Player Matchup

Yemoja
Yemoja
Binuxo
Yemoja
Level 6
God Stats
0W - 1L
1,309 SR
Queue Stats
0W - 4L
1,089 Elo+
Party 2
Chaac
Chaac
DASplayer1
Chaac
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 4L
1,669 Elo+
Solo
Da Ji
Da Ji
ITsGosthZ
Da Ji
Level 6
God Stats
5W - 7L
1,337 SR
Queue Stats
152W - 164L
1,440 Elo+
Solo
Ao Kuang
Ao Kuang
SamuelMachado222
Ao Kuang
Level 18
God Stats
2W - 5L
1,305 SR
Queue Stats
88W - 104L
1,343 Elo+
Solo
Apollo
Apollo
TigerFênix
Apollo
Level 7
God Stats
1W - 3L
1,406 SR
Queue Stats
8W - 7L
1,417 Elo+
Party 2
Team Averages
Level 12
1,371 SR
1,392 Elo+

VS

Team Averages
Level 22
1,445 SR
1,427 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Buzzojr
Apollo
Level 5
God Stats
4W - 4L
1,206 SR
Queue Stats
7W - 4L
1,313 Elo+
Solo
Merlin
Merlin
DarknessGryphon
Merlin
Level 28
God Stats
16W - 4L
1,849 SR
Queue Stats
40W - 17L
1,706 Elo+
Solo
Chaac
Chaac
SasckGabriel
Chaac
Level 7
God Stats
1W - 3L
1,305 SR
Queue Stats
4W - 14L
1,204 Elo+
Solo
Izanami
Izanami
joaoma12
Izanami
Level 8
God Stats
12W - 19L
1,364 SR
Queue Stats
230W - 271L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Binuxo
Yemoja
14
1 / 5 / 6
10,538
458
3,288
15,076
9,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chaac
15
4 / 6 / 5
10,810
470
16,218
26,860
32,355
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Da Ji
ITsGosthZ
Da Ji
18
5 / 5 / 6
11,409
496
16,992
16,769
7,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 6 / 3
9,000
391
5,813
18,412
5,727
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
16
7 / 8 / 4
10,729
466
12,871
22,061
7,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
18
5 / 2 / 12
12,953
563
11,006
18,755
27,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
Buzzojr
Apollo
17
5 / 5 / 7
11,893
517
10,677
13,361
5,235
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
17 / 2 / 4
15,480
673
33,233
15,753
7,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
2 / 5 / 8
11,741
510
10,209
18,697
15,806
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
joaoma12
Izanami
17
1 / 5 / 11
11,835
515
12,135
16,989
6,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
72
19
Kills
30
30
Deaths
19
24
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
2
12
5.5
L
Yemoja
Binuxo
Yemoja
1
5
6
0.8
W
Apollo
Buzzojr
Apollo
5
5
7
1.7
L
Chaac
4
6
5
1.08
W
17
2
4
9.5
L
Da Ji
ITsGosthZ
Da Ji
5
5
6
1.6
L
2
6
3
0.58
W
2
5
8
1.2
L
Apollo
7
8
4
1.13
W
Izanami
joaoma12
Izanami
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,182
Damage
77,260
99,178
Taken
83,555
61,986
Mitigated
63,110
23,071
Healing
33,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
11,006
2,453
3,313
9,813
18,755
27,867
597
3,168
15,587
35,361
0
L
Yemoja
Binuxo
Yemoja
3,288
869
2,157
396
15,076
9,622
248
11,516
3,560
15,905
0
W
Apollo
Buzzojr
Apollo
10,677
7,768
0
1,222
13,361
5,235
4,499
2,244
11,117
0
62,333
L
Chaac
16,218
2,653
0
7,050
26,860
32,355
735
9,745
17,115
0
63,983
W
33,233
1,914
419
5,876
15,753
7,630
2,023
1,481
14,272
152,286
0
L
Da Ji
ITsGosthZ
Da Ji
16,992
2,727
0
3,334
16,769
7,077
176
5,918
10,851
0
76,037
L
5,813
1,168
0
4,542
18,412
5,727
483
6,811
11,601
37,419
0
W
10,209
2,436
0
6,526
18,697
15,806
698
1,342
17,355
0
53,075
L
Apollo
12,871
7,096
0
5,592
22,061
7,205
1,200
10,249
11,812
0
70,578
W
Izanami
joaoma12
Izanami
12,135
8,814
0
5,835
16,989
6,572
6,855
1,084
15,905
0
81,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,486
Gold Earned
63,902
445
Minions Killed
602
0
Camps Cleared
0
2,074,887
Distance Traveled
2,218,976
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,953
563
38
2
0
426,995
8
L
Yemoja
10,538
458
36
2
0
428,129
4
W
Apollo
11,893
517
91
4
0
441,541
1
L
Chaac
10,810
470
120
5
0
399,478
0
W
Merlin
15,480
673
230
10
0
489,730
5
L
Da Ji
11,409
496
120
5
0
436,476
4
L
Ao Kuang
9,000
391
54
2
0
417,292
0
W
Chaac
11,741
510
102
4
0
461,177
4
L
Apollo
10,729
466
115
5
0
393,512
1
W
Izanami
11,835
515
141
6
0
399,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role