Player Matchup

Ah Puch
Ah Puch
BrokenPatch
Ah Puch
Level 14
God Stats
19W - 16L
1,546 SR
Queue Stats
190W - 203L
1,589 Elo+
Party 1
Odin
Odin
DARKNET2K18
Odin
Level 6
God Stats
1W - 2L
1,296 SR
Queue Stats
5W - 7L
1,614 Elo+
Solo
Heimdallr
Heimdallr
DJcooper20
Heimdallr
Level 97
God Stats
19W - 15L
1,597 SR
Queue Stats
324W - 289L
1,575 Elo+
Party 1
Ymir
Ymir
Fylliah
Ymir
Level 17
God Stats
40W - 29L
1,875 SR
Queue Stats
122W - 118L
1,651 Elo+
Party 1
Loki
Loki
Savemegod
Loki
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 115L
1,737 Elo+
Party 1
Team Averages
Level 31
1,563 SR
1,633 Elo+

VS

Team Averages
Level 26
1,587 SR
1,567 Elo+
Gilgamesh
Gilgamesh
H4Kk3N
Gilgamesh
Level 27
God Stats
3W - 3L
1,572 SR
Queue Stats
93W - 95L
1,511 Elo+
Party 3
Aphrodite
Aphrodite
Lithium
Aphrodite
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,638 Elo+
Party 2
Hachiman
Hachiman
Skyniz
Hachiman
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,638 Elo+
Party 2
Arachne
Arachne
Thespios
Arachne
Level 32
God Stats
27W - 19L
1,642 SR
Queue Stats
64W - 70L
1,516 Elo+
Party 3
Zeus
Zeus
uLUMENator
Zeus
Level 28
God Stats
1W - 4L
1,721 SR
Queue Stats
60W - 55L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BrokenPatch
Ah Puch
14
12 / 1 / 2
8,766
674
10,868
6,489
2,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 4 / 5
5,915
455
2,474
7,949
2,370
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heimdallr
DJcooper20
Heimdallr
11
2 / 1 / 6
6,637
511
5,521
5,316
2,208
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
Fylliah
Ymir
11
1 / 1 / 7
7,152
550
3,335
9,410
6,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
11
4 / 5 / 5
6,819
525
3,917
9,999
3,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
H4Kk3N
Gilgamesh
14
9 / 1 / 0
8,409
647
8,306
8,263
4,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
Lithium
Aphrodite
9
1 / 2 / 2
6,052
466
3,460
6,044
5,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Skyniz
Hachiman
8
0 / 6 / 2
5,401
415
4,504
8,572
2,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
Thespios
Arachne
11
1 / 4 / 3
7,016
540
3,940
8,639
3,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 7 / 0
5,669
436
1,954
6,538
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
20
Kills
12
12
Deaths
20
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BrokenPatch
Ah Puch
12
1
2
13
W
1
4
5
0.88
W
Heimdallr
DJcooper20
Heimdallr
2
1
6
5
W
Ymir
Fylliah
Ymir
1
1
7
4.5
L
Gilgamesh
H4Kk3N
Gilgamesh
9
1
0
9
L
Aphrodite
Lithium
Aphrodite
1
2
2
1
W
Loki
4
5
5
1.3
L
Hachiman
Skyniz
Hachiman
0
6
2
0.17
L
Arachne
Thespios
Arachne
1
4
3
0.63
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,115
Damage
22,164
39,163
Taken
38,056
16,458
Mitigated
16,791
7,994
Healing
8,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BrokenPatch
Ah Puch
10,868
473
0
3,125
6,489
2,543
0
841
5,520
51,823
0
W
2,474
1,287
0
1,929
7,949
2,370
281
237
7,712
0
19,374
W
Heimdallr
DJcooper20
Heimdallr
5,521
2,877
0
1,536
5,316
2,208
799
1,291
4,025
0
36,276
W
Ymir
Fylliah
Ymir
3,335
1,056
0
760
9,410
6,284
140
1,443
7,967
25,424
0
L
Gilgamesh
H4Kk3N
Gilgamesh
8,306
2,879
0
1,987
8,263
4,703
288
1,936
6,275
0
40,763
L
Aphrodite
Lithium
Aphrodite
3,460
512
0
2,662
6,044
5,008
0
2,040
3,906
15,714
0
W
Loki
3,917
1,244
0
644
9,999
3,053
0
1,456
8,525
0
35,957
L
Hachiman
Skyniz
Hachiman
4,504
3,296
0
1,016
8,572
2,154
236
3,371
5,150
0
19,351
L
Arachne
Thespios
Arachne
3,940
2,129
0
2,419
8,639
3,027
0
2,450
6,137
0
29,499
L
1,954
481
0
500
6,538
1,899
0
4,406
2,132
16,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,289
Gold Earned
32,547
302
Minions Killed
257
0
Camps Cleared
0
1,199,409
Distance Traveled
1,185,256
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,766
674
79
6
0
267,181
4
W
Odin
5,915
455
42
3
0
222,180
2
W
Heimdallr
6,637
511
73
6
0
227,397
4
W
Ymir
7,152
550
47
4
0
238,384
4
L
Gilgamesh
8,409
647
84
6
0
242,255
3
L
Aphrodite
6,052
466
19
1
0
218,550
3
W
Loki
6,819
525
61
5
0
244,267
3
L
Hachiman
5,401
415
37
3
0
219,533
0
L
Arachne
7,016
540
61
5
0
337,918
2
L
Zeus
5,669
436
56
4
0
167,000
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role