Player Matchup

Baron Samedi
Baron Samedi
Bettajm1308
Baron Samedi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,579 Elo+
Party 2
Cthulhu
Cthulhu
CracksNoBune
Cthulhu
Level 8
God Stats
5W - 2L
1,675 SR
Queue Stats
31W - 49L
1,599 Elo+
Party 2
Skadi
Skadi
THEGODWITCHER
Skadi
Level 5
God Stats
0W - 2L
1,390 SR
Queue Stats
3W - 8L
1,152 Elo+
Solo
King Arthur
King Arthur
TheLucson
King Arthur
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Fenrir
Fenrir
catanx2886
Fenrir
Level 23
God Stats
5W - 14L
1,285 SR
Queue Stats
71W - 112L
1,259 Elo+
Party 2
Team Averages
Level 9
1,470 SR
1,418 Elo+

VS

Team Averages
Level 18
1,488 SR
1,425 Elo+
Bakasura
Bakasura
Ch1nWenWenCh4_-1
Bakasura
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
133W - 210L
1,297 Elo+
Party 1
King Arthur
King Arthur
I-LuizdK-I
King Arthur
Level 26
God Stats
6W - 5L
1,500 SR
Queue Stats
147W - 162L
1,447 Elo+
Solo
Izanami
Izanami
WarCury
Izanami
Level 21
God Stats
7W - 3L
1,782 SR
Queue Stats
37W - 34L
1,510 Elo+
Solo
Ymir
Ymir
dz77
Ymir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 221L
1,725 Elo+
Party 1
Yemoja
Yemoja
nubogaming
Yemoja
Level 13
God Stats
14W - 4L
1,159 SR
Queue Stats
40W - 56L
1,146 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bettajm1308
Baron Samedi
20
13 / 5 / 3
15,764
544
34,547
27,118
17,538
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
CracksNoBune
Cthulhu
18
2 / 5 / 12
12,436
429
21,114
25,931
44,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

6
0 / 1 / 0
7,702
266
895
2,835
584
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
TheLucson
King Arthur
18
2 / 11 / 1
11,666
402
11,609
29,249
20,857
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
catanx2886
Fenrir
18
4 / 8 / 9
12,034
415
14,110
24,856
12,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 7 / 6
13,952
481
13,628
24,663
10,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
I-LuizdK-I
King Arthur
20
7 / 3 / 5
13,885
479
16,693
30,518
23,180
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
WarCury
Izanami
20
14 / 2 / 3
17,716
611
29,633
23,948
8,485
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
dz77
Ymir
17
0 / 4 / 11
13,533
467
5,185
19,096
19,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
nubogaming
Yemoja
19
3 / 6 / 3
13,129
453
10,746
24,737
15,602
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
58
21
Kills
30
30
Deaths
22
25
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Bettajm1308
Baron Samedi
13
5
3
2.9
W
6
7
6
1.29
L
Cthulhu
CracksNoBune
Cthulhu
2
5
12
1.6
W
King Arthur
I-LuizdK-I
King Arthur
7
3
5
3.17
L
0
1
0
0
L
King Arthur
TheLucson
King Arthur
2
11
1
0.23
W
Izanami
WarCury
Izanami
14
2
3
7.75
L
Fenrir
catanx2886
Fenrir
4
8
9
1.06
W
Ymir
dz77
Ymir
0
4
11
1.38
W
Yemoja
nubogaming
Yemoja
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,275
Damage
75,885
109,989
Taken
122,962
95,505
Mitigated
77,779
36,543
Healing
41,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Bettajm1308
Baron Samedi
34,547
3,300
3,610
12,240
27,118
17,538
753
2,107
24,796
164,194
0
W
13,628
8,735
0
6,691
24,663
10,778
280
13,832
10,831
0
104,044
L
Cthulhu
CracksNoBune
Cthulhu
21,114
1,069
2,095
4,827
25,931
44,269
1,177
3,137
22,085
60,426
0
W
King Arthur
I-LuizdK-I
King Arthur
16,693
3,160
0
11,694
30,518
23,180
42
15,425
15,093
71
74,197
L
895
326
0
565
2,835
584
390
106
2,729
0
10,414
L
King Arthur
TheLucson
King Arthur
11,609
3,268
0
4,658
29,249
20,857
154
10,276
18,694
0
59,440
W
Izanami
WarCury
Izanami
29,633
21,748
0
12,572
23,948
8,485
2,347
14,044
9,904
0
180,498
L
Fenrir
catanx2886
Fenrir
14,110
3,958
0
8,548
24,856
12,257
0
728
23,918
0
69,986
W
Ymir
dz77
Ymir
5,185
363
0
2,967
19,096
19,734
244
12,550
6,546
28,847
0
W
Yemoja
nubogaming
Yemoja
10,746
5,986
639
7,400
24,737
15,602
1,244
3,659
21,078
54,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,602
Gold Earned
72,215
534
Minions Killed
563
0
Camps Cleared
0
2,152,470
Distance Traveled
2,434,695
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
15,764
544
234
8
0
518,466
2
W
Bakasura
13,952
481
125
4
0
555,543
0
L
Cthulhu
12,436
429
69
2
0
507,206
4
W
King Arthur
13,885
479
102
4
0
458,409
3
L
Skadi
7,702
266
27
1
0
119,545
2
L
King Arthur
11,666
402
106
4
0
449,789
1
W
Izanami
17,716
611
212
7
0
511,497
3
L
Fenrir
12,034
415
98
3
0
557,464
1
W
Ymir
13,533
467
49
2
0
498,022
6
W
Yemoja
13,129
453
75
3
0
411,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role