Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
FinlayChiltonx
Izanami
Level 119
God Stats
61W - 28L
1,734 SR
Queue Stats
339W - 245L
1,558 Elo+
Solo
Artio
Artio
MorbidTable2795
Artio
Level 157
God Stats
2W - 0L
1,721 SR
Queue Stats
14W - 13L
1,396 Elo+
Party 2
Tyr
Tyr
Peev Shalpatine
Tyr
Level 123
God Stats
15W - 21L
1,442 SR
Queue Stats
484W - 415L
1,510 Elo+
Solo
Osiris
Osiris
Suud Spousal
Osiris
Level 111
God Stats
12W - 13L
1,459 SR
Queue Stats
69W - 73L
1,522 Elo+
Solo
Team Averages
Level 132
1,571 SR
1,497 Elo+

VS

Team Averages
Level 132
1,652 SR
1,519 Elo+
Tiamat
Tiamat
 
Tiamat
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Itz Lord Grim
Awilix
Level 141
God Stats
35W - 38L
1,578 SR
Queue Stats
628W - 590L
1,474 Elo+
Solo
Cerberus
Cerberus
MIERONE
Cerberus
Level 124
God Stats
3W - 4L
1,808 SR
Queue Stats
434W - 419L
1,554 Elo+
Party 1
Bellona
Bellona
akumahill
Bellona
Level 88
God Stats
10W - 8L
1,570 SR
Queue Stats
229W - 216L
1,514 Elo+
Solo
Jing Wei
Jing Wei
phillyproduct
Jing Wei
Level 159
God Stats
1W - 1L
1,804 SR
Queue Stats
502W - 502L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 2 / 7
7,278
520
8,529
10,873
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 1 / 6
8,263
590
8,862
7,436
2,109
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 1 / 7
7,111
508
6,630
14,510
13,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
3 / 2 / 3
8,507
608
9,871
15,065
12,426
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
14
4 / 4 / 5
8,230
588
5,452
12,416
9,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 3 / 3
7,068
505
10,365
8,907
5,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 2 / 0
7,482
534
9,217
12,420
5,327
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
MIERONE
Cerberus
11
3 / 3 / 5
7,634
545
8,115
14,066
10,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
akumahill
Bellona
13
3 / 3 / 4
7,875
563
7,211
12,609
7,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
phillyproduct
Jing Wei
12
1 / 6 / 1
7,195
514
5,483
9,911
2,802
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
17
Kills
10
10
Deaths
17
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
2
7
2.75
L
Tiamat
 
Tiamat
2
3
3
1.17
W
3
1
6
6
L
1
2
0
0.5
L
Cerberus
MIERONE
Cerberus
3
3
5
1.83
W
5
1
7
8.5
W
3
2
3
2.25
W
Osiris
4
4
5
1.63
L
Bellona
akumahill
Bellona
3
3
4
1.67
L
Jing Wei
phillyproduct
Jing Wei
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,344
Damage
40,391
60,300
Taken
57,913
41,822
Mitigated
31,189
27,779
Healing
15,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,529
408
3,208
3,323
10,873
3,779
296
6,775
4,098
33,215
0
L
Tiamat
 
Tiamat
10,365
556
0
1,964
8,907
5,333
87
4,231
4,676
43,843
0
W
8,862
7,130
0
3,277
7,436
2,109
2,732
1,563
5,834
0
63,080
L
9,217
3,192
0
6,407
12,420
5,327
0
2,441
9,979
0
47,328
L
Cerberus
MIERONE
Cerberus
8,115
405
0
4,085
14,066
10,225
38
5,726
8,340
20,943
0
W
6,630
1,235
2,588
5,246
14,510
13,893
15
4,910
9,338
15,652
0
W
9,871
1,193
0
7,450
15,065
12,426
0
2,109
12,956
10,826
44,621
W
Osiris
5,452
1,414
0
2,687
12,416
9,615
300
2,822
9,594
0
49,956
L
Bellona
akumahill
Bellona
7,211
2,337
0
580
12,609
7,502
0
3,329
9,280
0
51,483
L
Jing Wei
phillyproduct
Jing Wei
5,483
4,857
0
2,726
9,911
2,802
909
2,357
7,554
0
51,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,389
Gold Earned
37,254
424
Minions Killed
407
0
Camps Cleared
0
1,417,884
Distance Traveled
1,364,844
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,278
520
73
5
0
269,659
1
L
Tiamat
7,068
505
77
6
0
264,915
3
W
Izanami
8,263
590
121
9
0
250,622
6
L
Awilix
7,482
534
102
7
0
268,408
3
L
Cerberus
7,634
545
52
4
0
267,683
3
W
Artio
7,111
508
24
2
0
289,877
3
W
Tyr
8,507
608
110
8
0
318,369
0
W
Osiris
8,230
588
96
7
0
289,357
3
L
Bellona
7,875
563
83
6
0
300,039
4
L
Jing Wei
7,195
514
93
7
0
263,799
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role