Player Matchup

Da Ji
Da Ji
Jdoggette
Da Ji
Level 21
God Stats
2W - 4L
1,595 SR
Queue Stats
14W - 22L
1,441 Elo+
Party 1
Guan Yu
Guan Yu
Xandorion
Guan Yu
Level 62
God Stats
1W - 0L
1,727 SR
Queue Stats
28W - 37L
1,403 Elo+
Party 1
Nu Wa
Nu Wa
Z00Tanky
Nu Wa
Level 128
God Stats
4W - 3L
1,449 SR
Queue Stats
26W - 33L
1,421 Elo+
Party 1
Team Averages
Level 70
1,590 SR
1,422 Elo+

VS

Team Averages
Level 91
1,382 SR
1,298 Elo+
Merlin
Merlin
FladderPatte
Merlin
Level 149
God Stats
7W - 10L
1,147 SR
Queue Stats
121W - 121L
1,316 Elo+
Party 2
Rama
Rama
ResistingPeon
Rama
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,267 Elo+
Party 2
Cthulhu
Cthulhu
swannish
Cthulhu
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 94L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Jdoggette
Da Ji
15
14 / 5 / 9
11,855
912
15,360
10,775
3,987
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Xandorion
Guan Yu
13
3 / 3 / 15
9,681
745
6,186
12,264
12,210
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
Z00Tanky
Nu Wa
16
8 / 2 / 14
10,842
834
15,254
8,592
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
8 / 9 / 2
10,519
809
10,224
12,791
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 7 / 6
8,541
657
6,075
10,750
2,580
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
swannish
Cthulhu
11
1 / 9 / 5
8,506
654
8,083
18,773
16,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
25
Kills
10
10
Deaths
25
38
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
8
9
2
1
W
Da Ji
Jdoggette
Da Ji
14
5
9
3.7
L
1
7
6
0.57
W
Guan Yu
Xandorion
Guan Yu
3
3
15
3.5
W
Nu Wa
Z00Tanky
Nu Wa
8
2
14
7.5
L
Cthulhu
swannish
Cthulhu
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,800
Damage
24,382
31,631
Taken
42,314
19,227
Mitigated
21,702
4,764
Healing
2,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
10,224
1,200
0
885
12,791
2,586
66
4,331
8,168
43,524
0
W
Da Ji
Jdoggette
Da Ji
15,360
4,878
0
0
10,775
3,987
1,473
6,861
3,914
0
27,879
L
6,075
5,282
0
1,263
10,750
2,580
704
4,377
6,155
0
15,031
W
Guan Yu
Xandorion
Guan Yu
6,186
943
2,362
2,162
12,264
12,210
225
6,745
5,519
0
19,844
W
Nu Wa
Z00Tanky
Nu Wa
15,254
3,904
0
240
8,592
3,030
1,252
4,701
3,891
51,980
0
L
Cthulhu
swannish
Cthulhu
8,083
1,118
90
284
18,773
16,536
158
5,582
12,737
23,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,378
Gold Earned
27,566
126
Minions Killed
131
0
Camps Cleared
0
669,998
Distance Traveled
537,393
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,519
809
67
5
0
173,747
1
W
Da Ji
11,855
912
19
1
0
213,902
0
L
Rama
8,541
657
20
2
0
168,578
0
W
Guan Yu
9,681
745
28
2
0
245,496
1
W
Nu Wa
10,842
834
79
6
0
210,600
2
L
Cthulhu
8,506
654
44
3
0
195,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role