Player Matchup

Danzaburou
Danzaburou
Love324
Danzaburou
Level 28
God Stats
6W - 3L
1,721 SR
Queue Stats
64W - 52L
1,627 Elo+
Solo
Xing Tian
Xing Tian
NoBuuli
Xing Tian
Level 24
God Stats
22W - 16L
1,656 SR
Queue Stats
48W - 38L
1,556 Elo+
Party 1
Sol
Sol
SpaceGod206
Sol
Level 26
God Stats
66W - 55L
1,606 SR
Queue Stats
68W - 56L
1,552 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SteezYHeadshotZ
Morgan Le Fay
Level 23
God Stats
43W - 23L
1,701 SR
Queue Stats
139W - 96L
1,628 Elo+
Party 1
Tsukuyomi
Tsukuyomi
that_one_player1
Tsukuyomi
Level 28
God Stats
14W - 14L
1,548 SR
Queue Stats
55W - 64L
1,555 Elo+
Solo
Team Averages
Level 26
1,646 SR
1,584 Elo+

VS

Team Averages
Level 26
1,467 SR
1,458 Elo+
Ra
Ra
DisgustedLegend
Ra
Level 18
God Stats
0W - 2L
1,260 SR
Queue Stats
5W - 7L
1,536 Elo+
Solo
Freya
Freya
SHAKAABRAHH
Freya
Level 29
God Stats
5W - 4L
1,562 SR
Queue Stats
45W - 49L
1,412 Elo+
Solo
Apollo
Apollo
chamy470
Apollo
Level 26
God Stats
1W - 1L
1,701 SR
Queue Stats
213W - 233L
1,354 Elo+
Solo
Fenrir
Fenrir
wickedimpuls
Fenrir
Level 30
God Stats
6W - 10L
1,181 SR
Queue Stats
231W - 250L
1,494 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
yunjep_4O8
Morgan Le Fay
Level 29
God Stats
32W - 23L
1,633 SR
Queue Stats
229W - 226L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Love324
Danzaburou
14
5 / 4 / 5
8,458
604
13,850
11,465
3,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
NoBuuli
Xing Tian
10
3 / 3 / 9
7,329
524
2,033
10,443
6,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 1 / 4
8,278
591
6,887
8,169
2,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
SteezYHeadshotZ
Morgan Le Fay
14
7 / 3 / 2
8,370
598
9,284
9,864
4,609
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
12
5 / 2 / 2
7,830
559
5,409
8,837
2,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 7
6,892
492
4,573
8,114
2,171
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 4 / 3
6,352
454
3,529
9,171
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
chamy470
Apollo
11
0 / 4 / 2
6,455
461
1,814
10,911
3,473
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
12
6 / 5 / 3
7,893
564
7,160
14,019
5,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
yunjep_4O8
Morgan Le Fay
12
3 / 4 / 4
7,361
526
8,605
9,105
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
32
22
Kills
13
13
Deaths
22
22
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
5
7
1.1
W
Danzaburou
Love324
Danzaburou
5
4
5
1.88
W
Xing Tian
NoBuuli
Xing Tian
3
3
9
2.5
L
2
4
3
0.88
W
2
1
4
4
W
Morgan Le Fay
SteezYHeadshotZ
Morgan Le Fay
7
3
2
2.67
L
Apollo
chamy470
Apollo
0
4
2
0.25
W
Tsukuyomi
5
2
2
3
L
Fenrir
6
5
3
1.5
L
Morgan Le Fay
yunjep_4O8
Morgan Le Fay
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,463
Damage
25,681
48,778
Taken
51,320
19,712
Mitigated
16,761
15,153
Healing
9,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,573
168
892
1,166
8,114
2,171
210
1,447
6,667
21,946
0
W
Danzaburou
Love324
Danzaburou
13,850
6,585
0
5,665
11,465
3,819
898
4,793
6,634
0
54,087
W
Xing Tian
NoBuuli
Xing Tian
2,033
390
0
772
10,443
6,165
0
3,979
6,378
10,979
0
L
3,529
1,304
0
1,574
9,171
2,714
170
1,937
7,234
23,554
0
W
6,887
3,028
0
5,015
8,169
2,302
3,043
2,883
4,926
54,460
0
W
Morgan Le Fay
SteezYHeadshotZ
Morgan Le Fay
9,284
793
0
2,959
9,864
4,609
530
2,220
7,500
44,826
0
L
Apollo
chamy470
Apollo
1,814
1,161
0
767
10,911
3,473
882
6,187
4,724
0
30,882
W
Tsukuyomi
5,409
1,662
0
742
8,837
2,817
0
2,190
6,633
0
44,142
L
Fenrir
7,160
2,143
123
4,188
14,019
5,082
0
3,750
10,269
0
29,057
L
Morgan Le Fay
yunjep_4O8
Morgan Le Fay
8,605
404
0
1,161
9,105
3,321
28
4,883
4,222
38,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,265
Gold Earned
34,953
356
Minions Killed
295
0
Camps Cleared
0
1,314,823
Distance Traveled
1,335,227
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,892
492
44
3
0
240,927
0
W
Danzaburou
8,458
604
87
6
0
227,027
4
W
Xing Tian
7,329
524
11
1
0
288,316
7
L
Freya
6,352
454
39
3
0
279,089
2
W
Sol
8,278
591
105
8
0
263,106
1
W
Morgan Le Fay
8,370
598
75
5
0
257,561
2
L
Apollo
6,455
461
71
5
0
268,143
0
W
Tsukuyomi
7,830
559
78
6
0
278,813
0
L
Fenrir
7,893
564
57
4
0
271,773
0
L
Morgan Le Fay
7,361
526
84
6
0
275,295
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role