Player Matchup

Cupid
Cupid
DrPhilIV
Cupid
Level 122
God Stats
1W - 2L
1,632 SR
Queue Stats
54W - 29L
1,780 Elo+
Party 1
Sol
Sol
ErlantzSD
Sol
Level 58
God Stats
1W - 1L
1,782 SR
Queue Stats
26W - 34L
1,557 Elo+
Solo
Sobek
Sobek
HorrorsoftheDeep
Sobek
Level 160
God Stats
1W - 1L
1,854 SR
Queue Stats
504W - 150L
1,937 Elo+
Party 1
Team Averages
Level 113
1,756 SR
1,758 Elo+

VS

Team Averages
Level 110
1,548 SR
1,596 Elo+
Raijin
Raijin
 
Raijin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
CΙuf
Hercules
Level 85
God Stats
12W - 12L
1,572 SR
Queue Stats
318W - 211L
1,616 Elo+
Solo
Mercury
Mercury
Zebrowo
Mercury
Level 87
God Stats
33W - 48L
1,572 SR
Queue Stats
532W - 488L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DrPhilIV
Cupid
12
2 / 6 / 3
7,613
692
7,368
9,440
2,744
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 7 / 1
7,748
704
7,860
12,169
2,885
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 7 / 5
6,764
615
7,214
13,539
10,354
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
7 / 2 / 10
8,997
818
12,605
10,063
4,700
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
CΙuf
Hercules
13
4 / 0 / 14
8,662
787
7,107
11,552
11,820
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Zebrowo
Mercury
14
9 / 3 / 11
9,573
870
10,652
9,441
4,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
5
Kills
20
20
Deaths
5
9
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
7
2
10
6
W
Hercules
CΙuf
Hercules
4
0
14
11
L
Cupid
DrPhilIV
Cupid
2
6
3
0.58
L
3
7
1
0.5
L
0
7
5
0.36
W
Mercury
Zebrowo
Mercury
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,442
Damage
30,364
35,148
Taken
31,056
15,983
Mitigated
20,955
7,512
Healing
10,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
12,605
1,764
0
2,523
10,063
4,700
964
5,372
4,691
45,808
0
W
Hercules
CΙuf
Hercules
7,107
1,894
502
5,671
11,552
11,820
219
4,741
6,811
0
15,141
L
Cupid
DrPhilIV
Cupid
7,368
3,703
434
1,220
9,440
2,744
52
3,365
6,075
0
23,652
L
7,860
3,216
0
3,533
12,169
2,885
550
3,628
8,541
34,964
0
L
7,214
597
0
2,325
13,539
10,354
0
5,612
7,927
13,019
0
W
Mercury
Zebrowo
Mercury
10,652
4,561
0
1,582
9,441
4,435
554
4,961
4,480
0
33,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,125
Gold Earned
27,232
116
Minions Killed
142
0
Camps Cleared
0
578,476
Distance Traveled
708,939
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,997
818
76
7
0
189,375
2
W
Hercules
8,662
787
20
2
0
246,470
1
L
Cupid
7,613
692
33
3
0
202,273
2
L
Sol
7,748
704
72
7
0
175,091
4
L
Sobek
6,764
615
11
1
0
201,112
2
W
Mercury
9,573
870
46
4
0
273,094
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role