiamat
ItaanaPittou
Tiamat
Level 28
God Stats
12W - 14L
1,349 SR
Queue Stats
115W - 108L
1,429 Elo+
Solo
Fenrir
Fenrir
Pereira501
Fenrir
Level 15
God Stats
20W - 11L
1,601 SR
Queue Stats
40W - 34L
1,473 Elo+
Solo
Scylla
Scylla
QueroSaguadim
Scylla
Level 18
God Stats
4W - 9L
1,165 SR
Queue Stats
41W - 62L
1,483 Elo+
Solo
Awilix
Awilix
almirante_lucas7
Awilix
Level 28
God Stats
13W - 15L
1,501 SR
Queue Stats
70W - 63L
1,518 Elo+
Solo
Team Averages
Level 21
1,423 SR
1,523 Elo+

VS

Team Averages
Level 19
1,402 SR
1,455 Elo+
Khepri
Khepri
 
Khepri
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Capritio
Merlin
Level 17
God Stats
0W - 2L
1,261 SR
Queue Stats
7W - 12L
1,346 Elo+
Solo
Mercury
Mercury
DaniloGrillo
Mercury
Level 28
God Stats
5W - 10L
1,288 SR
Queue Stats
271W - 232L
1,500 Elo+
Solo
Neith
Neith
DonCezão
Neith
Level 27
God Stats
18W - 22L
1,459 SR
Queue Stats
40W - 56L
1,432 Elo+
Solo
Nox
Nox
sentinelomega5
Nox
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
18
4 / 3 / 10
10,596
1,060
8,478
7,335
2,670
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
18
3 / 2 / 12
10,880
1,088
6,545
7,248
4,447
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Pereira501
Fenrir
17
4 / 2 / 10
10,800
1,080
10,539
8,314
3,193
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
8 / 1 / 11
11,826
1,183
20,391
7,948
2,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
7 / 6 / 15
11,746
1,175
11,690
12,170
5,300
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

252

VS

Team 2 Tickets

150

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
15
0 / 1 / 4
8,616
862
1,727
2,537
1,449
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Capritio
Merlin
17
4 / 6 / 6
11,231
1,123
10,883
15,123
5,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
DaniloGrillo
Mercury
16
7 / 6 / 3
11,015
1,102
6,151
15,862
6,037
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
DonCezão
Neith
17
1 / 6 / 10
10,285
1,029
9,620
13,602
4,782
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 8 / 9
10,183
1,018
5,165
13,516
4,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
45
26
Kills
13
14
Deaths
27
58
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
1
4
2
L
Merlin
Capritio
Merlin
4
6
6
1.17
L
Mercury
DaniloGrillo
Mercury
7
6
3
1.42
L
Neith
DonCezão
Neith
1
6
10
1
W
Olorun
4
3
10
3
W
Tiamat
3
2
12
4.5
W
Fenrir
Pereira501
Fenrir
4
2
10
4.5
W
8
1
11
13.5
W
7
6
15
2.42
L
1
8
9
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,643
Damage
33,546
43,015
Taken
60,640
18,402
Mitigated
22,330
4,628
Healing
2,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
1,727
115
0
0
2,537
1,449
0
1,589
920
3,742
0
L
Merlin
Capritio
Merlin
10,883
526
0
637
15,123
5,234
0
9,722
5,279
44,602
0
L
Mercury
DaniloGrillo
Mercury
6,151
3,745
0
29
15,862
6,037
0
7,220
8,176
0
9,042
L
Neith
DonCezão
Neith
9,620
4,444
127
2,108
13,602
4,782
0
7,494
5,870
0
35,479
W
Olorun
8,478
4,831
107
1,517
7,335
2,670
0
5,082
2,253
29,063
0
W
Tiamat
6,545
254
78
1,756
7,248
4,447
0
2,054
5,194
27,967
0
W
Fenrir
Pereira501
Fenrir
10,539
2,155
0
495
8,314
3,193
0
3,522
4,020
0
17,987
W
20,391
246
0
652
7,948
2,792
0
4,309
3,639
31,316
0
W
11,690
4,088
0
23
12,170
5,300
0
2,808
9,362
0
30,714
L
5,165
390
0
0
13,516
4,828
0
8,525
4,723
16,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,848
Gold Earned
51,330
178
Minions Killed
169
9
Camps Cleared
6
1,091,313
Distance Traveled
879,446
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,616
862
6
1
0
64,435
2
L
Merlin
11,231
1,123
65
7
2
197,880
0
L
Mercury
11,015
1,102
4
0
1
253,934
0
L
Neith
10,285
1,029
45
5
2
183,822
0
W
Olorun
10,596
1,060
59
6
0
178,743
1
W
Tiamat
10,880
1,088
46
5
3
222,511
1
W
Fenrir
10,800
1,080
13
1
3
231,375
0
W
Scylla
11,826
1,183
23
2
1
233,462
1
W
Awilix
11,746
1,175
37
4
2
225,222
0
L
Nox
10,183
1,018
49
5
1
179,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role