Player Matchup

Heimdallr
Heimdallr
AngryorangesTv
Heimdallr
Level 84
God Stats
3W - 6L
1,594 SR
Queue Stats
110W - 91L
1,478 Elo+
Party 1
Athena
Athena
MOJOETALLBOY
Athena
Level 109
God Stats
6W - 4L
1,532 SR
Queue Stats
312W - 302L
1,456 Elo+
Party 1
Bellona
Bellona
NitoTheRavelord
Bellona
Level 60
God Stats
1W - 1L
1,701 SR
Queue Stats
79W - 84L
1,433 Elo+
Party 1
Olorun
Olorun
robustnickles
Olorun
Level 81
God Stats
31W - 18L
1,631 SR
Queue Stats
372W - 377L
1,475 Elo+
Party 1
Serqet
Serqet
xFusionKarma
Serqet
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,485 Elo+
Solo
Team Averages
Level 78
1,591 SR
1,465 Elo+

VS

Team Averages
Level 93
1,568 SR
1,513 Elo+
Anubis
Anubis
ByCabsan
Anubis
Level 95
God Stats
7W - 3L
1,444 SR
Queue Stats
307W - 263L
1,535 Elo+
Solo
Geb
Geb
Cadenbach
Geb
Level 67
God Stats
26W - 31L
1,369 SR
Queue Stats
450W - 500L
1,465 Elo+
Solo
Neith
Neith
J0S50l
Neith
Level 148
God Stats
8W - 8L
1,482 SR
Queue Stats
377W - 404L
1,504 Elo+
Solo
Baron Samedi
Baron Samedi
RelaxRandy
Baron Samedi
Level 68
God Stats
10W - 7L
1,876 SR
Queue Stats
392W - 309L
1,571 Elo+
Solo
Arachne
Arachne
SexyBullDozer
Arachne
Level 86
God Stats
82W - 55L
1,668 SR
Queue Stats
518W - 511L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AngryorangesTv
Heimdallr
15
2 / 4 / 5
9,433
496
8,427
13,092
4,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Athena
12
3 / 4 / 3
8,843
465
8,232
16,801
13,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 5 / 3
8,566
451
5,187
15,079
9,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 6 / 4
9,747
513
10,600
13,726
4,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Serqet
12
1 / 9 / 4
7,888
415
4,443
14,268
4,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ByCabsan
Anubis
18
6 / 1 / 8
11,755
619
13,712
10,714
6,449
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 13
9,547
502
3,165
12,054
8,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
J0S50l
Neith
16
2 / 2 / 7
10,365
546
7,929
9,321
3,080
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
RelaxRandy
Baron Samedi
18
10 / 3 / 10
11,817
622
13,923
11,077
6,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
18
9 / 1 / 7
11,406
600
11,474
13,156
6,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
73
10
Kills
28
28
Deaths
10
19
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AngryorangesTv
Heimdallr
2
4
5
1.13
W
Anubis
ByCabsan
Anubis
6
1
8
10
W
1
3
13
2.5
W
Neith
J0S50l
Neith
2
2
7
2.75
L
Athena
3
4
3
1.13
L
0
5
3
0.3
W
Baron Samedi
RelaxRandy
Baron Samedi
10
3
10
5
W
Arachne
9
1
7
12.5
L
4
6
4
1
L
Serqet
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,889
Damage
50,203
72,966
Taken
56,322
36,332
Mitigated
30,695
20,086
Healing
20,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AngryorangesTv
Heimdallr
8,427
3,603
0
4,140
13,092
4,604
661
3,741
9,351
0
67,463
W
Anubis
ByCabsan
Anubis
13,712
1,106
0
6,835
10,714
6,449
1,360
2,017
8,493
85,611
0
W
3,165
101
0
267
12,054
8,501
243
4,060
7,994
15,427
0
W
Neith
J0S50l
Neith
7,929
3,739
0
1,704
9,321
3,080
1,863
3,227
5,938
0
68,759
L
Athena
8,232
1,617
0
3,132
16,801
13,619
208
4,871
11,930
29,527
0
L
5,187
749
0
4,667
15,079
9,403
0
8,576
6,503
0
50,653
W
Baron Samedi
RelaxRandy
Baron Samedi
13,923
1,666
893
3,319
11,077
6,102
0
4,727
6,164
75,283
0
W
Arachne
11,474
7,456
0
7,493
13,156
6,563
582
3,895
9,261
0
85,704
L
10,600
4,182
610
4,321
13,726
4,662
1,457
8,740
4,986
60,332
4,807
L
Serqet
4,443
1,122
0
3,216
14,268
4,044
646
4,986
9,282
0
38,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,477
Gold Earned
54,890
449
Minions Killed
545
0
Camps Cleared
0
1,770,700
Distance Traveled
1,868,329
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,433
496
107
6
0
331,073
1
W
Anubis
11,755
619
167
9
0
335,081
6
W
Geb
9,547
502
13
1
0
346,612
5
W
Neith
10,365
546
125
7
0
376,514
7
L
Athena
8,843
465
37
2
0
350,274
4
L
Bellona
8,566
451
115
6
0
390,516
3
W
Baron Samedi
11,817
622
132
7
0
376,064
6
W
Arachne
11,406
600
108
6
0
434,058
0
L
Olorun
9,747
513
120
6
0
331,642
12
L
Serqet
7,888
415
70
4
0
367,195
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role