Player Matchup

Fenrir
Fenrir
As__QD
Fenrir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Set
Set
EldianDevil
Set
Level 29
God Stats
22W - 25L
1,500 SR
Queue Stats
626W - 693L
1,497 Elo+
Solo
Janus
Janus
OGEID_300
Janus
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,207 Elo+
Party 2
Cthulhu
Cthulhu
caerdimo
Cthulhu
Level 15
God Stats
7W - 15L
1,246 SR
Queue Stats
27W - 37L
1,251 Elo+
Party 2
Aphrodite
Aphrodite
tomatoide08YT
Aphrodite
Level 16
God Stats
2W - 5L
1,323 SR
Queue Stats
6W - 17L
1,234 Elo+
Party 2
Team Averages
Level 15
1,414 SR
1,338 Elo+

VS

Team Averages
Level 27
1,534 SR
1,413 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
BOBSHNEBLE
Bastet
Level 17
God Stats
11W - 3L
1,677 SR
Queue Stats
210W - 171L
1,489 Elo+
Solo
Merlin
Merlin
GhostHelix86
Merlin
Level 13
God Stats
5W - 5L
1,441 SR
Queue Stats
17W - 33L
1,234 Elo+
Party 1
Discordia
Discordia
StickMitch
Discordia
Level 7
God Stats
2W - 1L
1,525 SR
Queue Stats
6W - 13L
1,398 Elo+
Party 1
Neith
Neith
Torfel
Neith
Level 69
God Stats
9W - 11L
1,528 SR
Queue Stats
79W - 120L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
As__QD
Fenrir
13
4 / 16 / 2
10,138
390
6,330
23,205
11,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
9 / 6 / 2
16,198
623
23,463
25,912
21,298
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Janus
OGEID_300
Janus
15
0 / 15 / 2
10,747
413
1,933
19,703
5,344
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
caerdimo
Cthulhu
18
3 / 16 / 5
12,169
468
12,610
31,680
28,327
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Aphrodite
tomatoide08YT
Aphrodite
12
1 / 13 / 1
9,069
349
3,387
22,534
18,855
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
19
8 / 3 / 17
12,927
497
14,247
27,803
15,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
BOBSHNEBLE
Bastet
20
21 / 3 / 13
14,145
544
26,976
20,316
8,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
19
20 / 4 / 20
14,303
550
23,092
19,014
10,244
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Discordia
StickMitch
Discordia
17
2 / 6 / 8
11,992
461
8,240
12,444
3,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Torfel
Neith
17
13 / 3 / 20
13,510
520
20,625
12,862
4,533
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
142
17
Kills
64
66
Deaths
19
12
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
8
3
17
5.5
L
Fenrir
As__QD
Fenrir
4
16
2
0.31
W
Bastet
BOBSHNEBLE
Bastet
21
3
13
9.17
L
9
6
2
1.67
W
Merlin
20
4
20
7.5
L
Janus
OGEID_300
Janus
0
15
2
0.07
W
Discordia
StickMitch
Discordia
2
6
8
1
W
Neith
Torfel
Neith
13
3
20
7.67
L
Cthulhu
caerdimo
Cthulhu
3
16
5
0.34
L
Aphrodite
tomatoide08YT
Aphrodite
1
13
1
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,723
Damage
93,180
123,034
Taken
92,439
84,984
Mitigated
42,542
17,837
Healing
25,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
14,247
5,514
0
10,126
27,803
15,055
1,382
4,786
23,017
0
89,203
L
Fenrir
As__QD
Fenrir
6,330
2,591
0
1,348
23,205
11,160
0
7,567
15,494
0
22,631
W
Bastet
BOBSHNEBLE
Bastet
26,976
10,640
0
6,695
20,316
8,880
2,690
5,243
15,031
0
102,445
L
23,463
9,452
0
3,633
25,912
21,298
0
7,407
18,299
0
132,338
W
Merlin
23,092
3,047
0
3,641
19,014
10,244
2,054
3,750
15,264
72,538
0
L
Janus
OGEID_300
Janus
1,933
601
362
2,182
19,703
5,344
1,376
6,790
12,825
45,384
0
W
Discordia
StickMitch
Discordia
8,240
1,110
1,010
1,946
12,444
3,830
2,534
1,490
10,954
51,760
0
W
Neith
Torfel
Neith
20,625
10,526
0
2,079
12,862
4,533
3,354
3,152
9,700
0
66,892
L
Cthulhu
caerdimo
Cthulhu
12,610
631
263
1,019
31,680
28,327
712
7,150
24,365
46,298
0
L
Aphrodite
tomatoide08YT
Aphrodite
3,387
551
1,278
7,752
22,534
18,855
549
1,948
20,540
40,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,321
Gold Earned
66,877
436
Minions Killed
464
0
Camps Cleared
0
2,070,409
Distance Traveled
2,321,538
28
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,927
497
85
3
0
469,144
0
L
Fenrir
10,138
390
31
1
0
429,539
1
W
Bastet
14,145
544
133
5
0
529,550
3
L
Set
16,198
623
179
7
0
519,364
6
W
Merlin
14,303
550
93
4
0
462,170
0
L
Janus
10,747
413
105
4
0
371,453
10
W
Discordia
11,992
461
79
3
0
425,951
1
W
Neith
13,510
520
74
3
0
434,723
1
L
Cthulhu
12,169
468
70
3
0
398,826
2
L
Aphrodite
9,069
349
51
2
0
351,227
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role