Player Matchup

Pele
Pele
 
Pele
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
ChippyConnor26
Awilix
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,161 Elo+
Solo
Ganesha
Ganesha
ImVanilla
Ganesha
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 44L
1,429 Elo+
Solo
Odin
Odin
Smelanorrr
Odin
Level 56
God Stats
2W - 3L
1,500 SR
Queue Stats
147W - 177L
1,321 Elo+
Solo
Ah Puch
Ah Puch
kme xo
Ah Puch
Level 126
God Stats
3W - 3L
1,410 SR
Queue Stats
163W - 212L
1,364 Elo+
Solo
Team Averages
Level 79
1,482 SR
1,355 Elo+

VS

Team Averages
Level 82
1,452 SR
1,329 Elo+
Medusa
Medusa
BeginerZ-lUck_
Medusa
Level 120
God Stats
2W - 0L
1,710 SR
Queue Stats
73W - 65L
1,390 Elo+
Solo
King Arthur
King Arthur
Dona1210
King Arthur
Level 97
God Stats
1W - 1L
1,169 SR
Queue Stats
73W - 83L
1,335 Elo+
Solo
Cthulhu
Cthulhu
Seijur0_Hik0193
Cthulhu
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,386 Elo+
Solo
Cabrakan
Cabrakan
TIMEJACKER 33
Cabrakan
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 34L
1,276 Elo+
Solo
Merlin
Merlin
UNR3AL CHA0S
Merlin
Level 85
God Stats
2W - 5L
1,380 SR
Queue Stats
201W - 225L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
18
4 / 9 / 10
11,557
642
15,055
20,416
10,346
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
5 / 8 / 14
11,794
655
10,092
20,068
8,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ganesha
ImVanilla
Ganesha
17
0 / 5 / 10
9,462
526
10,880
13,067
5,673
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

20
9 / 8 / 8
12,927
718
11,511
19,573
13,928
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
kme xo
Ah Puch
20
5 / 6 / 12
12,824
712
28,946
17,042
7,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 5 / 14
14,712
817
20,950
15,878
6,871
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Dona1210
King Arthur
15
2 / 5 / 14
10,745
597
5,246
14,957
13,988
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 6 / 14
13,408
745
17,417
25,195
29,469
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
TIMEJACKER 33
Cabrakan
19
5 / 5 / 19
12,474
693
13,022
21,466
35,752
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
20
7 / 3 / 18
14,131
785
24,218
11,581
4,942
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
114
23
Kills
35
36
Deaths
24
54
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
9
10
1
W
13
5
14
4
L
5
8
14
1.5
W
King Arthur
Dona1210
King Arthur
2
5
14
1.8
L
Ganesha
ImVanilla
Ganesha
0
5
10
1
W
8
6
14
2.5
L
9
8
8
1.63
W
Cabrakan
TIMEJACKER 33
Cabrakan
5
5
19
2.9
W
Merlin
7
3
18
5.33
L
Ah Puch
kme xo
Ah Puch
5
6
12
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,484
Damage
80,853
90,166
Taken
89,077
46,344
Mitigated
91,022
25,352
Healing
28,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
15,055
4,655
2,228
5,590
20,416
10,346
0
12,796
7,620
0
28,768
W
20,950
8,801
2,631
4,853
15,878
6,871
3,476
8,557
7,321
0
58,744
L
10,092
3,386
1,404
3,031
20,068
8,912
0
11,504
8,564
0
24,278
W
King Arthur
Dona1210
King Arthur
5,246
676
2,715
2,800
14,957
13,988
126
4,403
10,554
0
12,456
L
Ganesha
ImVanilla
Ganesha
10,880
603
0
441
13,067
5,673
0
7,347
5,720
23,301
0
W
17,417
1,826
2,275
4,367
25,195
29,469
336
12,480
12,715
33,158
0
L
11,511
3,581
1,567
2,761
19,573
13,928
53
12,597
6,976
0
15,668
W
Cabrakan
TIMEJACKER 33
Cabrakan
13,022
663
1,182
3,651
21,466
35,752
692
8,266
13,200
21,356
0
W
Merlin
24,218
1,120
1,455
2,493
11,581
4,942
1,479
6,120
5,461
54,356
0
L
Ah Puch
kme xo
Ah Puch
28,946
1,986
2,251
6,079
17,042
7,485
174
10,413
6,629
71,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,564
Gold Earned
65,470
170
Minions Killed
260
0
Camps Cleared
0
1,393,769
Distance Traveled
1,454,515
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,557
642
27
2
0
334,872
1
W
Medusa
14,712
817
119
7
0
276,261
0
L
Awilix
11,794
655
22
1
0
320,997
0
W
King Arthur
10,745
597
9
1
0
267,131
2
L
Ganesha
9,462
526
2
0
0
194,537
0
W
Cthulhu
13,408
745
27
2
0
314,355
0
L
Odin
12,927
718
16
1
0
280,070
0
W
Cabrakan
12,474
693
25
1
0
286,710
1
W
Merlin
14,131
785
80
4
0
310,058
0
L
Ah Puch
12,824
712
103
6
0
263,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role